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208 lines
12 KiB
208 lines
12 KiB
2 years ago
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#Tweak and change the various block animations.
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#Only cosmetic stuff in here so to leave default if not interested.
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#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
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[blocks]
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[blocks.globe]
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#Enable a random globe texture for each world
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random_world = true
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#Here you can put custom colors that will be assigned to each globe depending on the dimension where its placed:
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#To do so you'll have to make a list for one entry for every dimension you want to recolor as follows:
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#[[<id>,<c1>,...,<c12>],[<id>,<c1>,...,<c12>],...]
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#With the following description:
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# - <id> being the dimension id (ie: minecraft:the_nether)
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# - <c1> to <c12> will have to be 12 hex colors (without the #) that will represent each of the 17 globe own 'virtual biome'
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#Following are the virtual biomes that each index is associated with:
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# - 1: water light
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# - 2: water medium
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# - 3: water dark
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# - 4: coast/taiga
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# - 5: forest
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# - 6: plains
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# - 7: savanna
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# - 8: desert
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# - 9: snow
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# - 10: ice
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# - 11: iceberg/island
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# - 12: mushroom island
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globe_colors = [["minecraft:overworld", "23658d", "25527d", "1d396d", "2d8a5c", "34a03a", "6ea14b", "89a83d", "b5ba65", "ccd7d5", "83b4c6", "2f83a2", "826e71"], ["minecraft:the_nether", "941818", "7b0000", "6a0400", "16615b", "941818", "ca4e06", "e66410", "f48522", "5a0000", "32333d", "118066", "100c1c"], ["minecraft:the_end", "061914", "000000", "2a0d2a", "000000", "d5da94", "cdc68b", "061914", "2a0d2a", "cdc68b", "000000", "eef6b4", "b286b2"]]
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[blocks.clock_block]
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#Display 24h time format. False for 12h format
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24h_format = true
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[blocks.pedestal]
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#Enable displayed item spin
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spin = true
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#Spin speed
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#Range: 0.0 ~ 100.0
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speed = 2.0
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#Enable special display types for items like swords, tridents or end crystals
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fancy_renderers = true
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[blocks.bubble_block]
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#Wobbling intensity. set to 0 to disable
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#Range: 0.0 ~ 1.0
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wobble = 0.2
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#How fast it grows when created. 1 to be instant
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#Range: 0.0 ~ 1.0
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grow_speed = 0.4
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[blocks.item_shelf]
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#Translate down displayed 3d blocks so that they are touching the shelf.
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#Note that they will not be centered vertically this way
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supported_blocks = true
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[blocks.wind_vane]
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#Wind vane animation swings according to this equation:
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#angle(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
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#where:
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# - pow = max(1,redstone_power*<power_scaling>)
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# - time = time in ticks
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# - redstone_power = block redstone power
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#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
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#increase to have more distinct indication when weather changes
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#Range: 1.0 ~ 100.0
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power_scaling = 3.0
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#Amplitude (maximum angle) of first sine wave
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#Range: 0.0 ~ 360.0
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max_angle_1 = 30.0
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#Range: 0.0 ~ 360.0
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max_angle_2 = 10.0
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#Base period in ticks at 0 power of first sine wave
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#Range: 0.0 ~ 2000.0
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period_1 = 450.0
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#This should be kept period_1/3 for a symmetric animation
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#Range: 0.0 ~ 2000.0
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period_2 = 150.0
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[blocks.flag]
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#How slow a flag will oscillate. (Period of oscillation)
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#Lower value = faster oscillation
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#Range: 0 ~ 10000
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slowness = 100
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#How wavy the animation will be in pixels. (Wavelength)
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#Range: 0.001 ~ 100.0
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wavyness = 4.0
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#How tall the wave lobes will be. (Wave amplitude)
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#Range: 0.0 ~ 100.0
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intensity = 1.0
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#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
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#Range: 0.0 ~ 10.0
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intensity_increment = 0.3
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#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
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#Allowed Values: FAST, FANCY, FABULOUS
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fanciness = "FABULOUS"
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#Makes flags render as sideways banner. Ignores many of the previously defined configs
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render_as_banner = false
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[blocks.captured_mobs]
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#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
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tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
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#Here you can customize how mobs are displayed in jars and cages.
