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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace ImGuiNET
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{
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public unsafe partial struct ImGuiIO
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{
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public ImGuiConfigFlags ConfigFlags;
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public ImGuiBackendFlags BackendFlags;
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public Vector2 DisplaySize;
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public float DeltaTime;
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public float IniSavingRate;
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public byte* IniFilename;
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public byte* LogFilename;
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public float MouseDoubleClickTime;
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public float MouseDoubleClickMaxDist;
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public float MouseDragThreshold;
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public fixed int KeyMap[22];
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public float KeyRepeatDelay;
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public float KeyRepeatRate;
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public void* UserData;
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public ImFontAtlas* Fonts;
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public float FontGlobalScale;
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public byte FontAllowUserScaling;
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public ImFont* FontDefault;
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public Vector2 DisplayFramebufferScale;
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public byte MouseDrawCursor;
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public byte ConfigMacOSXBehaviors;
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public byte ConfigInputTextCursorBlink;
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public byte ConfigWindowsResizeFromEdges;
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public byte ConfigWindowsMoveFromTitleBarOnly;
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public byte* BackendPlatformName;
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public byte* BackendRendererName;
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public void* BackendPlatformUserData;
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public void* BackendRendererUserData;
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public void* BackendLanguageUserData;
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public IntPtr GetClipboardTextFn;
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public IntPtr SetClipboardTextFn;
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public void* ClipboardUserData;
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public IntPtr ImeSetInputScreenPosFn;
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public void* ImeWindowHandle;
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public void* RenderDrawListsFnUnused;
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public Vector2 MousePos;
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public fixed byte MouseDown[5];
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public float MouseWheel;
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public float MouseWheelH;
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public byte KeyCtrl;
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public byte KeyShift;
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public byte KeyAlt;
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public byte KeySuper;
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public fixed byte KeysDown[512];
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public fixed float NavInputs[22];
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public byte WantCaptureMouse;
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public byte WantCaptureKeyboard;
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public byte WantTextInput;
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public byte WantSetMousePos;
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public byte WantSaveIniSettings;
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public byte NavActive;
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public byte NavVisible;
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public float Framerate;
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public int MetricsRenderVertices;
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public int MetricsRenderIndices;
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public int MetricsRenderWindows;
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public int MetricsActiveWindows;
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public int MetricsActiveAllocations;
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public Vector2 MouseDelta;
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public Vector2 MousePosPrev;
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public Vector2 MouseClickedPos_0;
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public Vector2 MouseClickedPos_1;
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public Vector2 MouseClickedPos_2;
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public Vector2 MouseClickedPos_3;
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public Vector2 MouseClickedPos_4;
