local nodecore = nodecore local LABEL_ROTATION_HINT = "rotation hint" local TEX_ROTATE_FACE = "nc_extended_rotating_hud_rotate_face.png" local TEX_ROTATE_EDGE = "nc_extended_rotating_hud_rotate_edge.png" local hud = {} function hud.update_player_hud(player, state) local function crosshair_hud_element(texture) return { label = LABEL_ROTATION_HINT, hud_elem_type = "image", text = texture, position = { x = 0.5, y = 0.5 }, offset = { x = 0, y = 0 }, alignment = { x = 0, y = 0 }, scale = { x = 1, y = 1 }, quick = true } end local mode = state and state.mode if mode == "face" then local texture = TEX_ROTATE_FACE if state.invert then texture = texture .. "^[transformFX" end texture = texture .. "^[opacity:" .. 192 nodecore.hud_set(player, crosshair_hud_element(texture)) else nodecore.hud_set(player, { label = LABEL_ROTATION_HINT, ttl = 0 }) end end return hud