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#Following will have to be a list with the format below:
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#[[<id>,<height>,<width>,<light_level>,<animation_type>],[<id>,...],...]
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#With the following description:
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# - <id> being the mob id (ie: minecraft:bee)
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# - <height>,<width>: these are the added height and width that will be added to the actual mob hitbox to determine its scale inside a cage or jar
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# You can increase them so this 'adjusted hitbox' will match the actual mob shape
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# In other words increase the to make the mob smaller
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# - <light_level> determines if and how much light should the mob emit (currently broken)
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# - <animation_type> is used to associate each mob an animation.
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#It can be set to the following values:
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# - 'air' to make it stand in mid air like a flying animal (note that such mobs are set to this value by default)
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# - 'land' to force it to stand on the ground even if it is a flying animal
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# - 'floating' to to make it stand in mid air and wobble up and down
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# - any number > 0 to make it render as a 2d fish whose index matches the 'fishies' texture sheet
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# - 0 or any other values will be ignored and treated as default
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#Note that only the first 3 parameters are needed, the others are optional
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rendering_parameters = [["minecraft:bee", "0.3125", "0.0"], ["minecraft:vex", "0.0", "0.125", "0", "FLOATING"], ["minecraft:silverfish", "0.0", "0.25"], ["minecraft:chicken", "0.25", "0.3125"], ["minecraft:endermite", "0.0", "0.0", "5"], ["minecraft:fox", "0.0", "0.2"], ["minecraft:squid", "0.25", "0.25", "0", "FLOATING"], ["minecraft:glow_squid", "0.25", "0.25", "3", "FLOATING"], ["supplementaries:firefly", "0.0", "0.0", "9", "FLOATING"], ["druidcraft:lunar_moth", "0.375", "0.1375", "10", "FLOATING"], ["iceandfire:pixie", "0.0", "0.0", "10"], ["feywild:winter_pixie", "0.125", "0.0", "8", "FLOATING"], ["feywild:summer_pixie", "0.125", "0.0", "8", "FLOATING"], ["feywild:spring_pixie", "0.125", "0.0", "8", "FLOATING"], ["feywild:autumn_pixie", "0.25", "0.0", "8", "FLOATING"], ["minecraft:fish", "0.0", "0.125", "0", "1"], ["minecraft:tropical_fish", "0.0", "0.125", "0", "2"], ["minecraft:salmon", "0.0", "0.125", "0", "3"], ["minecraft:cod", "0.0", "0.125", "0", "4"], ["minecraft:pufferfish", "0.0", "0.125", "0", "5"], ["minecraft:axolotl", "0.0", "0.125", "0", "6"], ["fins:pea_wee", "0.0", "0.125", "0", "7"], ["fins:wee_wee", "0.0", "0.125", "0", "8"], ["fins:vibra_wee", "0.0", "0.125", "0", "9"], ["fins:blu_wee", "0.0", "0.125", "0", "10"], ["fins:ornate_bugfish", "0.0", "0.125", "0", "11"], ["fins:spindly_gem_crab", "0.0", "0.125", "0", "12"], ["fins:phantom_nudibranch", "0.0", "0.125", "0", "13"], ["fins:high_finned_blue", "0.0", "0.125", "0", "14"], ["fins:teal_arrowfish", "0.0", "0.125", "0", "15"], ["fins:midnight_squid", "0.0", "0.125", "0", "16"], ["fins:banded_redback_shrimp", "0.0", "0.125", "0", "17"], ["fins:flatback_sucker", "0.0", "0.125", "0", "18"], ["fins:swamp_mucker", "0.0", "0.125", "0", "19"], ["upgrade_aquatic:lionfish", "0.0", "0.125", "0", "20"], ["upgrade_aquatic:nautilus", "0.0", "0.125", "0", "21"], ["upgrade_aquatic:pike", "0.0", "0.125", "0", "22"], ["alexsmobs:stradpole", "0.0", "0.125", "0", "23"], ["alexsmobs:blobfish", "0.0", "0.125", "0", "24"], ["unnamedanimalmod:flashlight_fish", "0.0", "0.125", "0", "25"], ["unnamedanimalmod:elephantnose_fish", "0.0", "0.125", "0", "26"], ["unnamedanimalmod:black_diamond_stingray", "0.0", "0.125", "0", "27"], ["unnamedanimalmod:humphead_parrotfish", "0.0", "0.125", "0", "28"], ["unnamedanimalmod:tomato_frog", "0.0", "0.125", "0", "29"], ["unnamedanimalmod:pacman_frog", "0.0", "0.125", "0", "30"], ["bettas:betta_fish", "0.0", "0.125", "0", "31"], ["pogfish:pogfish", "0.0", "0.125", "0", "32"], ["undergarden:gwibling", "0.0", "0.125", "0", "33"], ["environmental:koi", "0.0", "0.125", "0", "34"], ["betterendforge:end_fish", "0.0", "0.125", "0", "35"], ["betteranimalsplus:flying_fish", "0.0", "0.125", "0", "36"], ["betteranimalsplus:nautilus", "0.0", "0.125", "0", "37"], ["betteranimalsplus:eel_freshwater", "0.0", "0.125", "0", "38"], ["betteranimalsplus:eel_saltwater", "0.0", "0.125", "0", "39"], ["betteranimalsplus:lamprey", "0.0", "0.125", "0", "40"], ["betteranimalsplus:piranha", "0.0", "0.125", "0", "41"], ["betteranimalsplus:barracuda", "0.0", "0.125", "0", "42"], ["rediscovered:fish", "0.0", "0.125", "0", "1"], ["biomemakeover:glowfish", "0.0", "0.125", "0", "43"], ["biomemakeover:tadpoles", "0.0", "0.125", "0", "44"]]
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[blocks.wall_lantern]
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#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animation
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fast_lanterns = false
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[blocks.hanging_sign]
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#Makes hanging signs use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animation
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fast_signs = false
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[blocks.bamboo_spikes]
