Inventory management focused game written in Godot / C#
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[gd_scene load_steps=3 format=3 uid="uid://ccprmftodum0o"]
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[ext_resource type="Script" path="res://objects/Item.cs" id="1_6pcd7"]
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[ext_resource type="PackedScene" uid="uid://c1fi6jcly6cx2" path="res://assets/models/nail.gltf" id="2_nls7x"]
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[node name="Nail" type="RigidBody3D"]
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script = ExtResource("1_6pcd7")
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Size = Vector3i(1, 2, 1)
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[node name="Model" parent="." instance=ExtResource("2_nls7x")]
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