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103 lines
3.7 KiB
103 lines
3.7 KiB
local util = {} |
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local AXES = { |
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x = vector.new(1, 0, 0), |
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y = vector.new(0, 1, 0), |
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z = vector.new(0, 0, 1), |
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} |
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util.AXES = AXES; |
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-- Gets an array of vectors relative to `pos` of neighbors that have the specified `match`. |
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local function find_neighbors_with_name(pos, match) |
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local result = {} |
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for _, v in pairs(AXES) do |
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if minetest.get_node(pos - v).name == match then |
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table.insert(result, -v) |
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end |
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end |
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for _, v in pairs(AXES) do |
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if minetest.get_node(pos + v).name == match then |
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table.insert(result, v) |
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end |
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end |
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return result |
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end |
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util.find_neighbors_with_name = find_neighbors_with_name; |
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-- Moves `pos` towards `dir` while node is still `match`. |
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-- returns (vector, array) or nil |
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local function move_until_corner(pos, match, dir) |
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repeat pos = pos + dir |
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until minetest.get_node(pos + dir).name ~= match |
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local neighbors = find_neighbors_with_name(pos, match) |
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if #neighbors == 2 |
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then return pos, neighbors |
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else return nil |
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end |
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end |
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-- Moves `pos` towards `dir`, checking that each node has exactly two neighbors |
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-- that of type `match`, until a corner turning towards `expected_corner_dir` is hit. |
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-- returns vector or nil |
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local function move_until_corner_with_checks(pos, match, dir, expected_corner_dir) |
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while true do |
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pos = pos + dir |
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local neighbors = find_neighbors_with_name(pos, match) |
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if #neighbors ~= 2 then return nil end |
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-- Get the "next direction" the piece is going. |
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local next_dir = neighbors[1] |
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if next_dir == -dir then next_dir = neighbors[2] end |
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if next_dir ~= dir then |
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if next_dir == expected_corner_dir |
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then return pos |
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else return nil |
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end |
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end |
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end |
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end |
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-- Finds a rectangle structure made from the specified node `match`. |
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-- returns { min = vector, max = vector } or nil |
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local function find_rectangle(pos, match) |
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local neighbors = find_neighbors_with_name(pos, match) |
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if #neighbors ~= 2 then return nil end |
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-- If we found a line piece (neighbors are opposite) then move in the |
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-- direction of the smallest xyz coordinate. |
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if neighbors[1] == -neighbors[2] then |
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-- NOTE: Due to how `get_neighbors_with_name` is written, the first element |
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-- is guaranteed to contain the vector pointing towards negative. |
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pos, neighbors = move_until_corner(pos, match, neighbors[1]) |
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if not pos then return nil end |
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end |
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-- We're now guaranteed to be at a corner piece. |
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-- Move to the corner piece with the smallest xyz coordinate. |
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while neighbors[1].x + neighbors[1].y + neighbors[1].z < 1 do |
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pos, neighbors = move_until_corner(pos, match, neighbors[1]) |
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if not pos then return nil end |
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end |
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-- Find the neighboring corners of the starting corner. |
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local first_corner = move_until_corner_with_checks(pos, match, neighbors[1], neighbors[2]) |
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if not first_corner then return nil end |
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local second_corner = move_until_corner_with_checks(pos, match, neighbors[2], neighbors[1]) |
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if not second_corner then return nil end |
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-- Continue towards the final corner from the new corners. |
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first_corner = move_until_corner_with_checks(first_corner, match, neighbors[2], -neighbors[1]) |
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if not first_corner then return nil end |
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second_corner = move_until_corner_with_checks(second_corner, match, neighbors[1], -neighbors[2]) |
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if not second_corner then return nil end |
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-- Ensure that they have met up at the same location. |
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if first_corner ~= second_corner then return nil end |
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return { min = pos, max = second_corner } |
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end |
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util.find_rectangle = find_rectangle; |
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return util
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