forked from copygirl/heck
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1737 lines
62 KiB
1737 lines
62 KiB
2 years ago
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[general]
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"Enable 'q' Button" = false
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"'q' Button on the Right" = false
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"Disable Q Menu Effects" = false
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#Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded
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"Use Anti Overlap" = true
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#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
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"Use Piston Logic Replacement" = true
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#Allowed values: (0,)
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"Piston Push Limit" = 12
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#How many advancements deep you can see in the advancement screen. Vanilla is 2.
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#Allowed values: (0,)
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"Advancement Visibility Depth" = 2
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#Blocks that Quark should treat as Shulker Boxes.
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"Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
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#Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box?
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"Interpret Shulker Box Like Blocks" = true
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#Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev.
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"Enable Worldgen Watchdog" = false
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#Set to true if you need to find the class name for a screen that's causing problems
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"Print Screen Classnames" = false
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#A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
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"Allowed Screens" = []
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#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
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"Use Screen List Blacklist" = false
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#Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool
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"Use Fast Worldgen" = false
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#Enables quark network profiling features. Do not enable this unless requested to.
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"Enable Network Profiling" = false
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[categories]
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Automation = true
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Building = true
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Management = true
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Tools = true
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Tweaks = true
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World = true
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Mobs = true
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Client = true
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Experimental = true
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Oddities = true
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[automation]
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"Redstone Randomizer" = true
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"Pistons Move Tile Entities" = false
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"Obsidian Plate" = true
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"Metal Buttons" = true
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"Jukebox Automation" = true
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"Iron Rod" = false
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Gravisand = true
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"Feeding Trough" = true
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"Ender Watcher" = true
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"Dispensers Place Blocks" = false
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Chute = false
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"Chains Connect Blocks" = false
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[automation.pistons_move_tile_entities]
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"Enable Chests Moving Together" = true
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"Render Blacklist" = ["psi:programmer", "botania:starfield"]
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"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"]
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"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"]
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[automation.metal_buttons]
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"Enable Iron" = true
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"Enable Gold" = true
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[automation.feeding_trough]
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#How long, in game ticks, between animals being able to eat from the trough
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#Allowed values: [1,)
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Cooldown = 30
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#The maximum amount of animals allowed around the trough's range for an animal to enter love mode
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"Max Animals" = 32
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#The chance (between 0 and 1) for an animal to enter love mode when eating from the trough
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#Allowed values: (0,1]
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"Love Chance" = 0.333333333
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Range = 10.0
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[automation.dispensers_place_blocks]
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Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"]
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[building]
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"Wooden Posts" = true
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"Vertical Slabs" = true
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"Vertical Planks" = true
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"Variant Ladders" = true
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"Variant Furnaces" = true
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"Variant Chests" = true
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"Variant Bookshelves" = true
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Thatch = true
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"Sturdy Stone" = true
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Stools = false
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"Soul Sandstone" = true
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Shingles = true
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"Shear Vines" = true
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Rope = true
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"Oriental Palette" = true
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"Nether Brick Fence Gate" = true
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"More Stone Variants" = true
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"More Potted Plants" = true
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"More Brick Types" = true
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Midori = true
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"Leaf Carpet" = true
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"Industrial Palette" = true
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Hedges = true
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Grate = true
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"Gold Bars" = true
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"Glass Item Frame" = true
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"Framed Glass" = true
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"Duskbound Blocks" = true
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"Compressed Blocks" = true
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"Celebratory Lamps" = true
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[building.vertical_planks]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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[building.variant_ladders]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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"Change Names" = true
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[building.variant_chests]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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"Replace Worldgen Chests" = true
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"Enable Reverting Wooden Chests" = true
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#Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block.
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"Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest"]
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[building.variant_bookshelves]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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"Change Names" = true
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[building.thatch]
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#Allowed values: [0,1]
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"Fall Damage Multiplier" = 0.5
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[building.rope]
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#Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled.
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#Note that ropes will still use the same blacklist.
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"Force Enable Move Tile Entities" = false
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"Enable Dispenser Behavior" = true
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[building.oriental_palette]
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"Enable Paper Blocks" = true
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"Enable Bamboo Mats" = true
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[building.more_stone_variants]
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"Enable Bricks" = true
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"Enable Chiseled Bricks" = true
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"Enable Pillar" = true
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[building.more_brick_types]
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#This also comes with a utility recipe for Red Nether Bricks
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"Enable Blue Nether Bricks" = true
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#This also includes Red Sandstone Bricks and Soul Sandstone Bricks
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"Enable Sandstone Bricks" = true
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#This also includes Mossy Cobblestone Bricks
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"Enable Cobblestone Bricks" = true
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#Requires Cobblestone Bricks to be enabled
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"Enable Blackstone Bricks" = true
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#Requires Cobblestone Bricks to be enabled
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"Enable Dirt Bricks" = true
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#Requires Cobblestone Bricks to be enabled
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"Enable Netherrack Bricks" = true
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[building.leaf_carpet]
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#This feature disables itself if any of the following mods are loaded:
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# - woodworks
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#This is done to prevent content overlap.
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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"Ignore Anti Overlap" = false
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[building.industrial_palette]
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"Enable Iron Plates" = true
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"Enable Iron Ladder" = true
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[building.gold_bars]
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"Generate In Nether Fortress" = true
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[building.glass_item_frame]
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"Glass Item Frames Update Maps" = true
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#The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0
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"Item Render Scale" = 1.5
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[building.compressed_blocks]
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"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true
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#Allowed values: [0,)
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"Charcoal Block Fuel Time" = 16000
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#Allowed values: [0,)
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"Blaze Lantern Fuel Time" = 24000
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#Allowed values: [0,)
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"Stick Block Fuel Time" = 900
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#Allowed values: [0,)
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"Bamboo Bundle Fuel Time" = 500
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"Enable Charcoal Block" = true
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"Enable Sugar Cane Block" = true
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"Enable Bamboo Block" = true
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"Enable Cactus Block" = true
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"Enable Chorus Fruit Block" = true
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"Enable Stick Block" = true
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"Enable Apple Crate" = true
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"Enable Golden Apple Crate" = true
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"Enable Potato Crate" = true
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"Enable Carrot Crate" = true
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"Enable Beetroot Crate" = true
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"Enable Cocoa Bean Sack" = true
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"Enable Nether Wart Sack" = true
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"Enable Gunpowder Sack" = true
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"Enable Berry Sack" = true
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"Enable Glow Berry Sack" = true
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"Enable Blaze Lantern" = true
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"Enable Bonded Leather" = true
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"Enable Bonded Rabbit Hide" = true
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[building.celebratory_lamps]
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"Light Level" = 15
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[management]
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"Quick Armor Swapping" = true
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"Item Sharing" = true
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"Inventory Sorting" = true
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"Hotbar Changer" = false
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"Expanded Item Interactions" = true
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"Easy Transfering" = true
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"Chests In Boats" = true
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[management.quick_armor_swapping]
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"Swap Off Hand" = true
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[management.item_sharing]
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"Render Items In Chat" = true
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[management.inventory_sorting]
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"Enable Player Inventory" = true
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"Enable Player Inventory In Chests" = true
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"Enable Chests" = true
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#Play a click when sorting inventories using keybindings
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"Satisfying Click" = true
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[management.expanded_item_interactions]
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"Enable Armor Interaction" = true
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"Enable Shulker Box Interaction" = true
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"Enable Lava Interaction" = true
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[management.easy_transfering]
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"Enable Shift Lock" = true
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[tools]
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Trowel = true
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"Slime In A Bucket" = true
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"Seed Pouch" = true
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Pickarang = true
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"Pathfinder Maps" = true
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"Parrot Eggs" = true
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"Endermosh Music Disc" = true
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"Color Runes" = true
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Camera = true
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"Bundle Recipe" = true
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"Bottled Cloud" = true
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"Beacon Redirection" = true
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"Ancient Tomes" = true
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"Ambient Discs" = true
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Abacus = true
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[tools.trowel]
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#Amount of blocks placed is this value + 1.
