Fork of mellinoe/ImGui.NET, an ImGui wrapper for .NET, which includes access to internal functions.
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using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiIO
{
public ImGuiConfigFlags ConfigFlags;
public ImGuiBackendFlags BackendFlags;
public Vector2 DisplaySize;
public float DeltaTime;
public float IniSavingRate;
public byte* IniFilename;
public byte* LogFilename;
public float MouseDoubleClickTime;
public float MouseDoubleClickMaxDist;
public float MouseDragThreshold;
public fixed int KeyMap[21];
public float KeyRepeatDelay;
public float KeyRepeatRate;
public void* UserData;
public ImFontAtlas* Fonts;
public float FontGlobalScale;
public byte FontAllowUserScaling;
public ImFont* FontDefault;
public Vector2 DisplayFramebufferScale;
public Vector2 DisplayVisibleMin;
public Vector2 DisplayVisibleMax;
public byte MouseDrawCursor;
public byte ConfigMacOSXBehaviors;
public byte ConfigInputTextCursorBlink;
public byte ConfigResizeWindowsFromEdges;
public IntPtr GetClipboardTextFn;
public IntPtr SetClipboardTextFn;
public void* ClipboardUserData;
public IntPtr ImeSetInputScreenPosFn;
public void* ImeWindowHandle;
public void* RenderDrawListsFnUnused;
public Vector2 MousePos;
public fixed byte MouseDown[5];
public float MouseWheel;
public float MouseWheelH;
public byte KeyCtrl;
public byte KeyShift;
public byte KeyAlt;
public byte KeySuper;
public fixed byte KeysDown[512];
public fixed ushort InputCharacters[17];
public fixed float NavInputs[21];
public byte WantCaptureMouse;
public byte WantCaptureKeyboard;
public byte WantTextInput;
public byte WantSetMousePos;
public byte WantSaveIniSettings;
public byte NavActive;
public byte NavVisible;
public float Framerate;
public int MetricsRenderVertices;
public int MetricsRenderIndices;
public int MetricsRenderWindows;
public int MetricsActiveWindows;
public int MetricsActiveAllocations;
public Vector2 MouseDelta;
public Vector2 MousePosPrev;
public Vector2 MouseClickedPos_0;
public Vector2 MouseClickedPos_1;
public Vector2 MouseClickedPos_2;
public Vector2 MouseClickedPos_3;
public Vector2 MouseClickedPos_4;
public fixed double MouseClickedTime[5];
public fixed byte MouseClicked[5];
public fixed byte MouseDoubleClicked[5];
public fixed byte MouseReleased[5];
public fixed byte MouseDownOwned[5];
public fixed float MouseDownDuration[5];
public fixed float MouseDownDurationPrev[5];
public Vector2 MouseDragMaxDistanceAbs_0;
public Vector2 MouseDragMaxDistanceAbs_1;
public Vector2 MouseDragMaxDistanceAbs_2;
public Vector2 MouseDragMaxDistanceAbs_3;
public Vector2 MouseDragMaxDistanceAbs_4;
public fixed float MouseDragMaxDistanceSqr[5];
public fixed float KeysDownDuration[512];
public fixed float KeysDownDurationPrev[512];
public fixed float NavInputsDownDuration[21];
public fixed float NavInputsDownDurationPrev[21];
}
public unsafe partial struct ImGuiIOPtr
{
public ImGuiIO* NativePtr { get; }
public ImGuiIOPtr(ImGuiIO* nativePtr) => NativePtr = nativePtr;
public ImGuiIOPtr(IntPtr nativePtr) => NativePtr = (ImGuiIO*)nativePtr;
public static implicit operator ImGuiIOPtr(ImGuiIO* nativePtr) => new ImGuiIOPtr(nativePtr);
public static implicit operator ImGuiIO* (ImGuiIOPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiIOPtr(IntPtr nativePtr) => new ImGuiIOPtr(nativePtr);
public ref ImGuiConfigFlags ConfigFlags => ref Unsafe.AsRef<ImGuiConfigFlags>(&NativePtr->ConfigFlags);
public ref ImGuiBackendFlags BackendFlags => ref Unsafe.AsRef<ImGuiBackendFlags>(&NativePtr->BackendFlags);
public ref Vector2 DisplaySize => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplaySize);
