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487 lines
17 KiB
487 lines
17 KiB
local math, pairs, ipairs, setmetatable, table_insert |
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= math, pairs, ipairs, setmetatable, table.insert |
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local minetest, vector, nodecore |
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= minetest, vector, nodecore |
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include("vector_extensions") |
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local region = include("region") |
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-- This is the object that is returned by this script. |
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local contraption = {} |
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-- Some constants. Should probably be removed. |
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local AIR = { name = "air" } |
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local PLANK = { name = "nc_woodwork:plank" } |
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local CONTRAPTION_WOOD = { name = "nc_contraptions:contraption_wood" } |
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-- Counts up to infinity as contraptions get created. |
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-- Each contraption gets assigned a unique id for its lifetime. |
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local id_counter = 0 |
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-- Table containing the currently active contraptions keyed by their id. |
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local active_contraptions = {} |
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-- Inactive contraptions get stored in mod storage. |
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-- Currently only being used to save contraptions on shutdown. |
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local mod_storage = minetest.get_mod_storage() |
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-- TODO: Friction depending on ground. |
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-- TODO: Gravity. |
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-- TODO: Water physics! |
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-- TODO: Rotation. |
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-- TODO: Sound. |
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-- TODO: Discoveries. |
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-- TODO: Push items in a pyramid. |
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-- TODO: Damage players colliding with fast-moving contraption. |
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-- TODO: Damage players when squishing them into a wall. |
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-- TODO: Allow glueing separate contraptions together? |
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-- TODO: Add region type. |
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-- TODO: Unload and save contraptions when they're in unloaded chunks. |
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-- TODO: Use meta field `infotext` for displaying debug info about a contraption? |
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-- TODO: Use voxel manipulator for moving contraptions. |
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-------------------- |
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-- EVENT HANDLING -- |
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-------------------- |
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function contraption.on_startup() |
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local version = mod_storage:get_int("version") |
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if version == 0 then |
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-- Assume that no mod data has been saved yet. |
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return |
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elseif version ~= 1 then |
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error("Unknown mod storage version " .. version) |
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return |
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end |
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id_counter = mod_storage:get_int("id_counter") |
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local contraptions_str = mod_storage:get("contraptions") |
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local contraptions = minetest.deserialize(contraptions_str) |
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for _, id in ipairs(contraptions) do |
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local str = mod_storage:get("contraption_" .. id) |
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contraption.load_from_string(id, str) |
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end |
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end |
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function contraption.on_shutdown() |
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-- TODO: Only modify mod storage where contraptions have changed / been destroyed. |
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-- For now we're just going to wipe the storage and re-create it. |
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mod_storage:from_table(nil) |
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mod_storage:set_int("version", 1) |
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mod_storage:set_int("id_counter", id_counter) |
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local contraptions = {} |
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for id, contrap in pairs(active_contraptions) do |
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local str = contrap:save_to_string() |
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mod_storage:set_string("contraption_" .. id, str) |
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table_insert(contraptions, id) |
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end |
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mod_storage:set_string("contraptions", minetest.serialize(contraptions)); |
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end |
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function contraption.on_global_step(delta_time) |
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for _, contrap in pairs(active_contraptions) do |
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contrap:update(delta_time) |
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end |
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end |
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---------------------- |
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-- PUBLIC FUNCTIONS -- |
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---------------------- |
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function contraption.find(pos) |
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-- First check if the node at `pos` is a contraption block. |
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for _, c in pairs(active_contraptions) do |
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if c.region:contains(pos) then |
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local rel_pos = c.region:to_relative(pos) |
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if c.nodes[rel_pos:hash()] then return c end |
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end |
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end |
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return nil |
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end |
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-- Returns if the specified node is pushable by a contraption, like items. |
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function contraption.is_pushable(node) |
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local def = minetest.registered_nodes[node.name] |
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if def and def.groups and def.groups.is_stack_only then return true end |
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return false |
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end |
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------------------------------------- |
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-- CONTRAPTION TYPE IMPLEMENTATION -- |
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------------------------------------- |
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local metatable = { __index = contraption } |
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contraption.metatable = metatable |
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function contraption.create(r) |
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r = region.copy(r) |
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local nodes = {} |