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#Set to 0 to make the Trowel unbreakable
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#Allowed values: [0,)
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"Trowel Max Durability" = 0
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[tools.seed_pouch]
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"Max Items" = 640
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"Show All Variants In Creative" = true
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"Shift Range" = 3
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[tools.pickarang]
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#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything.
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Timeout = 20
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#How long it takes before the Flamarang starts returning to the player if it doesn't hit anything.
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"Netherite Timeout" = 20
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#Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
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"Harvest Level" = 3
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#Flamarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
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"Netherite Harvest Level" = 4
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#Pickarang durability. Set to -1 to have the Pickarang be unbreakable.
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Durability = 800
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#Flamarang durability. Set to -1 to have the Flamarang be unbreakable.
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"Netherite Durability" = 1040
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#Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
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"Max Hardness" = 20.0
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#Flamarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
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"Netherite Max Hardness" = 20.0
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#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled.
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"Never Use Heart Of Diamond" = false
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#Set this to true to disable the short cooldown between throwing Pickarangs.
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"No Cooldown" = false
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#Set this to true to disable the short cooldown between throwing Flamarangs.
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"Netherite No Cooldown" = false
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[tools.pathfinder_maps]
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#In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes.
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#Each custom map must be on its own line.
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#The format for a custom map is as follows:
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#<id>,<level>,<min_price>,<max_price>,<color>,<name>
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#
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#With the following descriptions:
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# - <id> being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs
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# - <level> being the Cartographer villager level required for the map to be unlockable
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# - <min_price> being the cheapest (in Emeralds) the map can be
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# - <max_price> being the most expensive (in Emeralds) the map can be
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# - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/
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#
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||
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#Here's an example of a map to locate Ice Mountains:
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#minecraft:ice_mountains,2,8,14,7FE4FF
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Customs = []
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"Search Radius" = 6400
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||
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"Search Distance Increment" = 8
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||
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"Xp From Trade" = 5
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[tools.parrot_eggs]
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#The chance feeding a parrot will produce an egg
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||
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Chance = 0.05
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||
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#How long it takes to create an egg
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||
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"Egg Time" = 12000
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||
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"Enable Special Awesome Parrot" = true
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||
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||
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[tools.endermosh_music_disc]
|
||
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"Play Endermosh During Enderdragon Fight" = false
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||
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"Add To End City Loot" = true
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||
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"Loot Weight" = 5
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||
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"Loot Quality" = 1
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[tools.color_runes]
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||
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"Dungeon Weight" = 10
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||
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"Nether Fortress Weight" = 8
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||
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"Jungle Temple Weight" = 8
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"Desert Temple Weight" = 8
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||
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"Item Quality" = 0
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"Apply Cost" = 5
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[tools.bottled_cloud]
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||
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"Cloud Level Bottom" = 191
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||
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"Cloud Level Top" = 196
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[tools.ancient_tomes]
|
||
