Add Alex's Mobs and Untamed Wilds

carryon-pedestal
copygirl 2 years ago
parent b60d5bcc55
commit 3d43155fd9
  1. 586
      config/alexsmobs.toml
  2. 136
      config/jei/blacklist.cfg
  3. 120
      config/untamedwilds-common.toml
  4. 4
      docs/MODS.md
  5. 41
      kubejs/data/untamedwilds/spawn_tables/critter.json
  6. 30
      kubejs/server_scripts/alexs_mobs.js
  7. 4
      kubejs/server_scripts/eccentric_tome.js
  8. 13
      mods/alexs-mobs.pw.toml
  9. 13
      mods/untamedwilds.pw.toml

@ -0,0 +1,586 @@
[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = false
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
[general.spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 0 # 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 0 # 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 15
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 0 # 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 0 # 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 55
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 80
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 0 # 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 0 # 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 0 # 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 85
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 0 # 100
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 0 # 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 0 # 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 0 # 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 3
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 0 # 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 0 # 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
[general.spawning.uniqueSpawning]
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
[general.spawning.uniqueSpawning.dangerZone]
#Its been so long...
superSecretSettings = false

@ -1463,6 +1463,94 @@ ae2:facade:{item:"twilightforest:weathered_deadrock"}
ae2:facade:{item:"twilightforest:worn_castle_brick"}
ae2:facade:{item:"twilightforest:yellow_castle_door"}
ae2:facade:{item:"twilightforest:yellow_castle_rune_brick"}
alexsmobs:blood_sac
alexsmobs:blood_sprayer
alexsmobs:cockroach_ootheca
alexsmobs:cockroach_wing
alexsmobs:cockroach_wing_fragment
alexsmobs:hemolymph_blaster
alexsmobs:hemolymph_sac
alexsmobs:mosquito_larva
alexsmobs:mosquito_proboscis
alexsmobs:spawn_egg_alligator_snapping_turtle
alexsmobs:spawn_egg_anaconda
alexsmobs:spawn_egg_anteater
alexsmobs:spawn_egg_bald_eagle
alexsmobs:spawn_egg_bison
alexsmobs:spawn_egg_blobfish
alexsmobs:spawn_egg_bone_serpent
alexsmobs:spawn_egg_bunfungus
alexsmobs:spawn_egg_cachalot_whale
alexsmobs:spawn_egg_capuchin_monkey
alexsmobs:spawn_egg_catfish
alexsmobs:spawn_egg_centipede
alexsmobs:spawn_egg_cockroach
alexsmobs:spawn_egg_comb_jelly
alexsmobs:spawn_egg_cosmaw
alexsmobs:spawn_egg_cosmic_cod
alexsmobs:spawn_egg_crimson_mosquito
alexsmobs:spawn_egg_crocodile
alexsmobs:spawn_egg_crow
alexsmobs:spawn_egg_devils_hole_pupfish
alexsmobs:spawn_egg_dropbear
alexsmobs:spawn_egg_elephant
alexsmobs:spawn_egg_emu
alexsmobs:spawn_egg_endergrade
alexsmobs:spawn_egg_enderiophage
alexsmobs:spawn_egg_flutter
alexsmobs:spawn_egg_fly
alexsmobs:spawn_egg_flying_fish
alexsmobs:spawn_egg_frilled_shark