public ref float DeltaTime => ref Unsafe.AsRef<float>(&NativePtr->DeltaTime);
public ref float IniSavingRate => ref Unsafe.AsRef<float>(&NativePtr->IniSavingRate);
public NullTerminatedString IniFilename => new NullTerminatedString(NativePtr->IniFilename);
public NullTerminatedString LogFilename => new NullTerminatedString(NativePtr->LogFilename);
public ref float MouseDoubleClickTime => ref Unsafe.AsRef<float>(&NativePtr->MouseDoubleClickTime);
public ref float MouseDoubleClickMaxDist => ref Unsafe.AsRef<float>(&NativePtr->MouseDoubleClickMaxDist);
public ref float MouseDragThreshold => ref Unsafe.AsRef<float>(&NativePtr->MouseDragThreshold);
public RangeAccessor<int> KeyMap => new RangeAccessor<int>(NativePtr->KeyMap, 21);
public ref float KeyRepeatDelay => ref Unsafe.AsRef<float>(&NativePtr->KeyRepeatDelay);
public ref float KeyRepeatRate => ref Unsafe.AsRef<float>(&NativePtr->KeyRepeatRate);
public IntPtr UserData { get => (IntPtr)NativePtr->UserData; set => NativePtr->UserData = (void*)value; }
public ImFontAtlasPtr Fonts => new ImFontAtlasPtr(NativePtr->Fonts);
public ref float FontGlobalScale => ref Unsafe.AsRef<float>(&NativePtr->FontGlobalScale);
public ref Bool8 FontAllowUserScaling => ref Unsafe.AsRef<Bool8>(&NativePtr->FontAllowUserScaling);
public ImFontPtr FontDefault => new ImFontPtr(NativePtr->FontDefault);
public ref Vector2 DisplayFramebufferScale => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplayFramebufferScale);
public ref Vector2 DisplayVisibleMin => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplayVisibleMin);
public ref Vector2 DisplayVisibleMax => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplayVisibleMax);
public ref Bool8 MouseDrawCursor => ref Unsafe.AsRef<Bool8>(&NativePtr->MouseDrawCursor);
public ref Bool8 ConfigMacOSXBehaviors => ref Unsafe.AsRef<Bool8>(&NativePtr->ConfigMacOSXBehaviors);
public ref Bool8 ConfigInputTextCursorBlink => ref Unsafe.AsRef<Bool8>(&NativePtr->ConfigInputTextCursorBlink);
public ref Bool8 ConfigResizeWindowsFromEdges => ref Unsafe.AsRef<Bool8>(&NativePtr->ConfigResizeWindowsFromEdges);
public ref IntPtr GetClipboardTextFn => ref Unsafe.AsRef<IntPtr>(&NativePtr->GetClipboardTextFn);
public ref IntPtr SetClipboardTextFn => ref Unsafe.AsRef<IntPtr>(&NativePtr->SetClipboardTextFn);
public IntPtr ClipboardUserData { get => (IntPtr)NativePtr->ClipboardUserData; set => NativePtr->ClipboardUserData = (void*)value; }
public ref IntPtr ImeSetInputScreenPosFn => ref Unsafe.AsRef<IntPtr>(&NativePtr->ImeSetInputScreenPosFn);
public IntPtr ImeWindowHandle { get => (IntPtr)NativePtr->ImeWindowHandle; set => NativePtr->ImeWindowHandle = (void*)value; }
public IntPtr RenderDrawListsFnUnused { get => (IntPtr)NativePtr->RenderDrawListsFnUnused; set => NativePtr->RenderDrawListsFnUnused = (void*)value; }
public ref Vector2 MousePos => ref Unsafe.AsRef<Vector2>(&NativePtr->MousePos);
public RangeAccessor<Bool8> MouseDown => new RangeAccessor<Bool8>(NativePtr->MouseDown, 5);
public ref float MouseWheel => ref Unsafe.AsRef<float>(&NativePtr->MouseWheel);
public ref float MouseWheelH => ref Unsafe.AsRef<float>(&NativePtr->MouseWheelH);
public ref Bool8 KeyCtrl => ref Unsafe.AsRef<Bool8>(&NativePtr->KeyCtrl);
public ref Bool8 KeyShift => ref Unsafe.AsRef<Bool8>(&NativePtr->KeyShift);
public ref Bool8 KeyAlt => ref Unsafe.AsRef<Bool8>(&NativePtr->KeyAlt);
public ref Bool8 KeySuper => ref Unsafe.AsRef<Bool8>(&NativePtr->KeySuper);
public RangeAccessor<Bool8> KeysDown => new RangeAccessor<Bool8>(NativePtr->KeysDown, 512);
public RangeAccessor<ushort> InputCharacters => new RangeAccessor<ushort>(NativePtr->InputCharacters, 17);