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#Set to 0 to not generate in Dungeons
|
||
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"Dungeon Weight" = 35
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||
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#Set to 0 to not generate in Stronghold Libraries
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||
|
"Library Weight" = 60
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||
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#Set to 0 to not generate in Bastions
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||
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"Bastion Weight" = 50
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||
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#Set to 0 to not generate in Woodland Mansions
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||
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"Woodland Mansion Weight" = 25
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||
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#Set to 0 to not generate in Nether Fortresses
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||
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"Nether Fortress Weight" = 15
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||
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#Set to 0 to not generate in Underwater Ruins
|
||
|
"Underwater Ruin Weight" = 10
|
||
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#Set to 0 to not generate in Monster Boxes
|
||
|
"Monster Box Weight" = 10
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||
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"Item Quality" = 2
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||
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"Normal Upgrade Cost" = 10
|
||
|
"Limit Break Upgrade Cost" = 30
|
||
|
"Valid Enchantments" = [
|
||
|
"minecraft:feather_falling",
|
||
|
"minecraft:thorns",
|
||
|
"minecraft:sharpness",
|
||
|
"minecraft:smite",
|
||
|
"minecraft:bane_of_arthropods",
|
||
|
"minecraft:knockback",
|
||
|
"minecraft:fire_aspect",
|
||
|
"minecraft:looting",
|
||
|
"minecraft:sweeping",
|
||
|
"minecraft:efficiency",
|
||
|
"minecraft:unbreaking",
|
||
|
# "minecraft:fortune",
|
||
|
"minecraft:power",
|
||
|
"minecraft:punch",
|
||
|
"minecraft:luck_of_the_sea",
|
||
|
"minecraft:lure",
|
||
|
"minecraft:loyalty",
|
||
|
"minecraft:riptide",
|
||
|
"minecraft:impaling",
|
||
|
"minecraft:piercing",
|
||
|
|
||
|
"airhop:air_hop",
|
||
|
|
||
|
"ars_elemental:mirror_shield",
|
||
|
|
||
|
"ars_nouveau:mana_regen",
|
||
|
"ars_nouveau:mana_boost",
|
||
|
"ars_nouveau:reactive",
|
||
|
|
||
|
"create:potato_recovery",
|
||
|
"create:capacity",
|
||
|
|
||
|
"domesticationinnovation:health_boost",
|
||
|
"domesticationinnovation:immunity_frame",
|
||
|
"domesticationinnovation:chain_lightning",
|
||
|
"domesticationinnovation:speedster",
|
||
|
"domesticationinnovation:bubbling",
|
||
|
"domesticationinnovation:herding",
|
||
|
"domesticationinnovation:vampire",
|
||
|
"domesticationinnovation:charisma",
|
||
|
"domesticationinnovation:shadow_hands",
|
||
|
"domesticationinnovation:defusal",
|
||
|
"domesticationinnovation:ore_scenting",
|
||
|
"domesticationinnovation:psychic_wall",
|
||
|
"domesticationinnovation:intimidation",
|
||
|
|
||
|
"farmersdelight:backstabbing",
|
||
|
|
||
|
"malum:rebound",
|
||
|
"malum:haunted",
|
||
|
"malum:spirit_plunder",
|
||
|
|
||
|
"cgm:quick_hands",
|
||
|
"cgm:trigger_finger",
|
||
|
"cgm:over_capacity",
|
||
|
"cgm:accelerator",
|
||
|
"cgm:puncturing",
|
||
|
|
||
|
"cofh_core:holding",
|
||
|
|
||
|
"ensorcellation:fire_rebuke",
|
||
|
"ensorcellation:frost_rebuke",
|
||
|
"ensorcellation:exp_boost",
|
||
|
"ensorcellation:vitality",
|
||
|
"ensorcellation:damage_ender",
|
||
|
"ensorcellation:damage_illager",
|
||
|
"ensorcellation:frost_aspect",
|
||
|
"ensorcellation:leech",
|
||
|
"ensorcellation:magic_edge",
|
||
|
"ensorcellation:vorpal",
|
||
|
"ensorcellation:hunter",
|
||
|
"ensorcellation:trueshot",
|
||
|
"ensorcellation:angler",
|
||
|
]
|
||
|
"Overleveled Books Glow Rainbow" = true
|
||
|
|
||
|
[tools.ambient_discs]
|
||
|
"Drop On Spider Kill" = true
|
||
|
|
||
|
[tools.abacus]
|
||
|
|
||
|
[tools.abacus.highlight_color]
|
||
|
A = 0.4
|
||
|
R = 0.0
|
||
|
G = 0.0
|
||
|
B = 0.0
|
||
|
|
||
|
[tweaks]
|
||
|
"Villagers Follow Emeralds" = true
|
||
|
"Vexes Die With Their Masters" = true
|
||
|
"Utility Recipes" = true
|
||
|
"Snow Golem Player Heads" = true
|
||
|
"Simple Harvest" = true
|
||
|
"Sign Editing" = true
|
||
|
"Replace Scaffolding" = true
|
||
|
"Reacharound Placing" = true
|
||
|
"Poison Potato Usage" = true
|
||
|
"Pig Litters" = true
|
||
|
"Pat The Dogs" = true
|
||
|
"Note Block Mob Sounds" = true
|
||
|
"More Banner Layers" = true
|
||
|
"Lock Rotation" = true
|
||
|
"Hoe Harvesting" = true
|
||
|
"Grab Chickens" = true
|
||
|
"Glass Shard" = false
|
||
|
"Enhanced Ladders" = true
|
||
|
Emotes = true
|
||
|
"Dragon Scales" = true
|
||
|
"Double Door Opening" = true
|
||
|
"Compasses Work Everywhere" = true
|
||
|
"Campfires Boost Elytra" = true
|
||
|
"Better Elytra Rocket" = true
|
||
|
"Automatic Recipe Unlock" = true
|
||
|
"Armed Armor Stands" = true
|
||
|
"Skull Pikes" = true
|
||
|
|
||
|
[tweaks.utility_recipes]
|
||
|
#Can any wool color be dyed?
|
||
|
"Dye Any Wool" = true
|
||
|
#Can other stone-like materials be used for crafting stone tools?
|
||
|
"Better Stone Tool Crafting" = true
|
||
|
#Can a dispenser be crafted by adding a bow to a dropper?
|
||
|
"Enable Dispenser" = true
|
||
|
#Can a repeater be crafted with the pattern for a redstone torch?
|
||
|
"Enable Repeater" = true
|
||
|
#Can you craft a minecart around blocks which can be placed inside?
|
||
|
"Enable Minecarts" = true
|
||
|
#Can you craft four chests at once using logs?
|
||
|
"Logs To Chests" = true
|
||
|
#Can Coral be crafted into dye?
|
||
|
"Coral To Dye" = true
|
||
|
#Can cookies, paper, and bread be crafted in a 2x2 crafting table?
|
||
|
"Bent Recipes" = true
|
||
|
#Can Rotten Flesh and Poisonous Potatoes be composted?
|
||
|
"Compostable Toxins" = true
|
||
|
#Does Dragon Breath return a bottle when used as a reagent or material?
|
||
|
"Effective Dragon Breath" = true
|
||
|
#Can torches can be used as fuel in furnaces?
|
||
|
"Torches Burn" = true
|
||
|
#Can bones be smelted down to bone meal?
|
||
|
"Bone Meal Utility" = true
|
||
|
|
||
|
[tweaks.simple_harvest]
|
||
|
#Can players harvest crops with empty hand clicks?
|
||
|
"Empty Hand Harvest" = true
|
||
|
#Does harvesting crops with a hoe cost durability?
|
||
|
"Harvesting Costs Durability" = false
|
||
|
#Should Quark look for (nonvanilla) crops, and handle them?
|
||
|
"Do Harvesting Search" = true
|
||
|
#Which crops can be harvested?
|
||
|
#Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]"
|
||
|
"Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"]
|
||
|
#Which blocks should right click harvesting simulate a click on instead of breaking?
|
||
|
#This is for blocks like sweet berry bushes, which have right click harvesting built in.
|
||
|
"Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"]
|
||
|
|
||
|
[tweaks.sign_editing]
|
||
|
"Requires Empty Hand" = false
|
||
|
|
||
|
[tweaks.replace_scaffolding]
|
||
|
#How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects.
