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87 lines
5.3 KiB
87 lines
5.3 KiB
2 years ago
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#Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired.
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doCompat = true
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#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
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originDimension = "minecraft:overworld"
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#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
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allowPortalsInOtherDimensions = false
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#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
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adminOnlyPortals = false
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#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
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disablePortalCreation = false
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#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
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#Note that enabling this also reduces the rate at which portal formation checks are performed.
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checkPortalDestination = false
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#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
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portalLightning = false
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#If false, the return portal will require the activation item.
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shouldReturnPortalBeUsable = true
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#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked.
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portalUnlockedByAdvancement = ""
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#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
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uuid_locking = false
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#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason.
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skull_candles = false
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#Settings that are not reversible without consequences.
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["Dimension Settings"]
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#If true, players spawning for the first time will spawn in the Twilight Forest.
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newPlayersSpawnInTF = false
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#If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true.
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portalForNewPlayer = true
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#If true, Twilight Forest will generate as a void except for Major Structures
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skylightForest = false
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#If true, giant Twilight Oaks will also spawn in void worlds
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skylightOaks = true
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#Defines custom stalactites generated in hollow hills.
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#Format is "modid:block size maxLength minHeight weight", where the properties are:
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#Size - the maximum length of the stalactite relative to the space between hill floor and ceiling,
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#Max length - maximum length of a stalactite in blocks,
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#Min height - minimum space between the hill floor and the stalactite to let it generate,
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#Weight - how often it generates.
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#
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#For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite.
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["Custom Hollow Hill Stalactites"]
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#Blocks generating as stalactites in large hills only
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largeHill = []
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#Blocks generating as stalactites in medium and large hills
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mediumHill = []
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#Blocks generating as stalactites in all hills
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smallHill = []
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#If true, default stalactites and stalactites defined by other mods will not be used.
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useConfigOnly = false
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#Settings for all things related to the uncrafting table.
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["Uncrafting Table"]
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#If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you.
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#To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI.
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#Example: "twilightforest:moonworm_queen" will disable uncrafting the moonworm queen into itself and 3 torchberries.
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#If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag.
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#If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag.
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disableUncraftingRecipes = []
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#Here, you can disable all items from certain mods from being uncrafted.
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#Input a valid mod id to disable all uncrafting recipes from that mod.
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#Example: "twilightforest" will disable all uncrafting recipes from this mod.
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blacklistedUncraftingModIds = [ "minecraft", "twilightforest" ]
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#If true, this will invert the above option from a blacklist to a whitelist.
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flipIdList = true
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#Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior.
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disableUncrafting = true
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#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
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["Shield Parrying"]
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#Set to true to parry non-Twilight projectiles.
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parryNonTwilightAttacks = false
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#The amount of ticks after raising a shield that makes it OK to parry an arrow.
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#Range: > 0
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shieldParryTicksArrow = 40
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#The amount of ticks after raising a shield that makes it OK to parry a fireball.
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#Range: > 0
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shieldParryTicksFireball = 40
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#The amount of ticks after raising a shield that makes it OK to parry a thrown item.
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#Range: > 0
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shieldParryTicksThrowable = 40
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#Range: > 0
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shieldParryTicksBeam = 10
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