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@ -170,18 +170,57 @@ namespace ImGuiNET |
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return ImGuiNative.igColorButton(color, smallHeight, outlineBorder); |
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} |
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public static bool ColorEdit3(string label, float r, float g, float b) => ColorEdit3(label, new Vector3(r, g, b)); |
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public static bool ColorEdit3(string label, Vector3 color) |
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public static unsafe bool ColorEdit3(string label, ref float r, ref float g, ref float b, bool showAlpha) |
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{ |
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return ImGuiNative.igColorEdit3(label, color); |
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Vector3 localColor = new Vector3(r, g, b); |
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bool result = ImGuiNative.igColorEdit3(label, &localColor); |
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if (result) |
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{ |
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r = localColor.X; |
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g = localColor.Y; |
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b = localColor.Z; |
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} |
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return result; |
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} |
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public static bool ColorEdit4(string label, float r, float g, float b, float a, bool showAlpha) |
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=> ColorEdit4(label, new Vector4(r, g, b, a), showAlpha); |
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public static unsafe bool ColorEdit3(string label, ref Vector3 color, bool showAlpha) |
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{ |
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Vector3 localColor = color; |
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bool result = ImGuiNative.igColorEdit3(label, &localColor); |
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if (result) |
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{ |
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color = localColor; |
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} |
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public static bool ColorEdit4(string label, Vector4 color, bool showAlpha) |
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return result; |
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} |
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public static unsafe bool ColorEdit4(string label, ref float r, ref float g, ref float b, ref float a, bool showAlpha) |
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{ |
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return ImGuiNative.igColorEdit4(label, color, showAlpha); |
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Vector4 localColor = new Vector4(r, g, b, a); |
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bool result = ImGuiNative.igColorEdit4(label, &localColor, showAlpha); |
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if (result) |
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{ |
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r = localColor.X; |
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g = localColor.Y; |
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b = localColor.Z; |
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a = localColor.W; |
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} |
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return result; |
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} |
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public static unsafe bool ColorEdit4(string label, ref Vector4 color, bool showAlpha) |
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{ |
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Vector4 localColor = color; |
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bool result = ImGuiNative.igColorEdit4(label, &localColor, showAlpha); |
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if (result) |
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{ |
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color = localColor; |
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} |
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return result; |
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} |
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public static void ColorEditMode(ColorEditMode mode) |
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