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local num_nodes = 0 |
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for pos in r:iter_node_positions() do |
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local node = minetest.get_node(pos) |
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if nodecore.match(node, PLANK) then |
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local offset = r:to_relative(pos) |
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nodes[offset:hash()] = CONTRAPTION_WOOD |
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num_nodes = num_nodes + 1 |
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end |
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end |
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-- Less than 4 nodes don't make a contraption. |
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if num_nodes < 4 then return nil end |
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-- TODO: Shrink region to the minimum required cuboid. |
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-- In the above code we could just use pos as table key. |
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-- TODO: Flood fill algorithm to make sure all nodes are connected. |
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id_counter = id_counter + 1 |
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local result = setmetatable({ |
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id = id_counter, |
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region = r, |
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nodes = nodes, |
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num_nodes = num_nodes, |
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}, metatable) |
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-- Change nodes from base nodes to their contraption version. |
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for pos_hash, node in pairs(nodes) do |
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local rel_pos = vector.from_hash(pos_hash) |
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local abs_pos = r:to_absolute(rel_pos) |
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minetest.set_node(abs_pos, node) |
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end |
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result:on_initialize() |
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active_contraptions[result.id] = result |
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return result |
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end |
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function contraption:on_initialize() |
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local above_nodes = {} |
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for orig_pos_hash, node in pairs(self.nodes) do |
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local orig_pos = vector.from_hash(orig_pos_hash) |
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-- Calculate the nodes above the contraption that it |
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-- could potentially pull along with it as it moves. |
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local above_pos = orig_pos:offset(0, 1, 0) |
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if not self.nodes[above_pos:hash()] then |
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-- Non-contraption block above this one. Move items here along. |
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table_insert(above_nodes, above_pos) |
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end |
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end |
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self.above_nodes = above_nodes |
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end |
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function contraption.load_from_string(id, str) |
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local obj = minetest.deserialize(str) |
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if obj.version ~= 1 then |
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error("Unknown contraption version " .. obj.version) |
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return nil |
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end |
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local result = setmetatable({ |
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id = id, |
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region = region.copy(obj.region), |
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nodes = obj.nodes, |
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num_nodes = obj.num_nodes, |
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motion = obj.motion and vector.copy(obj.motion ) or nil, |
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partial = obj.partial and vector.copy(obj.partial) or nil, |
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}, metatable) |
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result:on_initialize() |
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active_contraptions[id] = result |
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return obj |
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end |
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function contraption:save_to_string() |
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local to_save = { |
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version = 1, |
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region = self.region, |
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nodes = self.nodes, |
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num_nodes = self.num_nodes, |
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motion = self.motion, |
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partial = self.partial, |
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} |
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return minetest.serialize(to_save) |
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end |
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function contraption:destroy() |
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active_contraptions[self.id] = nil |
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for pos_hash, node in pairs(self.nodes) do |
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local rel_pos = vector.from_hash(pos_hash) |
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local abs_pos = self.region:to_absolute(rel_pos) |
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local def = minetest.registered_nodes[node.name] |
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minetest.set_node(abs_pos, def.drop_in_place) |
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end |
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end |
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function contraption:push(pusher, dir) |
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-- See if the same player has already pushed this contraption recently. |
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-- If so, do not apply the full amount of motion from the push. |
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local pusher_name = pusher.get_player_name and pusher:get_player_name() or "" |
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self.recent_pusher = self.recent_pusher or {} |
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local delay = self.recent_pusher[pusher_name] |
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if delay then dir = dir * (1 - math.min(1, delay)) end |
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self.recent_pusher[pusher_name] = 1.0 -- seconds |
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self.motion = self.motion or vector.zero() |
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self.motion = self.motion + dir |
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end |
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function contraption:update(delta_time) |
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if not self.motion then return end |
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-- Partial motion that accumulates over time, |
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-- since we can only move in increments of 1. |
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self.partial = self.partial or vector.zero() |
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self.partial = self.partial + self.motion * delta_time |
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-- If partial motion has increased to more than 1 on |
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-- one axis, find out which axis has the largest motion .. |
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local which = 0 |
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do |
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local max = 0 |
