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local ipairs
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= ipairs
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local minetest, nodecore
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= minetest, nodecore
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local rotate = include("rotate")
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local LABEL_ROTATION_HINT = "rotation hint"
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local TEX_ROTATE_CLOCKWISE = "nc_extended_rotating_hud_rotate_clockwise.png"
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local TEX_ROTATE_COUNTER_CLOCKWISE = "nc_extended_rotating_hud_rotate_counter_clockwise.png"
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local function do_player_rotating_checks(player, data)
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local pt = data.raycast()
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local node = pt and pt.type == "node" and minetest.get_node(pt.under)
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if node and rotate.is_rotatable(node) then
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local is_sneaking = player:get_player_control().sneak
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local texture = is_sneaking and TEX_ROTATE_COUNTER_CLOCKWISE or TEX_ROTATE_CLOCKWISE
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nodecore.hud_set(player, {
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label = LABEL_ROTATION_HINT,
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hud_elem_type = "image",
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text = texture .. "^[opacity:" .. 192,
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position = { x = 0.5, y = 0.5 },
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offset = { x = 0, y = 0 },
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alignment = { x = 0, y = 0 },
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scale = { x = 1, y = 1 },
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quick = true
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})
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else
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nodecore.hud_set(player, {
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label = LABEL_ROTATION_HINT,
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ttl = 0
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})
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end
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end
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nodecore.register_playerstep({
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label = "crosshair",
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priority = -101,
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action = do_player_rotating_checks,
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})
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