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local math, pairs, ipairs, setmetatable, table_insert
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= math, pairs, ipairs, setmetatable, table.insert
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local minetest, vector, nodecore
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= minetest, vector, nodecore
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local utility = include("utility")
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local error = utility.error
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local mod_name = minetest.get_current_modname()
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local mod_storage = minetest.get_mod_storage()
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-- This is the object that is returned by this script.
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local contraption = {}
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-- Some constants. Should probably be removed.
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local AIR = { name = "air" }
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local PLANK = { name = "nc_woodwork:plank" }
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local CONTRAPTION_WOOD = { name = "nc_contraptions:contraption_wood" }
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-- Counts up to infinity as contraptions get created.
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-- Each contraption gets assigned a unique id for its lifetime.
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local id_counter = 0
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-- Table containing the currently active contraptions keyed by their id.
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local active_contraptions = {}
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-- TODO: Push along players.
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-- TODO: Friction depending on ground.
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-- TODO: Gravity.
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-- TODO: Water physics!
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-- TODO: Rotation.
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-- TODO: Sound.
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-- TODO: Discoveries.
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-- TODO: Push items in a pyramid.
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-- TODO: Damage players colliding with fast-moving contraption.
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-- TODO: Damage players when squishing them into a wall.
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-- TODO: Allow glueing separate contraptions together?
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-- TODO: Add region type.
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-- TODO: Unload and save contraptions when they're in unloaded chunks.
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-- TODO: Use meta field `infotext` for displaying debug info about a contraption?
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-- TODO: Use voxel manipulator for moving contraptions.
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--------------------
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-- EVENT HANDLING --
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--------------------
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function contraption.on_global_step(delta_time)
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for _, contrap in pairs(active_contraptions) do
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contrap:update(delta_time)
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end
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end
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function contraption.on_startup()
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local version = mod_storage:get_int("version")
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if version == 0 then
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-- Assume that no mod data has been saved yet.
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return
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elseif version ~= 1 then
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error("Unknown mod storage version " .. version)
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return
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end
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id_counter = mod_storage:get_int("id_counter")
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local contraptions_str = mod_storage:get("contraptions")
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local contraptions = minetest.deserialize(contraptions_str)
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for _, id in ipairs(contraptions) do
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local str = mod_storage:get("contraption_" .. id)
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contraption.load_from_string(id, str)
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end
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end
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function contraption.on_shutdown()
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-- TODO: Only modify mod storage where contraptions have changed / been destroyed.
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-- For now we're just going to wipe the storage and re-create it.
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mod_storage:from_table(nil)
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mod_storage:set_int("version", 1)
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mod_storage:set_int("id_counter", id_counter)
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local contraptions = {}
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for id, contrap in pairs(active_contraptions) do
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local str = contrap:save_to_string()
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mod_storage:set_string("contraption_" .. id, str)
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table_insert(contraptions, id)
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end
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mod_storage:set_string("contraptions", minetest.serialize(contraptions));
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end
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----------------------
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-- PUBLIC FUNCTIONS --
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----------------------
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function contraption.find(pos)
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-- First check if the node at `pos` is a contraption block.
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for _, c in pairs(active_contraptions) do
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if pos.x >= c.region.min.x and pos.x <= c.region.max.x
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and pos.y >= c.region.min.y and pos.y <= c.region.max.y
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and pos.z >= c.region.min.z and pos.z <= c.region.max.z
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then
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local rel_pos = pos - c.region.min
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local rel_pos_hash = minetest.hash_node_position(rel_pos)
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if c.nodes[rel_pos_hash] then return c end
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end
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end
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return nil
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end
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-- Returns if the specified node is pushable by a contraption, like items.
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function contraption.is_pushable(node)
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local def = minetest.registered_nodes[node.name]
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if def and def.groups and def.groups.is_stack_only then return true end
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return false
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end
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-------------------------------------
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-- CONTRAPTION TYPE IMPLEMENTATION --
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-------------------------------------
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local metatable = { __index = contraption }
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contraption.metatable = metatable
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function contraption.create(region)
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|
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local nodes = {}
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local num_nodes = 0
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for x = region.min.x, region.max.x do
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for y = region.min.y, region.max.y do
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|
for z = region.min.z, region.max.z do
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|
|
local pos = vector.new(x, y, z)
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|
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local node = minetest.get_node(pos)
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|
|
if nodecore.match(node, PLANK) then
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|
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local offset = pos - region.min
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nodes[offset:hash()] = CONTRAPTION_WOOD
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|
|
num_nodes = num_nodes + 1
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|
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end
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|
|
end
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|
end
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|
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end
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-- Less than 4 nodes don't make a contraption.