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for i = 1, 3 do |
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local abs = math.abs(self.partial[i]) |
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if abs >= 1 and abs > max then |
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max = abs |
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which = i |
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end |
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end |
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end |
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-- .. and move it 1 step into that direction. |
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if which ~= 0 then |
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local step = vector.zero() |
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step[which] = math.sign(self.partial[which]) |
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local moved_nodes = self:move(step) |
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if moved_nodes then |
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-- Reduce partial motion by the amount moved. |
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self.partial = self.partial - step |
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-- Push players around. |
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local r = self.region:expand(2):extend_in_place(step) |
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for _, player in ipairs(minetest.get_objects_in_area(r.min, r.max)) do |
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if player:is_player() then |
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local extends = region.from_object(player) |
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extends:expand_in_place(0.5) |
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extends:extend_in_place(0, -0.5, 0) |
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extends:extend_in_place(-step) |
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for pos in extends:iter_node_positions() do |
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if moved_nodes[pos:hash()] then |
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-- TODO: Add velocity instead of teleporting. |
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player:set_pos(vector.add(player:get_pos(), step)) |
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break |
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end |
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end |
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end |
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end |
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else |
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-- Reset motion into the direction that we bumped into. |
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-- Allows for "sliding" along walls instead of stopping outright. |
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self.motion[which] = 0 |
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self.partial[which] = 0 |
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end |
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end |
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-- Apply friction. |
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local FRICTION = 0.25 |
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self.motion = self.motion * (1 - FRICTION * delta_time) |
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-- If motion is small enough, unset it for performance. |
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if self.motion:length() < 0.1 then |
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self.motion = nil |
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self.partial = nil |
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end |
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if self.recent_pusher then |
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local has_pushers = false |
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for pusher, delay in pairs(self.recent_pusher) do |
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if delay > 0 then |
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self.recent_pusher[pusher] = math.max(0, delay - delta_time) |
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has_pushers = true |
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end |
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end |
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-- If there are no active pushers, delete the `recent_pushers` table. |
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if not has_pushers then self.recent_pusher = nil end |
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end |
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end |
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function contraption:move(offset) |
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-- Hash table of absolute positions before moved to nodes that have been moved by the |
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-- contraption, either because they're part of it, or have been pushed as a result. |
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local moved_nodes = {} |
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-- TODO: Just have a function that returns the nodes-to-moved (if possible) and a separate one to actually do the moving? |
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-- `to_clear` and `to_push` use a relative position hash |
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-- as their key, since entries will need to be removed. |
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local to_clear = {} -- Table of nodes to be cleared (to `AIR`). |
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local to_push = {} -- Table of nodes that want to be pushed. |
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-- `to_set` is an append-only array with `{ pos, node, [meta] }` entries. |
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local to_set = {} -- Array of nodes that will be modified. |
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-- Assume that every node this contraption occupies needs to be cleared. |
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-- We'll remove entries from `to_clear` when we know a node is moved there. |
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for pos_hash in pairs(self.nodes) do to_clear[pos_hash] = AIR end |
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for _, rel_pos in ipairs(self.above_nodes) do |
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local abs_pos = self.region:to_absolute(rel_pos) |
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local node = minetest.get_node(abs_pos) |
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if contraption.is_pushable(node) then |
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to_push[rel_pos:hash()] = { |
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node = node, |
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meta = minetest.get_meta(abs_pos):to_table() |
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} |
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end |
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end |
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-- TODO: Redo this loop to work similar to the `to_push` loop below. |
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for old_rel_pos_hash, node in pairs(self.nodes) do |
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local old_rel_pos = vector.from_hash(old_rel_pos_hash) |
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local old_abs_pos = self.region:to_absolute(old_rel_pos) |
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local new_abs_pos = old_abs_pos + offset |
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local new_rel_pos = old_rel_pos + offset |
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local new_rel_pos_hash = new_rel_pos:hash() |
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-- Node is being moved to this position, no need to clear here. |
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to_clear[new_rel_pos_hash] = nil |
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local self_overlap = self.nodes[new_rel_pos_hash] |
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if self_overlap then |
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moved_nodes[old_abs_pos:hash()] = { node = node } |
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if not nodecore.match(node, self_overlap) then |
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table_insert(to_set, { pos = new_abs_pos, node = node }) |
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end |
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else |
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local new_node = minetest.get_node(new_abs_pos) |