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#Populate the creative inventory with all tipped spikes variations
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populate_creative_tab = true
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[blocks.turn_table]
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#Display visual particles when a block is rotated
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turn_particles = true
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[blocks.speaker_block]
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#Mute speaker block incoming narrator messages and displays them in chat instead
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mute_narrator = false
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#Particle parameters
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[particles]
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#Rotation particle
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[particles.turn_particle]
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#An RGBA color
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initial_color = "2a77ea"
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#An RGBA color
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fade_color = "32befa"
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#General settings
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[general]
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#Enable Quark style config button on main menu. Needs Configured installed to work
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config_button = false
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#Show some tooltip hints to guide players through the mod
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tooltip_hints = true
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#Show tooltips items that have been made placeable
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placeable_tooltips = true
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#Tries to detect when the mod hasn't been downloaded from Curseforge.Set to false if you have manually changed the mod jar name
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anti_reposting_warning = true
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#Allows dynamic resource generations for signs to pick textures from installed resource pack. Will only really work well if those texture pack have a similar format to vanilla otherwise it will result in glitched textures
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dynamic_textures_from_resource_packs = false
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#ignore this
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#Range: -10.0 ~ 10.0
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test1 = 0.0
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#ignore this
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#Range: -10.0 ~ 10.0
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test2 = 0.0
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#ignore this
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#Range: -10.0 ~ 10.0
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test3 = 0.0
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#Game tweaks
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[tweaks]
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#Colors the brewing stand potion texture depending on the potions it's brewing.
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#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
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brewing_stand_colors = true
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#Makes tipped arrows show their colors when loaded with a crossbow
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crossbows_colors = true
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#Allow to right click with a clock to display current time in numerical form
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clock_right_click = true
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#Renders an enchantment glint on placeable enchanted books
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placeable_books_glint = false
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#Items
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[items]
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[items.slingshot]
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#Adds an overlay to slingshots in gui displaying currently selected block
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overlay = true
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#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
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stasis_block_outline = true
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#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
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block_outline_color = "ffffff66"
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#How big should a slingshot projectile look
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#Range: 0.0 ~ 1.0
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projectile_scale = 0.5
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[items.wrench]
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#Display visual particles when a block is rotated
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turn_particles = true
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[items.flute]
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#Display visual particles when a playing a flute
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note_particles = true
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