public RangeAccessor<float> NavInputs => new RangeAccessor<float>(NativePtr->NavInputs, 21);
public ref Bool8 WantCaptureMouse => ref Unsafe.AsRef<Bool8>(&NativePtr->WantCaptureMouse);
public ref Bool8 WantCaptureKeyboard => ref Unsafe.AsRef<Bool8>(&NativePtr->WantCaptureKeyboard);
public ref Bool8 WantTextInput => ref Unsafe.AsRef<Bool8>(&NativePtr->WantTextInput);
public ref Bool8 WantSetMousePos => ref Unsafe.AsRef<Bool8>(&NativePtr->WantSetMousePos);
public ref Bool8 WantSaveIniSettings => ref Unsafe.AsRef<Bool8>(&NativePtr->WantSaveIniSettings);
public ref Bool8 NavActive => ref Unsafe.AsRef<Bool8>(&NativePtr->NavActive);
public ref Bool8 NavVisible => ref Unsafe.AsRef<Bool8>(&NativePtr->NavVisible);
public ref float Framerate => ref Unsafe.AsRef<float>(&NativePtr->Framerate);
public ref int MetricsRenderVertices => ref Unsafe.AsRef<int>(&NativePtr->MetricsRenderVertices);
public ref int MetricsRenderIndices => ref Unsafe.AsRef<int>(&NativePtr->MetricsRenderIndices);
public ref int MetricsRenderWindows => ref Unsafe.AsRef<int>(&NativePtr->MetricsRenderWindows);
public ref int MetricsActiveWindows => ref Unsafe.AsRef<int>(&NativePtr->MetricsActiveWindows);
public ref int MetricsActiveAllocations => ref Unsafe.AsRef<int>(&NativePtr->MetricsActiveAllocations);
public ref Vector2 MouseDelta => ref Unsafe.AsRef<Vector2>(&NativePtr->MouseDelta);
public ref Vector2 MousePosPrev => ref Unsafe.AsRef<Vector2>(&NativePtr->MousePosPrev);
public RangeAccessor<Vector2> MouseClickedPos => new RangeAccessor<Vector2>(&NativePtr->MouseClickedPos_0, 5);
public RangeAccessor<double> MouseClickedTime => new RangeAccessor<double>(NativePtr->MouseClickedTime, 5);
public RangeAccessor<Bool8> MouseClicked => new RangeAccessor<Bool8>(NativePtr->MouseClicked, 5);
public RangeAccessor<Bool8> MouseDoubleClicked => new RangeAccessor<Bool8>(NativePtr->MouseDoubleClicked, 5);
public RangeAccessor<Bool8> MouseReleased => new RangeAccessor<Bool8>(NativePtr->MouseReleased, 5);
public RangeAccessor<Bool8> MouseDownOwned => new RangeAccessor<Bool8>(NativePtr->MouseDownOwned, 5);
public RangeAccessor<float> MouseDownDuration => new RangeAccessor<float>(NativePtr->MouseDownDuration, 5);
public RangeAccessor<float> MouseDownDurationPrev => new RangeAccessor<float>(NativePtr->MouseDownDurationPrev, 5);
public RangeAccessor<Vector2> MouseDragMaxDistanceAbs => new RangeAccessor<Vector2>(&NativePtr->MouseDragMaxDistanceAbs_0, 5);
public RangeAccessor<float> MouseDragMaxDistanceSqr => new RangeAccessor<float>(NativePtr->MouseDragMaxDistanceSqr, 5);
public RangeAccessor<float> KeysDownDuration => new RangeAccessor<float>(NativePtr->KeysDownDuration, 512);
public RangeAccessor<float> KeysDownDurationPrev => new RangeAccessor<float>(NativePtr->KeysDownDurationPrev, 512);
public RangeAccessor<float> NavInputsDownDuration => new RangeAccessor<float>(NativePtr->NavInputsDownDuration, 21);
public RangeAccessor<float> NavInputsDownDurationPrev => new RangeAccessor<float>(NativePtr->NavInputsDownDurationPrev, 21);
public void AddInputCharactersUTF8(string utf8_chars)
{
int utf8_chars_byteCount = Encoding.UTF8.GetByteCount(utf8_chars);
byte* native_utf8_chars = stackalloc byte[utf8_chars_byteCount + 1];
fixed (char* utf8_chars_ptr = utf8_chars)
{
int native_utf8_chars_offset = Encoding.UTF8.GetBytes(utf8_chars_ptr, utf8_chars.Length, native_utf8_chars, utf8_chars_byteCount);
native_utf8_chars[native_utf8_chars_offset] = 0;
}
ImGuiNative.ImGuiIO_AddInputCharactersUTF8(NativePtr, native_utf8_chars);
}
public void ClearInputCharacters()
{
ImGuiNative.ImGuiIO_ClearInputCharacters(NativePtr);
}
public void AddInputCharacter(ushort c)
{
ImGuiNative.ImGuiIO_AddInputCharacter(NativePtr, c);
}
}
}