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public fixed double MouseClickedTime[5];
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public fixed byte MouseClicked[5];
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public fixed byte MouseDoubleClicked[5];
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public fixed byte MouseReleased[5];
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public fixed byte MouseDownOwned[5];
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public fixed byte MouseDownWasDoubleClick[5];
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public fixed float MouseDownDuration[5];
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public fixed float MouseDownDurationPrev[5];
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public Vector2 MouseDragMaxDistanceAbs_0;
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public Vector2 MouseDragMaxDistanceAbs_1;
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public Vector2 MouseDragMaxDistanceAbs_2;
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public Vector2 MouseDragMaxDistanceAbs_3;
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public Vector2 MouseDragMaxDistanceAbs_4;
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public fixed float MouseDragMaxDistanceSqr[5];
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public fixed float KeysDownDuration[512];
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public fixed float KeysDownDurationPrev[512];
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public fixed float NavInputsDownDuration[22];
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public fixed float NavInputsDownDurationPrev[22];
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public ImVector InputQueueCharacters;
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}
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public unsafe partial struct ImGuiIOPtr
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{
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public ImGuiIO* NativePtr { get; }
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public ImGuiIOPtr(ImGuiIO* nativePtr) => NativePtr = nativePtr;
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public ImGuiIOPtr(IntPtr nativePtr) => NativePtr = (ImGuiIO*)nativePtr;
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public static implicit operator ImGuiIOPtr(ImGuiIO* nativePtr) => new ImGuiIOPtr(nativePtr);
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public static implicit operator ImGuiIO* (ImGuiIOPtr wrappedPtr) => wrappedPtr.NativePtr;
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public static implicit operator ImGuiIOPtr(IntPtr nativePtr) => new ImGuiIOPtr(nativePtr);
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public ref ImGuiConfigFlags ConfigFlags => ref Unsafe.AsRef<ImGuiConfigFlags>(&NativePtr->ConfigFlags);
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public ref ImGuiBackendFlags BackendFlags => ref Unsafe.AsRef<ImGuiBackendFlags>(&NativePtr->BackendFlags);
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public ref Vector2 DisplaySize => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplaySize);
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public ref float DeltaTime => ref Unsafe.AsRef<float>(&NativePtr->DeltaTime);
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public ref float IniSavingRate => ref Unsafe.AsRef<float>(&NativePtr->IniSavingRate);
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public NullTerminatedString IniFilename => new NullTerminatedString(NativePtr->IniFilename);
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public NullTerminatedString LogFilename => new NullTerminatedString(NativePtr->LogFilename);
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public ref float MouseDoubleClickTime => ref Unsafe.AsRef<float>(&NativePtr->MouseDoubleClickTime);
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public ref float MouseDoubleClickMaxDist => ref Unsafe.AsRef<float>(&NativePtr->MouseDoubleClickMaxDist);
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public ref float MouseDragThreshold => ref Unsafe.AsRef<float>(&NativePtr->MouseDragThreshold);
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public RangeAccessor<int> KeyMap => new RangeAccessor<int>(NativePtr->KeyMap, 22);
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public ref float KeyRepeatDelay => ref Unsafe.AsRef<float>(&NativePtr->KeyRepeatDelay);
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public ref float KeyRepeatRate => ref Unsafe.AsRef<float>(&NativePtr->KeyRepeatRate);
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public IntPtr UserData { get => (IntPtr)NativePtr->UserData; set => NativePtr->UserData = (void*)value; }
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public ImFontAtlasPtr Fonts => new ImFontAtlasPtr(NativePtr->Fonts);
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public ref float FontGlobalScale => ref Unsafe.AsRef<float>(&NativePtr->FontGlobalScale);
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public ref bool FontAllowUserScaling => ref Unsafe.AsRef<bool>(&NativePtr->FontAllowUserScaling);
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public ImFontPtr FontDefault => new ImFontPtr(NativePtr->FontDefault);
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public ref Vector2 DisplayFramebufferScale => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplayFramebufferScale);
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public ref bool MouseDrawCursor => ref Unsafe.AsRef<bool>(&NativePtr->MouseDrawCursor);
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public ref bool ConfigMacOSXBehaviors => ref Unsafe.AsRef<bool>(&NativePtr->ConfigMacOSXBehaviors);
