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47 lines
2.1 KiB
47 lines
2.1 KiB
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local minetest, vector, math_abs, math_sign |
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= minetest, vector, math.abs, math.sign |
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local rotate_box_by_facedir = nc_extended_rotating.rotate.rotate_box_by_facedir |
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-- Default selection boxes for a node that doesn't have one them explicitly. |
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local DEFAULT_SELECTION_BOX = { min = vector.new(-0.5, -0.5, -0.5), |
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max = vector.new( 0.5, 0.5, 0.5) } |
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local utility = {} |
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-- Gets the active `selection_box` for the specified `node` which |
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-- has a `paramtype2` of `facedir`, based on its `param2` value. |
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function utility.get_node_active_selection_box(node) |
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local def = minetest.registered_nodes[node.name] |
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local box = def.selection_box and def.selection_box.fixed |
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-- No need to rotate the default selection box. |
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if not box then return DEFAULT_SELECTION_BOX end |
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-- If node definition specifies multiple selection boxes, just pick the first (for now). |
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if type(box[1]) == "table" then box = box[1] end |
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-- Transform the `{ x1, y1, z1, x2, y2, z2 }` box to a `{ min, max }` one. |
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box = { min = vector.new(box[1], box[2], box[3]), |
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max = vector.new(box[4], box[5], box[6]) } |
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-- Rotate the box to face `facedir`. |
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rotate_box_by_facedir(box, node.param2) |
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return box |
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end |
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-- Calculates the rotation vector from where a player is looking at on this node. |
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-- * If looking near an edge, the vector points in the direction of that edge. |
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-- * If looking near a corner, the vector similarly points in that direction. |
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-- * Otherwise, vector simply points away from the face. |
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function utility.rotation_vector_from_lookat(node, pointed_thing, edge_distance) |
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local box = utility.get_node_active_selection_box(node) |
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local center = (box.min + box.max) / 2 |
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-- Calculate bounds, single vector describing the size of the selection box. |
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local bounds = box.max - center -- This extends both into positive and negative. |
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-- Calculate intersection point relative to these bounds. |
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local point = pointed_thing.intersection_point - pointed_thing.under - center |
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return point:combine(bounds, function(p, b) |
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return b - math_abs(p) <= edge_distance and math_sign(p) or 0 end) |
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end |
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return utility
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