Minecraft Modpack
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#Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired.
doCompat = true
#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
originDimension = "minecraft:overworld"
#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
allowPortalsInOtherDimensions = false
#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
adminOnlyPortals = false
#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
disablePortalCreation = false
#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
#Note that enabling this also reduces the rate at which portal formation checks are performed.
checkPortalDestination = false
#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
portalLightning = false
#If false, the return portal will require the activation item.
shouldReturnPortalBeUsable = true
#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked.
portalUnlockedByAdvancement = ""
#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
uuid_locking = false
#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason.
skull_candles = false
#Settings that are not reversible without consequences.
["Dimension Settings"]
#If true, players spawning for the first time will spawn in the Twilight Forest.
newPlayersSpawnInTF = false
#If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true.
portalForNewPlayer = true
#If true, Twilight Forest will generate as a void except for Major Structures
skylightForest = false
#If true, giant Twilight Oaks will also spawn in void worlds
skylightOaks = true
#Defines custom stalactites generated in hollow hills.
#Format is "modid:block size maxLength minHeight weight", where the properties are:
#Size - the maximum length of the stalactite relative to the space between hill floor and ceiling,
#Max length - maximum length of a stalactite in blocks,
#Min height - minimum space between the hill floor and the stalactite to let it generate,
#Weight - how often it generates.
#
#For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite.
["Custom Hollow Hill Stalactites"]
#Blocks generating as stalactites in large hills only
largeHill = []
#Blocks generating as stalactites in medium and large hills
mediumHill = []
#Blocks generating as stalactites in all hills
smallHill = []
#If true, default stalactites and stalactites defined by other mods will not be used.
useConfigOnly = false
#Settings for all things related to the uncrafting table.
["Uncrafting Table"]
#If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you.
#To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI.
#Example: "twilightforest:moonworm_queen" will disable uncrafting the moonworm queen into itself and 3 torchberries.
#If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag.
#If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag.
disableUncraftingRecipes = []
#Here, you can disable all items from certain mods from being uncrafted.
#Input a valid mod id to disable all uncrafting recipes from that mod.
#Example: "twilightforest" will disable all uncrafting recipes from this mod.
blacklistedUncraftingModIds = []
#If true, this will invert the above option from a blacklist to a whitelist.
flipIdList = false
#Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior.
disableUncrafting = true
#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
["Shield Parrying"]
#Set to true to parry non-Twilight projectiles.
parryNonTwilightAttacks = false
#The amount of ticks after raising a shield that makes it OK to parry an arrow.
#Range: > 0
shieldParryTicksArrow = 40
#The amount of ticks after raising a shield that makes it OK to parry a fireball.
#Range: > 0
shieldParryTicksFireball = 40
#The amount of ticks after raising a shield that makes it OK to parry a thrown item.
#Range: > 0
shieldParryTicksThrowable = 40
#Range: > 0
shieldParryTicksBeam = 10