alexsmobs:spawn_egg_froststalker
alexsmobs:spawn_egg_gazelle
alexsmobs:spawn_egg_gelada_monkey
alexsmobs:spawn_egg_giant_squid
alexsmobs:spawn_egg_gorilla
alexsmobs:spawn_egg_grizzly_bear
alexsmobs:spawn_egg_guster
alexsmobs:spawn_egg_hammerhead_shark
alexsmobs:spawn_egg_hummingbird
alexsmobs:spawn_egg_jerboa
alexsmobs:spawn_egg_kangaroo
alexsmobs:spawn_egg_komodo_dragon
alexsmobs:spawn_egg_laviathan
alexsmobs:spawn_egg_leafcutter_ant
alexsmobs:spawn_egg_lobster
alexsmobs:spawn_egg_maned_wolf
alexsmobs:spawn_egg_mantis_shrimp
alexsmobs:spawn_egg_mimic_octopus
alexsmobs:spawn_egg_mimicube
alexsmobs:spawn_egg_moose
alexsmobs:spawn_egg_mungus
alexsmobs:spawn_egg_orca
alexsmobs:spawn_egg_platypus
alexsmobs:spawn_egg_raccoon
alexsmobs:spawn_egg_rattlesnake
alexsmobs:spawn_egg_roadrunner
alexsmobs:spawn_egg_rocky_roller
alexsmobs:spawn_egg_seagull
alexsmobs:spawn_egg_seal
alexsmobs:spawn_egg_shoebill
alexsmobs:spawn_egg_skelewag
alexsmobs:spawn_egg_snow_leopard
alexsmobs:spawn_egg_soul_vulture
alexsmobs:spawn_egg_spectre
alexsmobs:spawn_egg_straddler
alexsmobs:spawn_egg_stradpole
alexsmobs:spawn_egg_sunbird
alexsmobs:spawn_egg_tarantula_hawk
alexsmobs:spawn_egg_tasmanian_devil
alexsmobs:spawn_egg_terrapin
alexsmobs:spawn_egg_tiger
alexsmobs:spawn_egg_toucan
alexsmobs:spawn_egg_tusklin
alexsmobs:spawn_egg_void_worm
alexsmobs:spawn_egg_warped_mosco
alexsmobs:spawn_egg_warped_toad
alexsmobs:tarantula_hawk_elytra
alexsmobs:tarantula_hawk_wing
alexsmobs:warped_mixture
alexsmobs:warped_muscle
ars_nouveau:starbuncle_se
ars_nouveau:whirlisprig_se
ars_nouveau:wilden_guardian_se
@ -1604,6 +1692,8 @@ minecraft:drowned_spawn_egg
minecraft:elder_guardian_spawn_egg
minecraft:enchanted_book:[enchantment.airhop.air_hop.lvl1]
minecraft:enchanted_book:[enchantment.airhop.air_hop.lvl2]
minecraft:enchanted_book:[enchantment.alexsmobs.straddle_jump.lvl1]
minecraft:enchanted_book:[enchantment.alexsmobs.straddle_jump.lvl2]
minecraft:enchanted_book:[enchantment.ars_elemental.mirror_shield.lvl1]
minecraft:enchanted_book:[enchantment.ars_elemental.mirror_shield.lvl2]
minecraft:enchanted_book:[enchantment.ars_nouveau.mana_boost.lvl1]
@ -1810,17 +1900,26 @@ minecraft:piglin_brute_spawn_egg
minecraft:piglin_spawn_egg
minecraft:pillager_spawn_egg
minecraft:polar_bear_spawn_egg
minecraft:potion:bug_pheromones;alexsmobs.potion.bug_pheromones, Duration: 3600
minecraft:potion:fire_resistance;effect.minecraft.fire_resistance, Duration: 9600
minecraft:potion:harming;effect.minecraft.instant_damage x 2, Duration: 1
minecraft:potion:healing;effect.minecraft.instant_health x 2, Duration: 1
minecraft:potion:invisibility;effect.minecraft.invisibility, Duration: 9600
minecraft:potion:leaping;effect.minecraft.jump_boost x 2, Duration: 1800
minecraft:potion:leaping;effect.minecraft.jump_boost, Duration: 9600
minecraft:potion:long_bug_pheromones;alexsmobs.potion.bug_pheromones, Duration: 9600
minecraft:potion:long_clinging;alexsmobs.potion.clinging, Duration: 9600
minecraft:potion:long_knockback_resistance;alexsmobs.potion.knockback_resistance, Duration: 9600
minecraft:potion:long_lava_vision;alexsmobs.potion.lava_vision, Duration: 9600
minecraft:potion:long_poison_resistance;alexsmobs.potion.poison_resistance, Duration: 9600
minecraft:potion:long_soulsteal;alexsmobs.potion.soulsteal, Duration: 9600