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-- TODO: Could also just check `to_push` first instead of checking the node. |
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if contraption.is_pushable(new_node) then |
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new_node = { node = new_node, meta = minetest.get_meta(new_abs_pos):to_table() } |
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moved_nodes[old_abs_pos:hash()] = new_node |
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table_insert(to_set, { pos = new_abs_pos, node = node }) |
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while true do |
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old_abs_pos = new_abs_pos |
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old_rel_pos = new_rel_pos |
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new_abs_pos = new_abs_pos + offset |
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new_rel_pos = new_rel_pos + offset |
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new_rel_pos_hash = new_rel_pos:hash() |
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local pushable = to_push[new_rel_pos_hash] |
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if pushable then |
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-- The next node is a pushable node that was going to |
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-- get pushed by the contraption anyway, so continue. |
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moved_nodes[old_abs_pos:hash()] = new_node |
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table_insert(to_set, nodecore.underride({ pos = new_abs_pos }, new_node)) |
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to_push[new_rel_pos_hash] = nil |
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new_node = pushable |
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elseif self.nodes[new_rel_pos_hash] then |
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-- The next node is part of the contraption. |
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-- If it can move, this pushable node can move. |
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moved_nodes[old_abs_pos:hash()] = new_node |
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table_insert(to_set, nodecore.underride({ pos = new_abs_pos }, new_node)) |
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-- Do not clear this node by the contraption moving. |
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to_clear[new_rel_pos_hash] = nil |
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break |
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elseif nodecore.buildable_to(new_abs_pos) then |
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-- The next node is replaceable, so we can replace it. |
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moved_nodes[old_abs_pos:hash()] = new_node |
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table_insert(to_set, nodecore.underride({ pos = new_abs_pos }, new_node)) |
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break |
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else |
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-- There's a node in the way, abort! |
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-- NOTE: Can't push a pushable node with another |
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-- one if already pushed by the contraption. |
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return nil |
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end |
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end |
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elseif nodecore.buildable_to(new_node) then |
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moved_nodes[old_abs_pos:hash()] = { node = node } |
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table_insert(to_set, { pos = new_abs_pos, node = node }) |
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else |
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-- We bumped into a wall or something. |
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return nil |
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end |
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end |
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end |
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-- The `to_push` table contains "lose" nodes that are not directly |
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-- pushed by the contraption, and may or may not be pushed. |
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for pos_hash, node in pairs(to_push) do |
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local rel_pos = vector.from_hash(pos_hash) |
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local forward_rel_pos = rel_pos + offset |
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-- If there's a node to push ahead of this one, skip. |
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-- The node ahead will take care of pulling the ones behind along with it. |
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if to_push[forward_rel_pos:hash()] then goto continue end |
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local forward_abs_pos = self.region:to_absolute(forward_rel_pos) |
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if self.nodes[forward_rel_pos] then |
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-- Do not clear this node by the contraption moving. |
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to_clear[forward_rel_pos] = nil |
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else |
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-- If the node(s) can't be pushed, then just don't, but continue |
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-- moving the rest of the contraption and other pushable nodes. |
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if not nodecore.buildable_to(forward_abs_pos) then goto continue end |
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end |
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moved_nodes[self.region:to_absolute(rel_pos):hash()] = node |
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table_insert(to_set, nodecore.underride({ pos = forward_abs_pos }, node)) |
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while true do |
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local backward_rel_pos = rel_pos - offset |
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local backward_rel_pos_hash = backward_rel_pos:hash() |
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node = to_push[backward_rel_pos_hash] |
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if not node then break end |
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local abs_pos = self.region:to_absolute(rel_pos) |
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moved_nodes[self.region:to_absolute(backward_rel_pos):hash()] = node |
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table_insert(to_set, nodecore.underride({ pos = abs_pos }, node)) |
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rel_pos = backward_rel_pos |
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pos_hash = backward_rel_pos_hash |
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end |
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to_clear[pos_hash] = AIR |
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::continue:: |
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end |
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-- Set nodes that need to be changed. |
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for _, e in ipairs(to_set) do |
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minetest.set_node(e.pos, e.node) |
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if e.meta then minetest.get_meta(e.pos):from_table(e.meta) end |
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end |
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-- Clear nodes that need to be cleared (to AIR). |
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for pos_hash, node in pairs(to_clear) do |
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local rel_pos = vector.from_hash(pos_hash) |
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local abs_pos = self.region:to_absolute(rel_pos) |
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minetest.set_node(abs_pos, node) |
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end |
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-- Move the contraption in the world. |
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self.region.min = self.region.min + offset |
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self.region.max = self.region.max + offset |
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return moved_nodes |
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end |
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return contraption
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