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					@ -170,18 +170,57 @@ namespace ImGuiNET | 
				
			
			
		
	
		
		
			
				
					
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					            return ImGuiNative.igColorButton(color, smallHeight, outlineBorder); | 
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					            return ImGuiNative.igColorButton(color, smallHeight, outlineBorder); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        public static bool ColorEdit3(string label, float r, float g, float b) => ColorEdit3(label, new Vector3(r, g, b)); | 
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					        public static unsafe bool ColorEdit3(string label, ref float r, ref float g, ref float b, bool showAlpha) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        public static bool ColorEdit3(string label, Vector3 color) | 
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					        { | 
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					            return ImGuiNative.igColorEdit3(label, color); | 
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					            Vector3 localColor = new Vector3(r, g, b); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            bool result = ImGuiNative.igColorEdit3(label, &localColor); | 
				
			
			
		
	
		
		
			
				
					
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					            if (result) | 
				
			
			
		
	
		
		
			
				
					
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					            { | 
				
			
			
		
	
		
		
			
				
					
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					                r = localColor.X; | 
				
			
			
		
	
		
		
			
				
					
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					                g = localColor.Y; | 
				
			
			
		
	
		
		
			
				
					
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					                b = localColor.Z; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            return result; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        public static bool ColorEdit4(string label, float r, float g, float b, float a, bool showAlpha) | 
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					        public static unsafe bool ColorEdit3(string label, ref Vector3 color, bool showAlpha) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            => ColorEdit4(label, new Vector4(r, g, b, a), showAlpha); | 
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					            Vector3 localColor = color; | 
				
			
			
		
	
		
		
			
				
					
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					            bool result = ImGuiNative.igColorEdit3(label, &localColor); | 
				
			
			
		
	
		
		
			
				
					
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					            if (result) | 
				
			
			
		
	
		
		
			
				
					
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					            { | 
				
			
			
		
	
		
		
			
				
					
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					                color = localColor; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        public static bool ColorEdit4(string label, Vector4 color, bool showAlpha) | 
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					            return result; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        public static unsafe bool ColorEdit4(string label, ref float r, ref float g, ref float b, ref float a, bool showAlpha) | 
				
			
			
		
	
		
		
			
				
					
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					            return ImGuiNative.igColorEdit4(label, color, showAlpha); | 
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					            Vector4 localColor = new Vector4(r, g, b, a); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            bool result = ImGuiNative.igColorEdit4(label, &localColor, showAlpha); | 
				
			
			
		
	
		
		
			
				
					
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					            if (result) | 
				
			
			
		
	
		
		
			
				
					
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					            { | 
				
			
			
		
	
		
		
			
				
					
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					                r = localColor.X; | 
				
			
			
		
	
		
		
			
				
					
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					                g = localColor.Y; | 
				
			
			
		
	
		
		
			
				
					
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					                b = localColor.Z; | 
				
			
			
		
	
		
		
			
				
					
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					                a = localColor.W; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            return result; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        public static unsafe bool ColorEdit4(string label, ref Vector4 color, bool showAlpha) | 
				
			
			
		
	
		
		
			
				
					
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					            Vector4 localColor = color; | 
				
			
			
		
	
		
		
			
				
					
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					            bool result = ImGuiNative.igColorEdit4(label, &localColor, showAlpha); | 
				
			
			
		
	
		
		
			
				
					
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					            if (result) | 
				
			
			
		
	
		
		
			
				
					
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					            { | 
				
			
			
		
	
		
		
			
				
					
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					                color = localColor; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            return result; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        public static void ColorEditMode(ColorEditMode mode) | 
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					        public static void ColorEditMode(ColorEditMode mode) | 
				
			
			
		
	
	
		
		
			
				
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