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public ref bool ConfigInputTextCursorBlink => ref Unsafe.AsRef<bool>(&NativePtr->ConfigInputTextCursorBlink);
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public ref bool ConfigWindowsResizeFromEdges => ref Unsafe.AsRef<bool>(&NativePtr->ConfigWindowsResizeFromEdges);
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public ref bool ConfigWindowsMoveFromTitleBarOnly => ref Unsafe.AsRef<bool>(&NativePtr->ConfigWindowsMoveFromTitleBarOnly);
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public NullTerminatedString BackendPlatformName => new NullTerminatedString(NativePtr->BackendPlatformName);
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public NullTerminatedString BackendRendererName => new NullTerminatedString(NativePtr->BackendRendererName);
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public IntPtr BackendPlatformUserData { get => (IntPtr)NativePtr->BackendPlatformUserData; set => NativePtr->BackendPlatformUserData = (void*)value; }
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public IntPtr BackendRendererUserData { get => (IntPtr)NativePtr->BackendRendererUserData; set => NativePtr->BackendRendererUserData = (void*)value; }
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public IntPtr BackendLanguageUserData { get => (IntPtr)NativePtr->BackendLanguageUserData; set => NativePtr->BackendLanguageUserData = (void*)value; }
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public ref IntPtr GetClipboardTextFn => ref Unsafe.AsRef<IntPtr>(&NativePtr->GetClipboardTextFn);
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public ref IntPtr SetClipboardTextFn => ref Unsafe.AsRef<IntPtr>(&NativePtr->SetClipboardTextFn);
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public IntPtr ClipboardUserData { get => (IntPtr)NativePtr->ClipboardUserData; set => NativePtr->ClipboardUserData = (void*)value; }
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public ref IntPtr ImeSetInputScreenPosFn => ref Unsafe.AsRef<IntPtr>(&NativePtr->ImeSetInputScreenPosFn);
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public IntPtr ImeWindowHandle { get => (IntPtr)NativePtr->ImeWindowHandle; set => NativePtr->ImeWindowHandle = (void*)value; }
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public IntPtr RenderDrawListsFnUnused { get => (IntPtr)NativePtr->RenderDrawListsFnUnused; set => NativePtr->RenderDrawListsFnUnused = (void*)value; }
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public ref Vector2 MousePos => ref Unsafe.AsRef<Vector2>(&NativePtr->MousePos);
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public RangeAccessor<bool> MouseDown => new RangeAccessor<bool>(NativePtr->MouseDown, 5);
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public ref float MouseWheel => ref Unsafe.AsRef<float>(&NativePtr->MouseWheel);
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public ref float MouseWheelH => ref Unsafe.AsRef<float>(&NativePtr->MouseWheelH);
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public ref bool KeyCtrl => ref Unsafe.AsRef<bool>(&NativePtr->KeyCtrl);
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public ref bool KeyShift => ref Unsafe.AsRef<bool>(&NativePtr->KeyShift);
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public ref bool KeyAlt => ref Unsafe.AsRef<bool>(&NativePtr->KeyAlt);
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public ref bool KeySuper => ref Unsafe.AsRef<bool>(&NativePtr->KeySuper);
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public RangeAccessor<bool> KeysDown => new RangeAccessor<bool>(NativePtr->KeysDown, 512);
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public RangeAccessor<float> NavInputs => new RangeAccessor<float>(NativePtr->NavInputs, 22);
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public ref bool WantCaptureMouse => ref Unsafe.AsRef<bool>(&NativePtr->WantCaptureMouse);
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public ref bool WantCaptureKeyboard => ref Unsafe.AsRef<bool>(&NativePtr->WantCaptureKeyboard);
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public ref bool WantTextInput => ref Unsafe.AsRef<bool>(&NativePtr->WantTextInput);
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public ref bool WantSetMousePos => ref Unsafe.AsRef<bool>(&NativePtr->WantSetMousePos);
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public ref bool WantSaveIniSettings => ref Unsafe.AsRef<bool>(&NativePtr->WantSaveIniSettings);
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public ref bool NavActive => ref Unsafe.AsRef<bool>(&NativePtr->NavActive);
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public ref bool NavVisible => ref Unsafe.AsRef<bool>(&NativePtr->NavVisible);
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public ref float Framerate => ref Unsafe.AsRef<float>(&NativePtr->Framerate);
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public ref int MetricsRenderVertices => ref Unsafe.AsRef<int>(&NativePtr->MetricsRenderVertices);
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public ref int MetricsRenderIndices => ref Unsafe.AsRef<int>(&NativePtr->MetricsRenderIndices);
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public ref int MetricsRenderWindows => ref Unsafe.AsRef<int>(&NativePtr->MetricsRenderWindows);
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public ref int MetricsActiveWindows => ref Unsafe.AsRef<int>(&NativePtr->MetricsActiveWindows);
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public ref int MetricsActiveAllocations => ref Unsafe.AsRef<int>(&NativePtr->MetricsActiveAllocations);
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public ref Vector2 MouseDelta => ref Unsafe.AsRef<Vector2>(&NativePtr->MouseDelta);