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if num_nodes < 4 then return nil end
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-- TODO: Shrink region to the minimum required cuboid.
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|
|
-- In the above code we could just use pos as table key.
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|
|
-- TODO: Flood fill algorithm to make sure all nodes are connected.
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|
|
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|
|
id_counter = id_counter + 1
|
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|
|
local result = setmetatable({
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|
|
id = id_counter,
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|
|
region = region,
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nodes = nodes,
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|
|
num_nodes = num_nodes,
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|
|
}, metatable)
|
|
|
|
|
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|
|
-- Change nodes from base nodes to their contraption version.
|
|
|
|
for pos_hash, node in pairs(nodes) do
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|
|
local rel_pos = vector.convert(pos_hash)
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|
|
local abs_pos = region.min + rel_pos
|
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|
|
minetest.set_node(abs_pos, node)
|
|
|
|
end
|
|
|
|
|
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|
|
result:on_initialize()
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|
|
|
active_contraptions[result.id] = result
|
|
|
|
return result
|
|
|
|
end
|
|
|
|
|
|
|
|
function contraption:on_initialize()
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|
|
|
local above_nodes = {}
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|
|
for orig_pos_hash, node in pairs(self.nodes) do
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|
|
local orig_pos = vector.convert(orig_pos_hash)
|
|
|
|
|
|
|
|
-- Calculate the nodes above the contraption that it
|
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|
|
-- could potentially pull along with it as it moves.
|
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|
|
local above_pos = orig_pos:offset(0, 1, 0)
|
|
|
|
if not self.nodes[above_pos:hash()] then
|
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|
|
-- Non-contraption block above this one. Move items here along.
|
|
|
|
table_insert(above_nodes, above_pos)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
self.above_nodes = above_nodes
|
|
|
|
end
|
|
|
|
|
|
|
|
function contraption.load_from_string(id, str)
|
|
|
|
local obj = minetest.deserialize(str)
|
|
|
|
|
|
|
|
if obj.version ~= 1 then
|
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|
|
error("Unknown contraption version " .. obj.version)
|
|
|
|
return nil
|
|
|
|
end
|
|
|
|
|
|
|
|
local result = setmetatable({
|
|
|
|
id = id,
|
|
|
|
|
|
|
|
region = obj.region,
|
|
|
|
nodes = obj.nodes,
|
|
|
|
num_nodes = obj.num_nodes,
|
|
|
|
|
|
|
|
motion = obj.motion and vector.convert(obj.motion ) or nil,
|
|
|
|
partial = obj.partial and vector.convert(obj.partial) or nil,
|
|
|
|
}, metatable)
|
|
|
|
|
|
|
|
result:on_initialize()
|
|
|
|
active_contraptions[id] = result
|
|
|
|
return obj
|
|
|
|
end
|
|
|
|
|
|
|
|
function contraption:save_to_string()
|
|
|
|
local to_save = {
|
|
|
|
version = 1,
|
|
|
|
|
|
|
|
region = self.region,
|
|
|
|
nodes = self.nodes,
|
|
|
|
num_nodes = self.num_nodes,
|
|
|
|
|
|
|
|
motion = self.motion,
|
|
|
|
partial = self.partial,
|
|
|
|
}
|
|
|
|
return minetest.serialize(to_save)
|
|
|
|
end
|
|
|
|
|
|
|
|
function contraption:destroy()
|
|
|
|
active_contraptions[self.id] = nil
|
|
|
|
|
|
|
|
for pos_hash, node in pairs(self.nodes) do
|
|
|
|
local rel_pos = vector.convert(pos_hash)
|
|
|
|
local abs_pos = self.region.min + rel_pos
|
|
|
|
local def = minetest.registered_nodes[node.name]
|
|
|
|
minetest.set_node(abs_pos, def.drop_in_place)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function contraption:push(pusher, dir)
|
|
|
|
-- See if the same player has already pushed this contraption recently.
|
|
|
|
-- If so, do not apply the full amount of motion from the push.