|
||
|
"Max Bounces" = 1
|
||
|
|
||
|
[tweaks.reacharound_placing]
|
||
|
#Allowed values: [0,1]
|
||
|
Leniency = 0.5
|
||
|
Whitelist = []
|
||
|
Blacklist = []
|
||
|
Display = "[ ]"
|
||
|
"Display Horizontal" = "< >"
|
||
|
|
||
|
[tweaks.reacharound_placing.color]
|
||
|
R = 1.0
|
||
|
G = 1.0
|
||
|
B = 1.0
|
||
|
|
||
|
[tweaks.poison_potato_usage]
|
||
|
Chance = 0.1
|
||
|
"Poison Effect" = true
|
||
|
|
||
|
[tweaks.pig_litters]
|
||
|
#Allowed values: [1,)
|
||
|
"Min Pig Litter Size" = 2
|
||
|
#Allowed values: [1,)
|
||
|
"Max Pig Litter Size" = 3
|
||
|
"Pigs Eat Golden Carrots" = true
|
||
|
#Allowed values: [0,)
|
||
|
"Min Golden Carrot Boost" = 0
|
||
|
#Allowed values: [0,)
|
||
|
"Max Golden Carrot Boost" = 2
|
||
|
|
||
|
[tweaks.pat_the_dogs]
|
||
|
#How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable
|
||
|
"Dogs Want Love" = -1
|
||
|
#Whether you can pet all mobs
|
||
|
"Pet All Mobs" = false
|
||
|
#If `petAllMobs` is set, these mobs still can't be pet
|
||
|
"Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"]
|
||
|
|
||
|
[tweaks.more_banner_layers]
|
||
|
#Allowed values: [1,16]
|
||
|
"Layer Limit" = 16
|
||
|
|
||
|
[tweaks.grab_chickens]
|
||
|
"Needs No Helmet" = true
|
||
|
#Set to 0 to disable
|
||
|
"Slowness Level" = 1
|
||
|
|
||
|
[tweaks.enhanced_ladders]
|
||
|
#Allowed values: (,0]
|
||
|
"Fall Speed" = -0.2
|
||
|
"Allow Freestanding" = true
|
||
|
"Allow Dropping Down" = true
|
||
|
"Allow Sliding" = true
|
||
|
"Allow Inventory Sneak" = true
|
||
|
|
||
|
[tweaks.emotes]
|
||
|
#The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it.
|
||
|
"Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"]
|
||
|
#The list of Custom Emotes to be loaded.
|
||
|
#Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ
|
||
|
"Custom Emotes" = []
|
||
|
#Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly.
|
||
|
#DO NOT ship enabled this in a modpack, please.
|
||
|
"Custom Emote Debug" = false
|
||
|
|
||
|
[tweaks.compasses_work_everywhere]
|
||
|
"Enable Compass Nerf" = true
|
||
|
"Enable Clock Nerf" = true
|
||
|
"Enable Nether" = true
|
||
|
"Enable End" = true
|
||
|
|
||
|
[tweaks.campfires_boost_elytra]
|
||
|
"Boost Strength" = 0.5
|
||
|
"Max Speed" = 1.0
|
||
|
|
||
|
[tweaks.automatic_recipe_unlock]
|
||
|
#A list of recipe names that should NOT be added in by default
|
||
|
"Ignored Recipes" = []
|
||
|
"Force Limited Crafting" = false
|
||
|
"Disable Recipe Book" = false
|
||
|
#If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join.
|
||
|
"Filter Recipe Advancements" = true
|
||
|
|
||
|
[tweaks.skull_pikes]
|
||
|
"Pike Range" = 5.0
|
||
|
|
||
|
[world]
|
||
|
"Spiral Spires" = true
|
||
|
Permafrost = true
|
||
|
"No More Lava Pockets" = true
|
||
|
"New Stone Types" = true
|
||
|
"Nether Obsidian Spikes" = true
|
||
|
"Monster Box" = true
|
||
|
"Glimmering Weald" = true
|
||
|
"Fairy Rings" = true
|
||
|
Corundum = true
|
||
|
"Chorus Vegetation" = true
|
||
|
"Blossom Trees" = true
|
||
|
"Big Stone Clusters" = true
|
||
|
"Big Dungeon" = true
|
||
|
"Azalea Wood" = true
|
||
|
|
||
|
[world.spiral_spires]
|
||
|
Rarity = 200
|
||
|
Radius = 15
|
||
|
#Set to 0 to turn off Myalite Conduits
|
||
|
"Myalite Conduit Distance" = 24
|
||
|
"Renewable Myalite" = true
|
||
|
|
||
|
[world.spiral_spires.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:the_end"]
|
||
|
|
||
|
[world.spiral_spires.biomes]
|
||
|
|
||
|
[world.spiral_spires.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.spiral_spires.biomes.biomes]
|
||
|
Biomes = ["minecraft:end_highlands"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.permafrost]
|
||
|
|
||
|
[world.permafrost.generation_settings]
|
||
|
#Allowed values: [0,)
|
||
|
Rarity = 2
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Y Level" = 105
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Y Level" = 140
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Size" = 100
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Size" = 30
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Variation" = 10
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Variation" = 5
|
||
|
|
||
|
[world.permafrost.generation_settings.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.permafrost.generation_settings.biomes]
|
||
|
|
||
|
[world.permafrost.generation_settings.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.permafrost.generation_settings.biomes.biomes]
|
||
|
Biomes = ["minecraft:frozen_peaks"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.new_stone_types]
|
||
|
"Enable Limestone" = true
|
||
|
"Enable Jasper" = true
|
||
|
"Enable Shale" = true
|
||
|
"Enable Myalite" = true
|
||
|
|
||
|
[world.new_stone_types.limestone]
|
||
|
|
||
|
[world.new_stone_types.limestone.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.new_stone_types.limestone.oregen_lower]
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Height" = 0
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Height" = 60
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Size" = 64
|
||
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Count" = 2.0
|
||
|
|
||
|
[world.new_stone_types.limestone.oregen_upper]
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Height" = 64
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Height" = 128
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Size" = 64
|
||
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Count" = 0.1666666
|
||
|
|
||
|
[world.new_stone_types.jasper]
|
||
|
|
||
|
[world.new_stone_types.jasper.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.new_stone_types.jasper.oregen_lower]
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Height" = 0
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Height" = 60
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Size" = 64
|
||
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Count" = 2.0
|
||
|
|
||
|
[world.new_stone_types.jasper.oregen_upper]
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Height" = 64
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Height" = 128
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Size" = 64
|
||
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Count" = 0.1666666
|
||
|
|
||
|
[world.new_stone_types.shale]
|
||
|
|
||
|
[world.new_stone_types.shale.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.new_stone_types.shale.oregen_lower]
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Height" = 0
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Height" = 60
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Size" = 64
|
||
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Count" = 2.0
|
||
|
|
||
|
[world.new_stone_types.shale.oregen_upper]
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Height" = 64
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Height" = 128
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Size" = 64
|
||
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Count" = 0.1666666
|
||
|
|
||
|
[world.new_stone_types.myalite]
|
||
|
|
||
|
[world.new_stone_types.myalite.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:the_end"]
|
||
|
|
||
|
[world.new_stone_types.myalite.oregen_lower]
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Height" = 0
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Height" = 60
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Size" = 64
|
||
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Count" = 2.0
|
||
|
|
||
|
[world.new_stone_types.myalite.oregen_upper]
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Height" = 64
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Height" = 128
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Size" = 64
|
||
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
|
||
|
#Allowed values: [0,)
|
||
|
"Cluster Count" = 0.1666666
|
||
|
|
||
|
[world.nether_obsidian_spikes]
|
||
|
#The chance for a chunk to contain spikes (1 is 100%, 0 is 0%)
|
||
|
"Chance Per Chunk" = 0.1
|
||
|
#The chance for a spike to be big (1 is 100%, 0 is 0%)
|
||
|
"Big Spike Chance" = 0.03
|
||
|
#Should a chunk have spikes, how many would the generator try to place
|
||
|
"Tries Per Chunk" = 4
|
||
|
"Big Spike Spawners" = true
|
||
|
|
||
|
[world.nether_obsidian_spikes.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:the_nether"]
|
||
|
|
||
|
[world.monster_box]
|
||
|
#The chance for the monster box generator to try and place one in a chunk, 1 is 100%
|
||
|
#This can be higher than 100% if you want multiple per chunk, , 0 is 0%
|
||
|
"Chance Per Chunk" = 0.2
|
||
|
"Min Y" = -50
|
||
|
"Max Y" = 0
|
||
|
"Min Mob Count" = 5
|
||
|
"Max Mob Count" = 8
|
||
|
"Enable Extra Loot Table" = true
|
||
|
#How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces.
