Add Ortus config, disabling particle buffering

See https://github.com/SammySemicolon/Malum-Mod/issues/109
main
copygirl 2 years ago
parent 83209d149b
commit 9c48d8baf8
  1. 17
      config/ortus-client.toml

@ -0,0 +1,17 @@
[graphics]
[graphics.fire]
#Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space.
#Range: 0.0 ~ 1.0
fire_overlay_offset = 0.0
[graphics.particle]
#Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium.
buffer_particles = false
[screenshake]
#Intensity of screenshake. Higher numbers increase amplitude.
#Range: 0.0 ~ 1.0
screenshake_intensity = 1.0
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