|
|
|
|
local pusher_name = pusher.get_player_name and pusher:get_player_name() or ""
|
|
|
|
self.recent_pusher = self.recent_pusher or {}
|
|
|
|
local delay = self.recent_pusher[pusher_name]
|
|
|
|
if delay then dir = dir * (1 - math.min(1, delay)) end
|
|
|
|
self.recent_pusher[pusher_name] = 1.0 -- seconds
|
|
|
|
|
|
|
|
self.motion = self.motion or vector.zero()
|
|
|
|
self.motion = self.motion + dir
|
|
|
|
end
|
|
|
|
|
|
|
|
function contraption:update(delta_time)
|
|
|
|
if not self.motion then return end
|
|
|
|
|
|
|
|
-- Partial motion that accumulates over time,
|
|
|
|
-- since we can only move in increments of 1.
|
|
|
|
self.partial = self.partial or vector.zero()
|
|
|
|
self.partial = self.partial + self.motion * delta_time
|
|
|
|
|
|
|
|
-- If partial motion has increased to more than 1 on
|
|
|
|
-- one axis, find out which axis has the largest motion ..
|
|
|
|
local max = 0
|
|
|
|
local which = 0
|
|
|
|
for i = 1, 3 do
|
|
|
|
local abs = math.abs(self.partial[i])
|
|
|
|
if abs >= 1 and abs > max then
|
|
|
|
max = abs
|
|
|
|
which = i
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- .. and move it 1 step into that direction.
|
|
|
|
if which ~= 0 then
|
|
|
|
local step = vector.zero()
|
|
|
|
step[which] = math.sign(self.partial[which])
|
|
|
|
if self:move(step) then
|
|
|
|
self.partial = self.partial - step
|
|
|
|
else
|
|
|
|
-- Reset motion into the direction that we bumped into.
|
|
|
|
-- Allows for "sliding" along walls instead of stopping outright.
|
|
|
|
self.motion[which] = 0
|
|
|
|
self.partial[which] = 0
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Apply friction.
|
|
|
|
local FRICTION = 0.25
|
|
|
|
self.motion = self.motion * (1 - FRICTION * delta_time)
|
|
|
|
|
|
|
|
-- If motion is small enough, unset it for performance.
|
|
|
|
if self.motion:length() < 0.1 then
|
|
|
|
self.motion = nil
|
|
|
|
self.partial = nil
|
|
|
|
end
|
|
|
|
|
|
|
|
if self.recent_pusher then
|
|
|
|
local has_pushers = false
|
|
|
|
for pusher, delay in pairs(self.recent_pusher) do
|
|
|
|
if delay > 0 then
|
|
|
|
self.recent_pusher[pusher] = math.max(0, delay - delta_time)
|
|
|
|
has_pushers = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- If there are no active pushers, delete the `recent_pushers` table.
|
|
|
|
if not has_pushers then self.recent_pusher = nil end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function contraption:move(offset)
|
|
|
|
-- `to_clear` and `to_push` use a relative position hash
|
|
|
|
-- as their key, since entries will need to be removed.
|
|
|
|
local to_clear = {} -- Table of nodes to be cleared (to `AIR`).
|
|
|
|
local to_push = {} -- Table of nodes that want to be pushed.
|
|
|
|
-- `to_set` is an append-only array with `{ pos, node, [meta] }` entries.
|
|
|
|
local to_set = {} -- Array of nodes that will be modified.
|
|
|
|
|
|
|
|
-- Assume that every node this contraption occupies needs to be cleared.
|
|
|
|
-- We'll remove entries from `to_clear` when we know a node is moved there.
|
|
|
|
for pos_hash in pairs(self.nodes) do to_clear[pos_hash] = AIR end
|
|
|
|
|
|
|
|
for _, rel_pos in ipairs(self.above_nodes) do
|
|
|
|
local abs_pos = self.region.min + rel_pos
|
|
|
|
local node = minetest.get_node(abs_pos)
|
|
|
|
if contraption.is_pushable(node) then
|
|
|
|
to_push[rel_pos:hash()] = { node = node, meta = minetest.get_meta(abs_pos):to_table() }
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
for old_rel_pos_hash, node in pairs(self.nodes) do
|
|
|
|
local old_rel_pos = vector.convert(old_rel_pos_hash)
|
|
|
|
local old_abs_pos = self.region.min + old_rel_pos
|
|
|
|
|
|
|
|
local new_abs_pos = old_abs_pos + offset
|
|
|
|
local new_rel_pos = old_rel_pos + offset
|
|
|
|
local new_rel_pos_hash = new_rel_pos:hash()
|
|
|
|
|
|
|
|
-- Node is being moved to this position, no need to clear here.