|
||
|
"Search Range" = 15
|
||
|
|
||
|
[world.monster_box.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.fairy_rings]
|
||
|
"Forest Chance" = 0.00625
|
||
|
"Plains Chance" = 0.0025
|
||
|
Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"]
|
||
|
|
||
|
[world.fairy_rings.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.corundum]
|
||
|
#Allowed values: [0,1]
|
||
|
"Crystal Chance" = 0.16
|
||
|
#Allowed values: [0,1]
|
||
|
"Crystal Cluster Chance" = 0.2
|
||
|
#Allowed values: [0,1]
|
||
|
"Crystal Cluster On Sides Chance" = 0.6
|
||
|
#Allowed values: [0,1]
|
||
|
"Double Crystal Chance" = 0.2
|
||
|
#The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth.
|
||
|
"Cave Crystal Growth Chance" = 5
|
||
|
"Crystals Craft Runes" = true
|
||
|
"Enable Collateral Movement" = true
|
||
|
|
||
|
[world.corundum.generation_settings]
|
||
|
#Allowed values: [0,)
|
||
|
Rarity = 400
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Y Level" = 0
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Y Level" = 64
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Size" = 72
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Size" = 20
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Variation" = 22
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Variation" = 4
|
||
|
|
||
|
[world.corundum.generation_settings.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.corundum.generation_settings.biomes]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["ocean"]
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.chorus_vegetation]
|
||
|
Rarity = 150
|
||
|
Radius = 7
|
||
|
"Chunk Attempts" = 120
|
||
|
"Highlands Chance" = 1.0
|
||
|
"Midlands Chance" = 0.2
|
||
|
"Other End Biomes Chance" = 0.0
|
||
|
"Passive Teleport Chance" = 0.2
|
||
|
"Endermite Spawn Chance" = 0.01
|
||
|
"Teleport Duplication Chance" = 0.01
|
||
|
|
||
|
[world.blossom_trees]
|
||
|
"Drop Leaf Particles" = true
|
||
|
|
||
|
[world.blossom_trees.blue]
|
||
|
Rarity = 200
|
||
|
|
||
|
[world.blossom_trees.blue.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.blossom_trees.blue.biome_config]
|
||
|
|
||
|
[world.blossom_trees.blue.biome_config.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["snowy"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.blossom_trees.blue.biome_config.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.blossom_trees.lavender]
|
||
|
Rarity = 100
|
||
|
|
||
|
[world.blossom_trees.lavender.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.blossom_trees.lavender.biome_config]
|
||
|
|
||
|
[world.blossom_trees.lavender.biome_config.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["swamp"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.blossom_trees.lavender.biome_config.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.blossom_trees.orange]
|
||
|
Rarity = 100
|
||
|
|
||
|
[world.blossom_trees.orange.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.blossom_trees.orange.biome_config]
|
||
|
|
||
|
[world.blossom_trees.orange.biome_config.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["savanna"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.blossom_trees.orange.biome_config.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.blossom_trees.pink]
|
||
|
Rarity = 100
|
||
|
|
||
|
[world.blossom_trees.pink.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.blossom_trees.pink.biome_config]
|
||
|
|
||
|
[world.blossom_trees.pink.biome_config.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["mountain"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.blossom_trees.pink.biome_config.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.blossom_trees.yellow]
|
||
|
Rarity = 200
|
||
|
|
||
|
[world.blossom_trees.yellow.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.blossom_trees.yellow.biome_config]
|
||
|
|
||
|
[world.blossom_trees.yellow.biome_config.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["plains"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.blossom_trees.yellow.biome_config.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.blossom_trees.red]
|
||
|
Rarity = 30
|
||
|
|
||
|
[world.blossom_trees.red.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.blossom_trees.red.biome_config]
|
||
|
|
||
|
[world.blossom_trees.red.biome_config.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["mesa"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.blossom_trees.red.biome_config.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.big_stone_clusters]
|
||
|
#Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension,
|
||
|
#do "block|dimension", as we do for netherrack and end stone by default.
|
||
|
"Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"]
|
||
|
|
||
|
[world.big_stone_clusters.calcite]
|
||
|
Enabled = true
|
||
|
#Allowed values: [0,)
|
||
|
Rarity = 4
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Y Level" = 20
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Y Level" = 80
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Size" = 14
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Size" = 14
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Variation" = 9
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Variation" = 9
|
||
|
|
||
|
[world.big_stone_clusters.calcite.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.big_stone_clusters.calcite.biomes]
|
||
|
|
||
|
[world.big_stone_clusters.calcite.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["mountain"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.big_stone_clusters.calcite.biomes.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.big_stone_clusters.limestone]
|
||
|
Enabled = true
|
||
|
#Allowed values: [0,)
|
||
|
Rarity = 4
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Y Level" = 20
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Y Level" = 80
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Size" = 14
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Size" = 14
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Variation" = 9
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Variation" = 9
|
||
|
|
||
|
[world.big_stone_clusters.limestone.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.big_stone_clusters.limestone.biomes]
|
||
|
|
||
|
[world.big_stone_clusters.limestone.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["swamp", "ocean"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.big_stone_clusters.limestone.biomes.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.big_stone_clusters.jasper]
|
||
|
Enabled = true
|
||
|
#Allowed values: [0,)
|
||
|
Rarity = 4
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Y Level" = 20
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Y Level" = 80
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Size" = 14
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Size" = 14
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Variation" = 9
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Variation" = 9
|
||
|
|
||
|
[world.big_stone_clusters.jasper.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.big_stone_clusters.jasper.biomes]
|
||
|
|
||
|
[world.big_stone_clusters.jasper.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["mesa", "sandy"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.big_stone_clusters.jasper.biomes.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.big_stone_clusters.shale]
|
||
|
Enabled = true
|
||
|
#Allowed values: [0,)
|
||
|
Rarity = 4
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Y Level" = 20
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Y Level" = 80
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Size" = 14
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Size" = 14
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Variation" = 9
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Variation" = 9
|
||
|
|
||
|
[world.big_stone_clusters.shale.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[world.big_stone_clusters.shale.biomes]
|
||
|
|
||
|
[world.big_stone_clusters.shale.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["snowy"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.big_stone_clusters.shale.biomes.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.big_stone_clusters.myalite]
|
||
|
"Generate In Air" = true
|
||
|
Enabled = true
|
||
|
#Allowed values: [0,)
|
||
|
Rarity = 100
|
||
|
#Allowed values: [-64,320]
|
||
|
"Min Y Level" = 58
|
||
|
#Allowed values: [-64,320]
|
||
|
"Max Y Level" = 62
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Size" = 20
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Size" = 40
|
||
|
#Allowed values: [0,)
|
||
|
"Horizontal Variation" = 6
|
||
|
#Allowed values: [0,)
|
||
|
"Vertical Variation" = 10
|
||
|
|
||
|
[world.big_stone_clusters.myalite.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:the_end"]
|
||
|
|
||
|
[world.big_stone_clusters.myalite.biomes]
|
||
|
|
||
|
[world.big_stone_clusters.myalite.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.big_stone_clusters.myalite.biomes.biomes]
|
||
|
Biomes = ["minecraft:end_highlands"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[world.big_dungeon]
|
||
|
#The chance that a big dungeon spawn candidate will be allowed to spawn. 0.2 is 20%, which is the same as the Pillager Outpost.