minecraft:potion:mana_regen_potion_long;effect.ars_nouveau.mana_regen, Duration: 9600
minecraft:potion:mana_regen_potion_strong;effect.ars_nouveau.mana_regen x 2, Duration: 3600
minecraft:potion:night_vision;effect.minecraft.night_vision, Duration: 9600
minecraft:potion:poison;effect.minecraft.poison x 2, Duration: 432
minecraft:potion:poison;effect.minecraft.poison, Duration: 1800
minecraft:potion:quark.resilience;effect.quark.resilience x 2, Duration: 1800
minecraft:potion:quark.resilience;effect.quark.resilience, Duration: 9600
minecraft:potion:regeneration;effect.minecraft.regeneration x 2, Duration: 450
minecraft:potion:regeneration;effect.minecraft.regeneration, Duration: 1800
minecraft:potion:slow_falling;effect.minecraft.slow_falling, Duration: 4800
@ -1830,6 +1929,8 @@ minecraft:potion:spell_damage_long;effect.ars_nouveau.spell_damage, Duration: 96
minecraft:potion:spell_damage_strong;effect.ars_nouveau.spell_damage x 2, Duration: 3600
minecraft:potion:strength;effect.minecraft.strength x 2, Duration: 1800
minecraft:potion:strength;effect.minecraft.strength, Duration: 9600
minecraft:potion:strong_knockback_resistance;alexsmobs.potion.knockback_resistance x 2, Duration: 1800
minecraft:potion:strong_soulsteal;alexsmobs.potion.soulsteal x 2, Duration: 1800
minecraft:potion:swiftness;effect.minecraft.speed x 2, Duration: 1800
minecraft:potion:swiftness;effect.minecraft.speed, Duration: 9600
minecraft:potion:turtle_master;effect.minecraft.slowness x 4, Duration: 800;effect.minecraft.resistance x 3, Duration: 800
@ -2123,6 +2224,8 @@ storagedrawers:creative_vending_upgrade
structure_gel:dynamic_spawner
tconstruct:earth_slime_spawn_egg
tconstruct:ender_slime_spawn_egg
tconstruct:potion_bucket:bug_pheromones;alexsmobs.potion.bug_pheromones, Duration: 3600
tconstruct:potion_bucket:long_bug_pheromones;alexsmobs.potion.bug_pheromones, Duration: 9600
tconstruct:sky_slime_spawn_egg
tconstruct:terracube_spawn_egg
thermal:basalz_spawn_egg
@ -2192,3 +2295,36 @@ twilightforest:ur_ghast_spawn_egg
twilightforest:winter_wolf_spawn_egg
twilightforest:wraith_spawn_egg
twilightforest:yeti_spawn_egg
untamedwilds:aardvark_spawn_egg
untamedwilds:arowana_spawn_egg
untamedwilds:bear_spawn_egg
untamedwilds:big_cat_spawn_egg
untamedwilds:bison_spawn_egg
untamedwilds:boar_spawn_egg
untamedwilds:camel_spawn_egg
untamedwilds:catfish_spawn_egg
untamedwilds:debug_analyzer
untamedwilds:debug_eraser
untamedwilds:debug_growth_tonic
untamedwilds:debug_highlighter
untamedwilds:debug_ipecac
untamedwilds:debug_love_potion
untamedwilds:egg_tarantula
untamedwilds:football_fish_spawn_egg
untamedwilds:giant_clam_spawn_egg
untamedwilds:giant_salamander_spawn_egg
untamedwilds:hippo_spawn_egg
untamedwilds:hyena_spawn_egg
untamedwilds:large_snake_spawn_egg
untamedwilds:manatee_spawn_egg
untamedwilds:newt_spawn_egg
untamedwilds:rhino_spawn_egg
untamedwilds:shark_spawn_egg
untamedwilds:snake_spawn_egg
untamedwilds:softshell_turtle_spawn_egg
untamedwilds:sunfish_spawn_egg
untamedwilds:tarantula_spawn_egg
untamedwilds:tortoise_spawn_egg
untamedwilds:trevally_spawn_egg
untamedwilds:triggerfish_spawn_egg
untamedwilds:whale_shark_spawn_egg

@ -0,0 +1,120 @@
[modcompat]
#Controls whether to check for Serene Seasons for compatibility (Mobs will only breed during specific seasons).
