Inventory management focused game written in Godot / C#
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public partial class Player : CharacterBody3D
{
/// <summary> Returns whether is the local player. </summary>
public bool IsLocal => this.IsAuthority();
/// <summary> Gets the peer ID of this player. </summary>
public int PeerId => GetMultiplayerAuthority();
/// <summary> Gets the workshop owned by this player. </summary>
public Workshop OwnedWorkshop => Game.Workshops.ByPeerId(PeerId);
/// <summary> Gets the workshop the player is physically in, if any. </summary>
public Workshop EnteredWorkshop { get; private set; }
public MovementController Movement { get; private set; }
public CameraController Camera { get; private set; }
public AnimationController Animation { get; private set; }
public PickupController Pickup { get; private set; }
public override void _EnterTree()
{
Movement = GetNode<MovementController>(nameof(MovementController));
Camera = GetNode<CameraController>(nameof(CameraController));
Animation = GetNode<AnimationController>(nameof(AnimationController));
Pickup = GetNode<PickupController>(nameof(PickupController));
}
public void OnWorkshopTrackerAreaEntered(Area3D area)
{
if (area is Workshop workshop)
EnteredWorkshop = workshop;
}
public void OnWorkshopTrackerAreaExited(Area3D area)
{
if (area is Workshop)
EnteredWorkshop = null;
}
}