|
||
|
"Spawn Chance" = 0.1
|
||
|
"Loot Table" = "minecraft:chests/simple_dungeon"
|
||
|
"Max Rooms" = 10
|
||
|
"Min Start Y" = -40
|
||
|
"Max Start Y" = -20
|
||
|
"Chest Chance" = 0.5
|
||
|
|
||
|
[world.big_dungeon.biome_config]
|
||
|
|
||
|
[world.big_dungeon.biome_config.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["ocean", "beach", "nether", "end"]
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.big_dungeon.biome_config.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[world.azalea_wood]
|
||
|
#This feature disables itself if any of the following mods are loaded:
|
||
|
# - caverns_and_chasms
|
||
|
#This is done to prevent content overlap.
|
||
|
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
||
|
"Ignore Anti Overlap" = false
|
||
|
|
||
|
[mobs]
|
||
|
Wraith = true
|
||
|
Toretoise = true
|
||
|
Stonelings = true
|
||
|
Shiba = true
|
||
|
Frogs = false
|
||
|
Foxhound = true
|
||
|
Forgotten = true
|
||
|
Crabs = false
|
||
|
|
||
|
[mobs.wraith]
|
||
|
#List of sound sets to use with wraiths.
|
||
|
#Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise)
|
||
|
"Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"]
|
||
|
|
||
|
[mobs.wraith.spawn_config]
|
||
|
"Max Cost" = 0.7
|
||
|
"Spawn Cost" = 0.15
|
||
|
#Allowed values: (0,)
|
||
|
"Spawn Weight" = 8
|
||
|
#Allowed values: [1,)
|
||
|
"Min Group Size" = 1
|
||
|
#Allowed values: [1,)
|
||
|
"Max Group Size" = 3
|
||
|
|
||
|
[mobs.wraith.spawn_config.biomes]
|
||
|
|
||
|
[mobs.wraith.spawn_config.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[mobs.wraith.spawn_config.biomes.biomes]
|
||
|
Biomes = ["minecraft:soul_sand_valley"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[mobs.toretoise]
|
||
|
"Max Y Level" = 0
|
||
|
#The number of ticks from mining a tortoise until feeding it could cause it to regrow.
|
||
|
"Cooldown Ticks" = 1200
|
||
|
#The items that can be fed to toretoises to make them regrow ores.
|
||
|
Foods = ["minecraft:glow_berries"]
|
||
|
#Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, or 0 to disable.
|
||
|
"Regrow Chance" = 3
|
||
|
|
||
|
[mobs.toretoise.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[mobs.toretoise.spawn_config]
|
||
|
#Allowed values: (0,)
|
||
|
"Spawn Weight" = 120
|
||
|
#Allowed values: [1,)
|
||
|
"Min Group Size" = 2
|
||
|
#Allowed values: [1,)
|
||
|
"Max Group Size" = 4
|
||
|
|
||
|
[mobs.toretoise.spawn_config.biomes]
|
||
|
|
||
|
[mobs.toretoise.spawn_config.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["void", "nether", "end"]
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[mobs.toretoise.spawn_config.biomes.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[mobs.stonelings]
|
||
|
"Max Y Level" = 0
|
||
|
"Enable Diamond Heart" = true
|
||
|
"Cautious Stonelings" = true
|
||
|
"Tamable Stonelings" = true
|
||
|
#Disabled if if Pathfinder Maps are disabled.
