Inventory management focused game written in Godot / C#
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public partial class Player : CharacterBody3D
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{
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public int PeerId => GetMultiplayerAuthority();
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public bool IsLocal => this.IsAuthority();
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public MovementController Movement { get; private set; }
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public CameraController Camera { get; private set; }
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public AnimationController Animation { get; private set; }
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public PickupController Pickup { get; private set; }
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public override void _EnterTree()
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{
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Movement = GetNode<MovementController>(nameof(MovementController));
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Camera = GetNode<CameraController>(nameof(CameraController));
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Animation = GetNode<AnimationController>(nameof(AnimationController));
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Pickup = GetNode<PickupController>(nameof(PickupController));
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}
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}
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