Rotate optics and doors from NodeCore with ease.
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local ipairs, ItemStack, nodecore, include
= ipairs, ItemStack, nodecore, include
rawset(_G, "nc_extended_rotating", {})
nc_extended_rotating.hud = include("hud")
nc_extended_rotating.rotate = include("rotate")
nc_extended_rotating.utility = include("utility") -- Depends on `rotate`.
nc_extended_rotating.entity = include("entity") -- Depends on `utility`.
nc_extended_rotating.registry = include("registry") -- Depends on `rotate` and `state` (late).
nc_extended_rotating.state = include("state") -- Depends on `registry`, `rotate` and `utility`.
-- Do a quick check if we're using a compatible version of NodeCore.
if not nodecore.param2_canonical then error("Requires NodeCore 24e2e7b7 or later") end
-------------------------------------
-- Register Player Update Function --
-------------------------------------
local update_rotating_state = nc_extended_rotating.state.update_rotating_state
local update_player_hud = nc_extended_rotating.hud.update_player_hud
local update_entity_hint = nc_extended_rotating.entity.update_entity_hint
nodecore.register_playerstep({
label = "nc_extended_rotating:update",
action = function(player, data)
local state = update_rotating_state(player, data)
update_player_hud(player, state)
update_entity_hint(player, state)
end,
})
---------------------------------------
-- Register Rotatable NodeCore Nodes --
---------------------------------------
local register_rotatable = nc_extended_rotating.registry.register_rotatable;
-- Register lenses.
for _, lens_state in ipairs({ "", "_on", "_glow", "_glow_start" }) do
register_rotatable("nc_optics:lens" .. lens_state) end
-- Register prisms.
for _, prism_state in ipairs({ "", "_on", "_gated" }) do
register_rotatable("nc_optics:prism" .. prism_state) end
-- Register all existing and to-be-registered door panels.
nodecore.register_on_register_item({
retroactive = true,
func = function(name, def)
-- This function is actually called BEFORE the item is registered with Minetest.
-- Because of this, looking up the node definition by name does not work.
-- Thankfully, the panel is registered before the door, and as such it already exists.
if def.groups and def.groups.door then
local panel = def.drop_in_place.name -- The panel version of the door.
local pin = def.drop_non_silktouch or def.drop -- Dropped item is the door's pin.
register_rotatable(panel, nil, function(_, _, _, item_stack)
return ItemStack(item_stack):get_name() == pin end)
end
end,
})