|
||
|
"Weald Pathfinder Maps" = true
|
||
|
|
||
|
[mobs.stonelings.dimensions]
|
||
|
"Is Blacklist" = false
|
||
|
Dimensions = ["minecraft:overworld"]
|
||
|
|
||
|
[mobs.stonelings.spawn_config]
|
||
|
#Allowed values: (0,)
|
||
|
"Spawn Weight" = 80
|
||
|
#Allowed values: [1,)
|
||
|
"Min Group Size" = 1
|
||
|
#Allowed values: [1,)
|
||
|
"Max Group Size" = 1
|
||
|
|
||
|
[mobs.stonelings.spawn_config.biomes]
|
||
|
|
||
|
[mobs.stonelings.spawn_config.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["void", "nether", "end"]
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[mobs.stonelings.spawn_config.biomes.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[mobs.shiba]
|
||
|
"Ignore Areas With Skylight" = false
|
||
|
|
||
|
[mobs.shiba.spawn_config]
|
||
|
#Allowed values: (0,)
|
||
|
"Spawn Weight" = 40
|
||
|
#Allowed values: [1,)
|
||
|
"Min Group Size" = 1
|
||
|
#Allowed values: [1,)
|
||
|
"Max Group Size" = 3
|
||
|
|
||
|
[mobs.shiba.spawn_config.biomes]
|
||
|
|
||
|
[mobs.shiba.spawn_config.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["mountain"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[mobs.shiba.spawn_config.biomes.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[mobs.frogs]
|
||
|
"Enable Brewing" = true
|
||
|
"Enable Big Funny" = false
|
||
|
|
||
|
[mobs.frogs.spawn_config]
|
||
|
#Allowed values: (0,)
|
||
|
"Spawn Weight" = 40
|
||
|
#Allowed values: [1,)
|
||
|
"Min Group Size" = 1
|
||
|
#Allowed values: [1,)
|
||
|
"Max Group Size" = 3
|
||
|
|
||
|
[mobs.frogs.spawn_config.biomes]
|
||
|
|
||
|
[mobs.frogs.spawn_config.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["swamp"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[mobs.frogs.spawn_config.biomes.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[mobs.foxhound]
|
||
|
#The chance coal will tame a foxhound
|
||
|
"Tame Chance" = 0.05
|
||
|
|
||
|
[mobs.foxhound.spawn_config]
|
||
|
#Allowed values: (0,)
|
||
|
"Spawn Weight" = 30
|
||
|
#Allowed values: [1,)
|
||
|
"Min Group Size" = 1
|
||
|
#Allowed values: [1,)
|
||
|
"Max Group Size" = 2
|
||
|
|
||
|
[mobs.foxhound.spawn_config.biomes]
|
||
|
|
||
|
[mobs.foxhound.spawn_config.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[mobs.foxhound.spawn_config.biomes.biomes]
|
||
|
Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[mobs.foxhound.lesser_spawn_config]
|
||
|
"Max Cost" = 0.7
|
||
|
"Spawn Cost" = 0.15
|
||
|
#Allowed values: (0,)
|
||
|
"Spawn Weight" = 2
|
||
|
#Allowed values: [1,)
|
||
|
"Min Group Size" = 1
|
||
|
#Allowed values: [1,)
|
||
|
"Max Group Size" = 1
|
||
|
|
||
|
[mobs.foxhound.lesser_spawn_config.biomes]
|
||
|
|
||
|
[mobs.foxhound.lesser_spawn_config.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[mobs.foxhound.lesser_spawn_config.biomes.biomes]
|
||
|
Biomes = ["minecraft:soul_sand_valley"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[mobs.forgotten]
|
||
|
#1 in this many Skeletons that spawn under the threshold are replaced with Forgotten.
|
||
|
"Forgotten Spawn Rate" = 0.05
|
||
|
"Max Height For Spawn" = 0
|
||
|
|
||
|
[mobs.crabs]
|
||
|
"Enable Brewing" = true
|
||
|
|
||
|
[mobs.crabs.spawn_config]
|
||
|
#Allowed values: (0,)
|
||
|
"Spawn Weight" = 5
|
||
|
#Allowed values: [1,)
|
||
|
"Min Group Size" = 1
|
||
|
#Allowed values: [1,)
|
||
|
"Max Group Size" = 3
|
||
|
|
||
|
[mobs.crabs.spawn_config.biomes]
|
||
|
|
||
|
[mobs.crabs.spawn_config.biomes.types]
|
||
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
|
||
|
# jungle, spooky, dead, lush, mushroom, magical, rare,
|
||
|
# plateau, modified, ocean, river, water, mesa, forest,
|
||
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland,
|
||
|
# beach, void, overworld, nether, end, underground]
|
||
|
"Biome Types" = ["beach"]
|
||
|
"Is Blacklist" = false
|
||
|
|
||
|
[mobs.crabs.spawn_config.biomes.biomes]
|
||
|
Biomes = []
|
||
|
"Is Blacklist" = true
|
||
|
|
||
|
[client]
|
||
|
"Variant Animal Textures" = true
|
||
|
"Uses For Curses" = true
|
||
|
"Usage Ticker" = true
|
||
|
"Soul Candles" = true
|
||
|
"Microcrafting Helper" = true
|
||
|
"Improved Tooltips" = true
|
||
|
"Greener Grass" = true
|
||
|
"Chest Searching" = false
|
||
|
"Back Button Keybind" = true
|
||
|
"Auto Walk Keybind" = true
|
||
|
|
||
|
[client.variant_animal_textures]
|
||
|
"Enable Cow" = true
|
||
|
"Enable Pig" = true
|
||
|
"Enable Chicken" = true
|
||
|
"Enable Shiny Rabbit" = true
|
||
|
"Enable Shiny Llama" = true
|
||
|
"Enable Shiny Dolphin" = true
|
||
|
"Enable L G B T Bees" = true
|
||
|
"Every Bee Is L G B T" = false
|
||
|
#The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable.
|
||
|
"Shiny Animal Chance" = 2048
|
||
|
#If a shiny animal should emit occasional sparkles.
|
||
|
"Shiny Sparkles" = true
|
||
|
|
||
|
[client.uses_for_curses]
|
||
|
"Vanish Pumpkin Overlay" = true
|
||
|
"Bind Armor Stands With Player Heads" = true
|
||
|
|
||
|
[client.usage_ticker]
|
||
|
#Switch the armor display to the off hand side and the hand display to the main hand side
|
||
|
Invert = false
|
||
|
"Shift Left" = 0
|
||
|
"Shift Right" = 0
|
||
|
"Enable Main Hand" = true
|
||
|
"Enable Off Hand" = true
|
||
|
"Enable Armor" = true
|
||
|
|
||
|
[client.improved_tooltips]
|
||
|
"Attribute Tooltips" = true
|
||
|
"Food Tooltips" = false
|
||
|
"Shulker Tooltips" = true
|
||
|
"Map Tooltips" = true
|
||
|
"Enchanting Tooltips" = true
|
||
|
"Shulker Box Use Colors" = true
|
||
|
"Shulker Box Require Shift" = false
|
||
|
"Map Require Shift" = false
|
||
|
"Show Saturation" = false
|
||
|
"Food Compression Threshold" = 4
|
||
|
#The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value.
|
||
|
"Food Divisor" = 2
|
||
|
"Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "quark:pickarang"]
|
||
|
#A list of additional stacks to display on each enchantment
|
||
|
#The format is as follows:
|
||
|
#enchant_id=item1,item2,item3...
|
||
|
#So to display a carrot on a stick on a mending book, for example, you use:
|
||
|
#minecraft:mending=minecraft:carrot_on_a_stick
|
||
|
"Enchanting Additional Stacks" = []
|
||
|
|
||
|
[client.greener_grass]
|
||
|
"Affect Leaves" = true
|
||
|
"Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"]
|
||
|
"Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"]
|
||
|
|
||
|
[client.greener_grass.color_matrix]
|
||
|
R = [0.89, 0.0, 0.0]
|
||
|
G = [0.0, 1.11, 0.0]
|
||
|
B = [0.0, 0.0, 0.89]
|
||
|
|
||
|
[client.chest_searching]
|
||
|
|
||
|
[client.chest_searching.overlay_color]
|
||
|
A = 0.67
|
||
|
R = 0.0
|
||
|
G = 0.0
|
||
|
B = 0.0
|
||
|
|
||
|
[client.auto_walk_keybind]
|
||
|
"Draw Hud" = true
|
||
|
"Hud Height" = 10
|
||
|
|
||
|
[experimental]
|
||
|
"Zombie Villagers On Normal" = false
|
||
|
"Spawner Replacer" = false
|
||
|
"Overlay Shader" = false
|
||
|
"Narrator Readout" = false
|
||
|
"Game Nerfs" = false
|
||
|
"Enchantments Begone" = false
|
||
|
"Empty NBT Begone" = false
|
||
|
"Adjustable Chat" = false
|
||
|
|
||
|
[experimental.spawner_replacer]
|
||
|
#Mobs to be replaced with other mobs.
