local ipairs, ItemStack, vector, include, nodecore = ipairs, ItemStack, vector, include, nodecore rawset(_G, "nc_extended_rotating", {}) nc_extended_rotating.hud = include("hud") nc_extended_rotating.rotate = include("rotate") nc_extended_rotating.utility = include("utility") -- Depends on `rotate`. nc_extended_rotating.entity = include("entity") -- Depends on `utility`. nc_extended_rotating.registry = include("registry") -- Depends on `rotate` and `state` (late). nc_extended_rotating.state = include("state") -- Depends on `registry`, `rotate` and `utility`. ------------------------------------- -- Register Player Update Function -- ------------------------------------- local update_rotating_state = nc_extended_rotating.state.update_rotating_state local update_player_hud = nc_extended_rotating.hud.update_player_hud local update_entity_hint = nc_extended_rotating.entity.update_entity_hint nodecore.register_playerstep({ label = "nc_extended_rotating:update", action = function(player, data) local state = update_rotating_state(player, data) update_player_hud(player, state) update_entity_hint(player, state) end, }) --------------------------------------- -- Register Rotatable NodeCore Nodes -- --------------------------------------- local nodecore_filtered_lookup = nc_extended_rotating.utility.nodecore_filtered_lookup local register_rotatable = nc_extended_rotating.registry.register_rotatable; -- Register lenses. local LENS_FILTERED_LOOKUP = nodecore_filtered_lookup(function(a, b) return vector.equals(a.f, b.f) end) for _, lens_state in ipairs({ "", "_on", "_glow", "_glow_start" }) do register_rotatable("nc_optics:lens" .. lens_state, nil, LENS_FILTERED_LOOKUP) end -- Register prisms. local PRISM_FILTERED_LOOKUP = nodecore_filtered_lookup(function(a, b) return vector.equals(a.f, b.r) and vector.equals(a.r, b.f) end) for _, prism_state in ipairs({ "", "_on", "_gated" }) do register_rotatable("nc_optics:prism" .. prism_state, nil, PRISM_FILTERED_LOOKUP) end -- Register all existing and to-be-registered door panels. local PANEL_FILTERED_LOOKUP = nodecore_filtered_lookup(function(a, b) return vector.equals(a.f, b.r) and vector.equals(a.r, b.f) end) nodecore.register_on_register_item({ retroactive = true, func = function(name, def) -- This function is actually called BEFORE the item is registered with Minetest. -- Because of this, looking up the node definition by name does not work. -- Thankfully, the panel is registered before the door, and as such it already exists. if def.groups and def.groups.door then local panel = def.drop_in_place.name -- The panel version of the door. local pin = def.drop_non_silktouch or def.drop -- Dropped item is the door's pin. register_rotatable(panel, nil, PANEL_FILTERED_LOOKUP, function(_, _, _, item_stack) return ItemStack(item_stack):get_name() == pin end) end end, })