serene_seasons = true
#Controls whether to check for YUNG's Better Caves (Reduces the rate at which Underground mobs are placed).
better_caves = true
#Controls whether to check for Caves and Cliffs backport (Reduces the rate at which Underground mobs are placed).
caves_and_cliffs = true
[mobcontrol]
#Chance, defined as once every N tries, where N is this value, for a new mob to be generated when a burrow spawns a new mob.
#Range: 0 ~ 100
burrowRepopulationChance = 10
#Critters further than this value from any Player will despawn into their Burrow (only if they have a Burrow assigned).
#Range: > 0
critterSpawnRange = 40
#This toggle can used to fully disable the spawning of all UntamedWilds entities, giving flexibility if somebody chooses to use alternative mob spawning methods.
masterspawner = true
#If a mob were to be unable to spawn on the ground (due to terrain collisions), check again N blocks above the floor, where N is this value. Set to 0 to disable, higher values will mean mobs spawning on top of taller trees
#Range: 0 ~ 256
treeSpawnBias = 4
#Prevent mobs and burrows from spawning in the defined dimensions.
dimensionBlacklist = []
[gencontrol]
#Frequency of Reeds, 1 in N chunks will generate Reeds (0 to disable)
#Range: > 0
freqreeds = 4
#Frequency of Flora, 1 in N chunks will generate random Flora (0 to disable)
#Range: > 0
freqflora = 4
#Controls whether to add Anemones and their associated items to oceans.
anemone = true
#Controls whether to spawn random Flora in the world
bush = true
#Prevent spawns of Reeds in these biomes
reed_blacklist = []
#Frequency of Apex Predators, 1 in N chunks will generate with an Apex Predator (0 to disable)
#Range: > 0
freqapex = 64
#Frequency of Critters, 1 in N chunks will generate with Critters (0 to disable)
#Range: > 0
freqcritter = 6
#Controls whether to spawn Amazon Sword in Swamp/Jungle biomes
algae = true
#Frequency of Herbivores, 1 in N chunks will generate with an Apex Predator (0 to disable)
#Range: > 0
freqherbivore = 48
#Frequency of Sessile Ocean Mobs, 1 in N chunks will generate with Sessile Mobs (0 to disable)
#Range: > 0
freqsessile = 8
#Frequency of Freshwater Mobs, 1 in N chunks will generate with Freshwater Mobs (0 to disable)
#Range: > 0
freqwater = 8
#Prevent spawns of Flora in these biomes
flora_blacklist = []
#Controls whether to spawn Reeds in River/Swamp biomes
reeds = true
#Frequency of Algae, abstract value (0 to disable)
#Range: > 0
freqalgae = 1
#Prevent spawns of Algae in these biomes
algae_blacklist = ["minecraft:frozen_ocean", "minecraft:deep_frozen_ocean"]
#Probability that an Underground block in a cave will attempt to spawn a mob (0 to disable). If YUNG's Better Caves is installed, this value is further reduced to 0.33x
#Range: 0.0 ~ 1.0
probunderground = 4.0E-4
#Frequency of Ocean Mobs, 1 in N chunks will generate with Ocean Mobs (0 to disable)
#Range: > 0
freqocean = 16
#Controls whether to use Burrows to spawn Critters, instead of having them clog up the Spawns
burrows = true
#Controls whether to add Tree Orchids (NOT YET IMPLEMENTED)
tree_orchid = true
#Prevent flora and other blocks (but not Burrows) from generating in the defined dimensions.
dimensionFeatureBlacklist = []
[gamerules]
#Pregnancy time is only used as a cooldown, babies pop out instantly like in Vanilla.