|
||
|
#Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton"
|
||
|
"Replace Mobs" = []
|
||
|
|
||
|
[experimental.overlay_shader]
|
||
|
#Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic).
|
||
|
#Some useful shaders include 'desaturate', 'oversaturate', 'bumpy'
|
||
|
#Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia'
|
||
|
Shader = "none"
|
||
|
|
||
|
[experimental.game_nerfs]
|
||
|
#Makes Mending act like the Unmending mod
|
||
|
#https://www.curseforge.com/minecraft/mc-mods/unmending
|
||
|
"Nerf Mending" = true
|
||
|
#Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels
|
||
|
"Nerf Villager Discount" = true
|
||
|
#Makes Iron Golems not drop Iron Ingots
|
||
|
"Disable Iron Farms" = true
|
||
|
#Makes Boats not glide on ice
|
||
|
"Disable Ice Roads" = true
|
||
|
#Makes Sheep not drop Wool when killed
|
||
|
"Disable Wool Drops" = true
|
||
|
|
||
|
[experimental.enchantments_begone]
|
||
|
"Enchantments To Begone" = []
|
||
|
|
||
|
[experimental.adjustable_chat]
|
||
|
"Horizontal Shift" = 0
|
||
|
"Vertical Shift" = 0
|
||
|
|
||
|
[oddities]
|
||
|
"Totem Of Holding" = true
|
||
|
"Tiny Potato" = false
|
||
|
Pipes = true
|
||
|
"Matrix Enchanting" = false
|
||
|
Magnets = false
|
||
|
Crate = false
|
||
|
Backpack = false
|
||
|
|
||
|
[oddities.totem_of_holding]
|
||
|
#Set this to false to remove the behaviour where totems destroy themselves if the player dies again.
|
||
|
"Dark Souls Mode" = false
|
||
|
#Totem will always spawn if the player killer is himself.
|
||
|
"Spawn Totem on PVP Kill" = true
|
||
|
#Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped
|
||
|
"Destroy Lost Items" = false
|
||
|
#Set this to false to only allow the owner of a totem to collect its items rather than any player
|
||
|
"Allow Anyone To Collect" = true
|
||
|
"Enable Soul Compass" = true
|
||
|
|
||
|
[oddities.tiny_potato]
|
||
|
#This feature disables itself if any of the following mods are loaded:
|
||
|
# - botania
|
||
|
#This is done to prevent content overlap.
|
||
|
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
||
|
"Ignore Anti Overlap" = false
|
||
|
#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled.
|
||
|
"Never Use Heart Of Diamond" = false
|
||
|
|
||
|
[oddities.pipes]
|
||
|
#How long it takes for an item to cross a pipe. Bigger = slower.
|
||
|
"Pipe Speed" = 5
|
||
|
#Set to 0 if you don't want pipes to have a max amount of items
|
||
|
"Max Pipe Items" = 16
|
||
|
#When items eject or are absorbed by pipes, should they make sounds?
|
||
|
"Do Pipes Whoosh" = true
|
||
|
|
||
|
[oddities.matrix_enchanting]
|
||
|
#The maximum enchanting power the matrix enchanter can accept
|
||
|
"Max Bookshelves" = 15
|
||
|
#Should this be X, the price of a piece increase by 1 every X pieces you generate
|
||
|
"Piece Price Scale" = 9
|
||
|
#The higher this is, the better enchantments you'll get on books
|
||
|
"Book Enchantability" = 12
|
||
|
#How many pieces you can generate without any bookshelves
|
||
|
"Base Max Piece Count" = 3
|
||
|
#How many pieces you can generate without any bookshelves (for Books)
|
||
|
"Base Max Piece Count Book" = 1
|
||
|
#At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor
|
||
|
"Min Level Cutoff" = 8
|
||
|
#How many pieces a single Lapis can generate
|
||
|
"Charge Per Lapis" = 4
|
||
|
#How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff)
|
||
|
"Min Level Scale Factor" = 1.2
|
||
|
#How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used
|
||
|
"Min Level Scale Factor Book" = 2.0
|
||
|
#How much to multiply the frequency of pieces where at least one of the same type has been generated
|
||
|
"Dupe Multiplier" = 1.4
|
||
|
#How much to multiply the frequency of pieces where incompatible pieces have been generated
|
||
|
"Incompatible Multiplier" = 0.0
|
||
|
#Set to false to disable the ability to create Enchanted Books
|
||
|
"Allow Books" = true
|
||
|
#Set this to true to allow treasure enchantments to be rolled as pieces
|
||
|
"Allow Treasures" = false
|
||
|
#Set to false to disable the tooltip for items with pending enchantments
|
||
|
"Show Tooltip" = true
|
||
|
#By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour.
|
||
|
"Normalize Rarity" = true
|
||
|
#Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour.
|
||
|
"Allow Underwater Enchanting" = true
|
||
|
#A list of enchantment IDs you don't want the enchantment table to be able to create
|
||
|
"Disallowed Enchantments" = []
|
||
|
#An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors.
|
||
|
"Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"]
|
||
|
#Set to false to disable the ability to influence enchantment outcomes with candles
|
||
|
"Allow Influencing" = true
|
||
|
#The max amount of candles that can influence a single enchantment
|
||
|
"Influence Max" = 4
|
||
|
#How much each candle influences an enchantment. This works as a multiplier to its weight
|
||
|
"Influence Power" = 0.125
|
||
|
#If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this.
|
||
|
"Automatically Convert" = true
|
||
|
|
||
|
[oddities.magnets]
|
||
|
#Any items you place in this list will be derived so that any block made of it will become magnetizable
|
||
|
"Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore"]
|
||
|
"Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil"]
|
||
|
"Magnetic Blacklist" = ["minecraft:tripwire_hook"]
|
||
|
|
||
|
[oddities.crate]
|
||
|
"Max Items" = 640
|
||
|
|
||
|
[oddities.backpack]
|
||
|
#Set this to true to allow the backpacks to be unequipped even with items in them
|
||
|
"Super Op Mode" = false
|
||
|
"Enable Ravager Hide" = true
|
||
|
"Items In Backpack Tick" = true
|
||
|
"Base Ravager Hide Drop" = 1
|
||
|
"Extra Chance Per Looting" = 0.5
|
||
|
|