From 9c48d8baf8764e72ecac0570396ea5863a9dd46c Mon Sep 17 00:00:00 2001 From: copygirl Date: Thu, 25 Aug 2022 11:47:11 +0200 Subject: [PATCH] Add Ortus config, disabling particle buffering See https://github.com/SammySemicolon/Malum-Mod/issues/109 --- config/ortus-client.toml | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 config/ortus-client.toml diff --git a/config/ortus-client.toml b/config/ortus-client.toml new file mode 100644 index 0000000..4051ad6 --- /dev/null +++ b/config/ortus-client.toml @@ -0,0 +1,17 @@ + +[graphics] + + [graphics.fire] + #Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space. + #Range: 0.0 ~ 1.0 + fire_overlay_offset = 0.0 + + [graphics.particle] + #Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium. + buffer_particles = false + +[screenshake] + #Intensity of screenshake. Higher numbers increase amplitude. + #Range: 0.0 ~ 1.0 + screenshake_intensity = 1.0 +