Inventory management focused game written in Godot / C#
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public partial class Player : CharacterBody3D
{
[Export] public bool IsLocal { get; set; }
public int PeerId {
get {
if (int.TryParse(Name, out var result)) return result;
throw new InvalidOperationException($"'{Name}' could not be parsed to PeerId");
}
set {
if (value > 0) Name = value.ToString();
else if (IsLocal) Name = "Local";
else throw new InvalidOperationException("Non-local player can't have PeerId set to 0");
}
}
public MovementController Movement { get; private set; }
public CameraController Camera { get; private set; }
public AnimationController Animation { get; private set; }
public PickupController Pickup { get; private set; }
public override void _EnterTree()
{
Movement = GetNode<MovementController>("MovementController");
Camera = GetNode<CameraController>("CameraController");
Animation = GetNode<AnimationController>("AnimationController");
Pickup = GetNode<PickupController>("PickupController");
}
}