Inventory management focused game written in Godot / C#
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[gd_scene load_steps=4 format=3 uid="uid://ccprmftodum0o"]
[ext_resource type="Script" path="res://objects/Item.cs" id="1_6pcd7"]
[ext_resource type="PackedScene" uid="uid://c1fi6jcly6cx2" path="res://assets/models/nail.gltf" id="2_nls7x"]
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_wqf35"]
points = PackedVector3Array(-0.025, 0.05, -0.025, 0.025, 0.05, -0.025, 0.025, 0.05, 0.025, -0.025, 0.05, 0.025, 0, -0.05, 0)
[node name="Nail" type="StaticBody3D"]
collision_layer = 9
collision_mask = 0
script = ExtResource("1_6pcd7")
Size = Vector3i(1, 2, 1)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("ConvexPolygonShape3D_wqf35")
[node name="Model" parent="." instance=ExtResource("2_nls7x")]