Move logic into rotate_node, separate files

main
copygirl 7 months ago
parent 00624c60b0
commit dc59ab7abf
  1. 65
      init.lua
  2. 64
      rotate.lua
  3. 16
      utility.lua

@ -1,65 +1,20 @@
local math, ipairs, tostring
= math, ipairs, tostring
local minetest, vector, include
= minetest, vector, include
local function debug_tell(...)
local text = ""
for _, v in ipairs({...}) do text = text .. tostring(v) end
minetest.chat_send_all(text)
end
local AXIS_LOOKUP = {
vector.new( 0, 1, 0), -- +Y
vector.new( 0, 0, 1), -- +Z
vector.new( 0, 0, -1), -- -Z
vector.new( 1, 0, 0), -- +X
vector.new(-1, 0, 0), -- -X
vector.new( 0, -1, 0), -- -Y
}
local function unit_vector_to_axis_index(vec)
if vec.y == 1 then if vec.x == 0 and vec.z == 0 then return 1 end
elseif vec.z == 1 then if vec.x == 0 and vec.y == 0 then return 2 end
elseif vec.z == -1 then if vec.x == 0 and vec.y == 0 then return 3 end
elseif vec.x == 1 then if vec.y == 0 and vec.z == 0 then return 4 end
elseif vec.x == -1 then if vec.y == 0 and vec.z == 0 then return 5 end
elseif vec.y == -1 then if vec.x == 0 and vec.z == 0 then return 6 end
end
error("Not a unit vector")
end
local FACEDIR_LOOKUP = {}
for up_index, up in ipairs(AXIS_LOOKUP) do
FACEDIR_LOOKUP[up_index] = {}
for rot = 0, 3 do
local facedir = (up_index - 1) * 4 + rot
local back = minetest.facedir_to_dir(facedir)
local back_index = unit_vector_to_axis_index(back)
FACEDIR_LOOKUP[up_index][back_index] = facedir
end
end
local rotate = include("rotate")
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
local def = minetest.registered_nodes[node.name]
if def.paramtype2 == "facedir" and pointed_thing.above and pointed_thing.under then
local facedir = node.param2
-- Vector that points away from the punched face.
local punched_face = vector.subtract(pointed_thing.above, pointed_thing.under)
local up = AXIS_LOOKUP[1 + math.floor(facedir / 4)]
local back = minetest.facedir_to_dir(facedir)
if def.paramtype2 ~= "facedir" then return end
up = up:rotate_around_axis(punched_face, math.rad(-90)):round()
back = back:rotate_around_axis(punched_face, math.rad(-90)):round()
-- Vector that points away from the punched face.
if (not pointed_thing.above) or (not pointed_thing.under) then return end
local axis = vector.subtract(pointed_thing.above, pointed_thing.under)
local up_index = unit_vector_to_axis_index(up)
local back_index = unit_vector_to_axis_index(back)
-- Rotate clockwise by default.
local degrees = -90
-- If player is sneaking, reverse the rotation.
if minetest.is_player(puncher) and puncher:get_player_control().sneak then degrees = -degrees end
facedir = FACEDIR_LOOKUP[up_index][back_index]
if facedir == nil then minetest.chat_send_all("Could not look up facedir") end
node.param2 = facedir
minetest.set_node(pos, node)
end
rotate.rotate_node(pos, node, axis, degrees)
end)

@ -0,0 +1,64 @@
local math, ipairs
= math, ipairs
local minetest, vector
= minetest, vector
local rotate = {}
-- Axis lookup table based on how Minetest's `facedir` operates.
local AXIS_LOOKUP = {
vector.new( 0, 1, 0), -- +Y
vector.new( 0, 0, 1), -- +Z
vector.new( 0, 0, -1), -- -Z
vector.new( 1, 0, 0), -- +X
vector.new(-1, 0, 0), -- -X
vector.new( 0, -1, 0), -- -Y
}
-- Takes an axis vector and returns its index in the `AXIS_LOOKUP` table.
-- Returns `nil` for any vector that is not a valid axis vector.
local function axis_vector_to_index(vec)
if vec.y == 1 then if vec.x == 0 and vec.z == 0 then return 1 end
elseif vec.z == 1 then if vec.x == 0 and vec.y == 0 then return 2 end
elseif vec.z == -1 then if vec.x == 0 and vec.y == 0 then return 3 end
elseif vec.x == 1 then if vec.y == 0 and vec.z == 0 then return 4 end
elseif vec.x == -1 then if vec.y == 0 and vec.z == 0 then return 5 end
elseif vec.y == -1 then if vec.x == 0 and vec.z == 0 then return 6 end
else return nil end
end
local FACEDIR_LOOKUP = {}
for up_index, up in ipairs(AXIS_LOOKUP) do
FACEDIR_LOOKUP[up_index] = {}
for rot = 0, 3 do
local facedir = (up_index - 1) * 4 + rot
local back = minetest.facedir_to_dir(facedir)
local back_index = axis_vector_to_index(back)
FACEDIR_LOOKUP[up_index][back_index] = facedir
end
end
-- Rotates `node` at the specified `pos` around `axis` by `degrees` counter-clockwise.
local function rotate_node(pos, node, axis, degrees)
if degrees % 90 ~= 0 then error("degrees must be divisible by 90") end
if axis_vector_to_index(axis) == nil then error("axis must be an axis vector") end
local def = minetest.registered_nodes[node.name]
if def.paramtype2 ~= "facedir" then error("node's paramtype2 is not 'facedir'") end
local up = AXIS_LOOKUP[1 + math.floor(node.param2 / 4)]
local back = minetest.facedir_to_dir(node.param2)
up = up :rotate_around_axis(axis, math.rad(degrees)):round()
back = back:rotate_around_axis(axis, math.rad(degrees)):round()
local up_index = axis_vector_to_index(up)
local back_index = axis_vector_to_index(back)
node.param2 = FACEDIR_LOOKUP[up_index][back_index]
minetest.set_node(pos, node)
end
rotate.rotate_node = rotate_node
return rotate

@ -0,0 +1,16 @@
local ipairs, tostring
= ipairs, tostring
local minetest
= minetest
local utility = {}
local function debug_tell(...)
local text = ""
for _, v in ipairs({...}) do text = text .. tostring(v) end
minetest.chat_send_all(text)
end
utility.debug_tell = debug_tell
return utility
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