Inventory management focused game written in Godot / C#
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11 months ago
[gd_scene load_steps=14 format=3 uid="uid://bwfuet1irfi17"]
11 months ago
[ext_resource type="PackedScene" uid="uid://dmd7w2r8s0x6y" path="res://player/player.tscn" id="1_cxvln"]
[ext_resource type="Script" path="res://objects/Grid.cs" id="2_gstd0"]
[ext_resource type="PackedScene" uid="uid://yvy5vvaqgxy8" path="res://objects/crate.tscn" id="2_j6a20"]
[ext_resource type="Script" path="res://objects/Item.cs" id="3_01pgc"]
[ext_resource type="Texture2D" uid="uid://dts3g3ivc4stn" path="res://assets/palettes/metal.png" id="3_kvstu"]
[sub_resource type="BoxShape3D" id="BoxShape3D_hkc0l"]
size = Vector3(0.125, 0.125, 0.25)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_foa6h"]
[sub_resource type="BoxMesh" id="BoxMesh_3qwx3"]
material = SubResource("StandardMaterial3D_foa6h")
size = Vector3(0.125, 0.125, 0.25)
[sub_resource type="BoxShape3D" id="BoxShape3D_vkl3b"]
size = Vector3(2, 0.1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_548mk"]
size = Vector3(2, 0.1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_efbik"]
size = Vector3(0.1, 0.9, 0.1)
11 months ago
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_5erfn"]
[sub_resource type="PlaneMesh" id="PlaneMesh_tg4vq"]
size = Vector2(10, 10)
[node name="Workshop" type="Node3D"]
11 months ago
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866025, 0, -0.5, 0.25, 0.866025, 0.433013, 0.433013, -0.5, 0.75, 0, 5, 0)
[node name="Player" parent="." instance=ExtResource("1_cxvln")]
[node name="OtherPlayer" parent="." instance=ExtResource("1_cxvln")]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 2, 0.75, -4)
IsLocal = false
11 months ago
[node name="Crates" type="Node3D" parent="."]
[node name="Crate1" parent="Crates" instance=ExtResource("2_j6a20")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, -4)
Palette = ExtResource("3_kvstu")
[node name="Crate2" parent="Crates" instance=ExtResource("2_j6a20")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, 0)
[node name="Crate3" parent="Crates" instance=ExtResource("2_j6a20")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, 4)
[node name="Crate4" parent="Crates" instance=ExtResource("2_j6a20")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 4)
[node name="Crate5" parent="Crates" instance=ExtResource("2_j6a20")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, 4)
[node name="Crate6" parent="Crates" instance=ExtResource("2_j6a20")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, 0)
[node name="Crate7" parent="Crates" instance=ExtResource("2_j6a20")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, -4)
[node name="Table" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4)
collision_layer = 2
collision_mask = 0
[node name="SmallBox" type="StaticBody3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.43938, 1.06737, 0)
collision_layer = 9
collision_mask = 0
script = ExtResource("3_01pgc")
Size = Vector3i(2, 2, 4)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/SmallBox"]
shape = SubResource("BoxShape3D_hkc0l")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Table/SmallBox"]
mesh = SubResource("BoxMesh_3qwx3")
[node name="SmallBox2" type="StaticBody3D" parent="Table"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.251316, 1.06737, 0.127615)
collision_layer = 9
collision_mask = 0
script = ExtResource("3_01pgc")
Size = Vector3i(2, 2, 4)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/SmallBox2"]
shape = SubResource("BoxShape3D_hkc0l")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Table/SmallBox2"]
mesh = SubResource("BoxMesh_3qwx3")
[node name="Grid" type="Area3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
collision_layer = 8
collision_mask = 0
script = ExtResource("2_gstd0")
GridSize = Vector2i(30, 14)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.95, 0)
shape = SubResource("BoxShape3D_vkl3b")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.95, 0)
mesh = SubResource("BoxMesh_548mk")
[node name="Leg1" type="MeshInstance3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.9, 0.45, 0.4)
mesh = SubResource("BoxMesh_efbik")
skeleton = NodePath("../MeshInstance3D")
[node name="Leg2" type="MeshInstance3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9, 0.45, 0.4)
mesh = SubResource("BoxMesh_efbik")
skeleton = NodePath("../MeshInstance3D")
[node name="Leg3" type="MeshInstance3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.9, 0.45, -0.4)
mesh = SubResource("BoxMesh_efbik")
skeleton = NodePath("../MeshInstance3D")
[node name="Leg4" type="MeshInstance3D" parent="Table"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9, 0.45, -0.4)
mesh = SubResource("BoxMesh_efbik")
skeleton = NodePath("../MeshInstance3D")
11 months ago
[node name="Floor" type="StaticBody3D" parent="."]
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor"]
shape = SubResource("WorldBoundaryShape3D_5erfn")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor"]
mesh = SubResource("PlaneMesh_tg4vq")