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13 lines
325 B
13 lines
325 B
11 months ago
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public partial class Synchronizer : MultiplayerSynchronizer
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{
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// Required because `Velocity` can't be synchronized automatically.
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[Export] public Vector3 PlayerVelocity {
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get => _player.Velocity;
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set => _player.Velocity = value;
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}
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Player _player;
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public override void _Ready()
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=> _player = GetParent<Player>();
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}
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