#Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired. doCompat = true #The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname). originDimension = "minecraft:overworld" #Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit. allowPortalsInOtherDimensions = false #Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. adminOnlyPortals = false #Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. disablePortalCreation = false #Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination. #Note that enabling this also reduces the rate at which portal formation checks are performed. checkPortalDestination = false #Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun. portalLightning = false #If false, the return portal will require the activation item. shouldReturnPortalBeUsable = true #Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked. portalUnlockedByAdvancement = "" #If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets. uuid_locking = false #If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason. skull_candles = false #Settings that are not reversible without consequences. ["Dimension Settings"] #If true, players spawning for the first time will spawn in the Twilight Forest. newPlayersSpawnInTF = false #If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true. portalForNewPlayer = true #If true, Twilight Forest will generate as a void except for Major Structures skylightForest = false #If true, giant Twilight Oaks will also spawn in void worlds skylightOaks = true #Defines custom stalactites generated in hollow hills. #Format is "modid:block size maxLength minHeight weight", where the properties are: #Size - the maximum length of the stalactite relative to the space between hill floor and ceiling, #Max length - maximum length of a stalactite in blocks, #Min height - minimum space between the hill floor and the stalactite to let it generate, #Weight - how often it generates. # #For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite. ["Custom Hollow Hill Stalactites"] #Blocks generating as stalactites in large hills only largeHill = [] #Blocks generating as stalactites in medium and large hills mediumHill = [] #Blocks generating as stalactites in all hills smallHill = [] #If true, default stalactites and stalactites defined by other mods will not be used. useConfigOnly = false #Settings for all things related to the uncrafting table. ["Uncrafting Table"] #If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you. #To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI. #Example: "twilightforest:moonworm_queen" will disable uncrafting the moonworm queen into itself and 3 torchberries. #If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag. #If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag. disableUncraftingRecipes = [] #Here, you can disable all items from certain mods from being uncrafted. #Input a valid mod id to disable all uncrafting recipes from that mod. #Example: "twilightforest" will disable all uncrafting recipes from this mod. blacklistedUncraftingModIds = [] #If true, this will invert the above option from a blacklist to a whitelist. flipIdList = false #Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior. disableUncrafting = true #We recommend downloading the Shield Parry mod for parrying, but these controls remain for without. ["Shield Parrying"] #Set to true to parry non-Twilight projectiles. parryNonTwilightAttacks = false #The amount of ticks after raising a shield that makes it OK to parry an arrow. #Range: > 0 shieldParryTicksArrow = 40 #The amount of ticks after raising a shield that makes it OK to parry a fireball. #Range: > 0 shieldParryTicksFireball = 40 #The amount of ticks after raising a shield that makes it OK to parry a thrown item. #Range: > 0 shieldParryTicksThrowable = 40 #Range: > 0 shieldParryTicksBeam = 10