Inventory management focused game written in Godot / C#
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[gd_scene load_steps=4 format=3 uid="uid://bjgfm5x7a0dab"]
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[ext_resource type="Script" path="res://objects/Item.cs" id="1_43oqr"]
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[ext_resource type="PackedScene" uid="uid://s4esxyuwyet4" path="res://assets/models/bolt.gltf" id="2_3v163"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_1yi6b"]
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height = 0.1
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radius = 0.025
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[node name="Bolt" type="StaticBody3D"]
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collision_layer = 9
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collision_mask = 0
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script = ExtResource("1_43oqr")
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Size = Vector3i(1, 2, 1)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CylinderShape3D_1yi6b")
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[node name="Model" parent="." instance=ExtResource("2_3v163")]
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