Inventory management focused game written in Godot / C#
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[gd_scene load_steps=3 format=3 uid="uid://bjgfm5x7a0dab"]
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[ext_resource type="Script" path="res://objects/Item.cs" id="1_43oqr"]
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[ext_resource type="PackedScene" uid="uid://5mhcjdlu62vq" path="res://assets/models/bolt.blend" id="2_2k2wk"]
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[node name="Bolt" type="RigidBody3D"]
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script = ExtResource("1_43oqr")
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Size = Vector3i(1, 2, 1)
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[node name="Model" parent="." instance=ExtResource("2_2k2wk")]
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