easy_breeding = false
#Defines whether animals should breed without Player intervention.
natural_breeding = true
#Defines whether certain large predators will be angered if a player approaches them while they are sleeping.
angry_sleepers = true
#Allows mobs to spawn as fully random species, ignoring Biomes and Rarity.
random_species = false
#Should 'Grazing' mobs destroy Tall Grass and/or turn Grass into dirt blocks (like Vanilla Sheep do).
grazer_griefing = true
#If a mob was not able to spawn in a certain position due to existing blocks, try again with this vertical offset. A value of 0 will disable it (you should never see a mob on top of a tree), a value too high will lead to fall damage.
#Range: 0 ~ 128
spawn_height_bias = 4
#If set to false, prevents mobs from dropping eggs
mobs_drop_eggs = false
#Should mobs with Rare skins generate in the wild (if defined through assets)
wild_rare_skins = true
#Whether breeding requires a Male and a Female to produce offspring/eggs. (Warning: may lead to uncontrolled spawns of eggs)
gendered_breeding = true
#Features scientific names in various descriptions (eg. for mobs inside Cage Traps).
scientific_names = true
#Defines whether certain critters will become angry if a mob/player 'steps' on them, by coming too close.
contact_agression = true
#Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk).
hardcore_death = true
#Should mobs potentially destroy the terrain? Keep in mind 'mobGriefing' is still required
mob_griefing = false
#Adds additional restrictions to mob breeding, including Biome/Temperature requirements and Overcrowding.
hardcore_breeding = false
#Defines how long a cycle should last, cycles are used to scale the gestation and breeding periods
#Example values: 24000 - Day, 168000 - Week, 720000 - Month, 8760000 - Year
#Range: 0 ~ 8760000
cycle_length = 24000
#Chance for a mob, out of 1, to have it's Skin replaced by a Rare skin (if any are defined through assets)
#Range: 0.0 ~ 1.0
rare_skin_chance = 0.05
#Defines whether players can trigger breeding by feeding a creature's favourite item, like in vanilla.
player_breeding = false
#Should the 'Sleeping' behaviour run? Disabling this option also disables the activity
mob_sleeping = true
#If set to false, makes mobs a lot harder to catch by preventing the capture of hostile mobs
easy_mob_capture = true

@ -121,6 +121,8 @@
### Mobs
- ![](icon/cf.png) [Alex's Mobs](https://www.curseforge.com/minecraft/mc-mods/alexs-mobs) -
Adds lots of mobs, both real and fictional
- ![](icon/cf.png) [Creeper Overhaul](https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul) -
Unique creepers for different biomes
- ![](icon/cf.png) [Domestication Innovation](https://www.curseforge.com/minecraft/mc-mods/domestication-innovation) -
@ -131,6 +133,8 @@
More flavors of axolotls, some gotten through breeding
- ![](icon/cf.png) [Passive Endermen](https://www.curseforge.com/minecraft/mc-mods/passive-endermen) -
Endermen don't grief nor attack when looked at
- ![](icon/cf.png) [Untamed Wilds](https://www.curseforge.com/minecraft/mc-mods/untamedwilds) -
Expands on exploration with high-quality mobs and world generation
- ![](icon/cf.png) [Villager Names](https://www.curseforge.com/minecraft/mc-mods/villager-names) -
Gives villagers random names

@ -0,0 +1,41 @@
{
"name": "critter",
"entries": [
{
"type": "untamedwilds:aardvark",
"weight": 2,
"size_min": 1,
"size_max": 2
},
{