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public ref Vector2 MousePosPrev => ref Unsafe.AsRef<Vector2>(&NativePtr->MousePosPrev);
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public RangeAccessor<Vector2> MouseClickedPos => new RangeAccessor<Vector2>(&NativePtr->MouseClickedPos_0, 5);
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public RangeAccessor<double> MouseClickedTime => new RangeAccessor<double>(NativePtr->MouseClickedTime, 5);
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public RangeAccessor<bool> MouseClicked => new RangeAccessor<bool>(NativePtr->MouseClicked, 5);
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public RangeAccessor<bool> MouseDoubleClicked => new RangeAccessor<bool>(NativePtr->MouseDoubleClicked, 5);
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public RangeAccessor<bool> MouseReleased => new RangeAccessor<bool>(NativePtr->MouseReleased, 5);
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public RangeAccessor<bool> MouseDownOwned => new RangeAccessor<bool>(NativePtr->MouseDownOwned, 5);
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public RangeAccessor<bool> MouseDownWasDoubleClick => new RangeAccessor<bool>(NativePtr->MouseDownWasDoubleClick, 5);
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public RangeAccessor<float> MouseDownDuration => new RangeAccessor<float>(NativePtr->MouseDownDuration, 5);
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public RangeAccessor<float> MouseDownDurationPrev => new RangeAccessor<float>(NativePtr->MouseDownDurationPrev, 5);
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public RangeAccessor<Vector2> MouseDragMaxDistanceAbs => new RangeAccessor<Vector2>(&NativePtr->MouseDragMaxDistanceAbs_0, 5);
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public RangeAccessor<float> MouseDragMaxDistanceSqr => new RangeAccessor<float>(NativePtr->MouseDragMaxDistanceSqr, 5);
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public RangeAccessor<float> KeysDownDuration => new RangeAccessor<float>(NativePtr->KeysDownDuration, 512);
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public RangeAccessor<float> KeysDownDurationPrev => new RangeAccessor<float>(NativePtr->KeysDownDurationPrev, 512);
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public RangeAccessor<float> NavInputsDownDuration => new RangeAccessor<float>(NativePtr->NavInputsDownDuration, 22);
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public RangeAccessor<float> NavInputsDownDurationPrev => new RangeAccessor<float>(NativePtr->NavInputsDownDurationPrev, 22);
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public ImVector<ushort> InputQueueCharacters => new ImVector<ushort>(NativePtr->InputQueueCharacters);
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public void AddInputCharacter(uint c)
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{
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ImGuiNative.ImGuiIO_AddInputCharacter(NativePtr, c);
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}
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public void AddInputCharactersUTF8(string str)
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{
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byte* native_str;
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int str_byteCount = 0;
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if (str != null)
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{
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str_byteCount = Encoding.UTF8.GetByteCount(str);
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if (str_byteCount > Util.StackAllocationSizeLimit)
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{
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native_str = Util.Allocate(str_byteCount + 1);
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}
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else
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{
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byte* native_str_stackBytes = stackalloc byte[str_byteCount + 1];
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native_str = native_str_stackBytes;
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}
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int native_str_offset = Util.GetUtf8(str, native_str, str_byteCount);
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native_str[native_str_offset] = 0;
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}
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else { native_str = null; }
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ImGuiNative.ImGuiIO_AddInputCharactersUTF8(NativePtr, native_str);
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if (str_byteCount > Util.StackAllocationSizeLimit)
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{
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Util.Free(native_str);
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}
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}
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public void ClearInputCharacters()
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{
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ImGuiNative.ImGuiIO_ClearInputCharacters(NativePtr);
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}
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public void Destroy()
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{
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ImGuiNative.ImGuiIO_destroy(NativePtr);
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}
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}
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}
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