From e38ee135582876e2f7b703d5fe24bad738c31c02 Mon Sep 17 00:00:00 2001 From: copygirl Date: Thu, 19 Oct 2023 08:43:18 +0200 Subject: [PATCH] Update README --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 79b0a24..25d4794 100644 --- a/README.md +++ b/README.md @@ -6,14 +6,16 @@ as optics and doors easily, without having to cycle through all possible rotations every time. Rotating a node can be done in three ways: + - Click near the center of a face, and the node rotates 90° around it. - Click near an edge, and the node will be rotated 90° away from you. -- Clikc near a corner, and the node will rotate 120° around it. +- Click near a corner, and the node will rotate 120° around it. + Sneaking inverts the direction of the rotation. At this time, nodes that can be rotated are hardcoded into the mod, since -their valid orientations can't be easily extracted. A function mimicking -NodeCore's own rotation logic has to be provided. +their valid orientations can't be determined just by their node definition. +A function mimicking NodeCore's `node_spin_filtered` has to be provided. [Minetest]: https://www.minetest.net/ [NodeCore]: https://content.minetest.net/packages/Warr1024/nodecore/