"type": "untamedwilds:newt",
"weight": 2,
"size_min": 2,
"size_max": 4
},
{
"type": "untamedwilds:snake",
"weight": 4,
"size_min": 1,
"size_max": 1
},
{
"type": "untamedwilds:softshell_turtle",
"weight": 3,
"size_min": 2,
"size_max": 4
},
{
"type": "untamedwilds:tortoise",
"weight": 3,
"size_min": 1,
"size_max": 3
},
{
"type": "untamedwilds:tarantula",
"weight": 0,
"size_min": 0,
"size_max": 0
}
]
}

@ -0,0 +1,30 @@
// priority: 0
onEvent("lootjs", event => {
event.addEntityLootModifier("untamedwilds:bear" ).randomChance(0.5).addLoot("alexsmobs:bear_fur").applyLootingBonus([1, 3]);
event.addEntityLootModifier("untamedwilds:bison").randomChance(0.5).addLoot("alexsmobs:bison_fur").applyLootingBonus([1, 3]);
event.addEntityLootModifier("untamedwilds:shark").randomChance(0.5).addLoot("alexsmobs:shark_tooth").applyLootingBonus([1, 2]);
event.addEntityLootModifier("untamedwilds:shark").randomChance(0.3).addLoot("alexsmobs:serrated_shark_tooth");
event.addEntityLootModifier("untamedwilds:whale_shark").randomChance(0.5).addLoot("alexsmobs:shark_tooth").applyLootingBonus([1, 3]);
event.addEntityLootModifier("untamedwilds:whale_shark").randomChance(0.5).addLoot("alexsmobs:serrated_shark_tooth");
});
onEvent("recipes", event => {
event.remove({ output: "alexsmobs:blood_sprayer" });
event.remove({ output: "alexsmobs:hemolymph_blaster" });
event.remove({ output: "alexsmobs:mosquito_larva" });
event.remove({ output: "alexsmobs:cockroach_wing" });
event.remove({ output: "alexsmobs:tarantula_hawk_wing" });
event.remove({ output: "alexsmobs:tarantula_hawk_elytra" });
event.remove({ output: "alexsmobs:banner_pattern_new_mexico" });
event.shapeless("alexsmobs:banner_pattern_new_mexico", [ "minecraft:paper", "minecraft:sunflower" ]);
event.shapeless("alexsmobs:mysterious_worm", [ "twilightforest:moonworm", "reliquary:void_tear" ]);
});
onEvent("item.tags", event => {
event.remove("alexsmobs:animal_dictionary_ingredient", "alexsmobs:cockroach_wing");
});

@ -4,6 +4,7 @@ let FILLED_ECCENTRIC_TOME = Item.of("eccentrictome:tome", '{'
+ '"eccentrictome:version":1,'
+ '"eccentrictome:mods":{'
+ 'adorn:{0:{Count:1b,id:"adorn:guide_book"}},'
+ 'alexsmobs:{0:{Count:1b,id:"alexsmobs:animal_dictionary"}},'
+ 'ars_nouveau:{0:{Count:1b,id:"ars_nouveau:worn_notebook"}},'
+ 'botania:{0:{Count:1b,id:"botania:lexicon"}},'
+ 'immersiveengineering:{0:{Count:1b,id:"immersiveengineering:manual"}},'
@ -17,7 +18,8 @@ let FILLED_ECCENTRIC_TOME = Item.of("eccentrictome:tome", '{'
+ '4:{Count:1b,id:"tconstruct:puny_smelting"}'
+ '},'
+ 'thermal:{0:{Count:1b,id:"patchouli:guide_book",tag:{"patchouli:book":"thermal:guidebook"}}},'
+ 'tis3d:{0:{Count:1b,id:"tis3d:manual"}}}'
+ 'tis3d:{0:{Count:1b,id:"tis3d:manual"}}},'
+ 'untamedwilds:{0:{Count:1b,id:"patchouli:guide_book",tag:{"patchouli:book":"untamedwilds:encyclopedia_of_life"}}}'
+ '}');
onEvent("recipes", event => {

@ -0,0 +1,13 @@
name = "Alex's Mobs"
filename = "alexsmobs-1.18.6.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "f279efff26754fbdf1d6400150f5126f5029e65f"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 3853078
project-id = 426558

@ -0,0 +1,13 @@
name = "Untamed Wilds"
filename = "untamedwilds-1.18.2-2.1.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "121f86ec574cd95a8ad16cb44de58179cbe13d76"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 3794273
project-id = 457252
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