|
|
|
|
to_clear[new_rel_pos_hash] = nil
|
|
|
|
|
|
|
|
local self_overlap = self.nodes[new_rel_pos_hash]
|
|
|
|
if self_overlap then
|
|
|
|
if not nodecore.match(node, self_overlap) then
|
|
|
|
table.insert(to_set, { pos = new_abs_pos, node = node })
|
|
|
|
end
|
|
|
|
else
|
|
|
|
local new_node = minetest.get_node(new_abs_pos)
|
|
|
|
-- TODO: Could also just check `to_push` first instead of checking the node.
|
|
|
|
if contraption.is_pushable(new_node) then
|
|
|
|
new_node = { node = new_node, meta = minetest.get_meta(new_abs_pos):to_table() }
|
|
|
|
table.insert(to_set, { pos = new_abs_pos, node = node })
|
|
|
|
while true do
|
|
|
|
new_abs_pos = new_abs_pos + offset
|
|
|
|
new_rel_pos = new_rel_pos + offset
|
|
|
|
new_rel_pos_hash = new_rel_pos:hash()
|
|
|
|
local pushable = to_push[new_rel_pos_hash]
|
|
|
|
if pushable then
|
|
|
|
-- The next node is a pushable node that was going to
|
|
|
|
-- get pushed by the contraption anyway, so continue.
|
|
|
|
table.insert(to_set, nodecore.underride({ pos = new_abs_pos }, new_node))
|
|
|
|
to_push[new_rel_pos_hash] = nil
|
|
|
|
new_node = pushable
|
|
|
|
elseif self.nodes[new_rel_pos_hash] then
|
|
|
|
-- The next node is part of the contraption.
|
|
|
|
-- If it can move, this pushable node can move.
|
|
|
|
table.insert(to_set, nodecore.underride({ pos = new_abs_pos }, new_node))
|
|
|
|
-- Do not clear this node by the contraption moving.
|
|
|
|
to_clear[new_rel_pos_hash] = nil
|
|
|
|
break
|
|
|
|
elseif nodecore.buildable_to(new_abs_pos) then
|
|
|
|
-- The next node is replaceable, so we can replace it.
|
|
|
|
table.insert(to_set, nodecore.underride({ pos = new_abs_pos }, new_node))
|
|
|
|
break
|
|
|
|
else
|
|
|
|
-- There's a node in the way, abort!
|
|
|
|
-- NOTE: Can't push a pushable node with another
|
|
|
|
-- one if already pushed by the contraption.
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
elseif nodecore.buildable_to(new_node) then
|
|
|
|
table.insert(to_set, { pos = new_abs_pos, node = node })
|
|
|
|
else
|
|
|
|
-- We bumped into a wall or something.
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- The `to_push` table contains "lose" nodes that are not directly
|
|
|
|
-- pushed by the contraption, and may or may not be pushed.
|
|
|
|
for pos_hash, node in pairs(to_push) do
|
|
|
|
local rel_pos = vector.convert(pos_hash)
|
|
|
|
local forward_rel_pos = rel_pos + offset
|
|
|
|
|
|
|
|
-- If there's a node to push ahead of this one, skip.
|
|
|
|
-- The node ahead will take care of pulling the ones behind along with it.
|
|
|
|
if to_push[forward_rel_pos:hash()] then goto continue end
|
|
|
|
|
|
|
|
local forward_abs_pos = self.region.min + forward_rel_pos
|
|
|
|
|
|
|
|
if self.nodes[forward_rel_pos] then
|
|
|
|
-- Do not clear this node by the contraption moving.
|
|
|
|
to_clear[forward_rel_pos] = nil
|
|
|
|
else
|
|
|
|
-- If the node(s) can't be pushed, then just don't, but continue
|
|
|
|
-- moving the rest of the contraption and other pushable nodes.
|
|
|
|
if not nodecore.buildable_to(forward_abs_pos) then goto continue end
|
|
|
|
end
|
|
|
|
|
|
|
|
table.insert(to_set, nodecore.underride({ pos = forward_abs_pos }, node))
|
|
|
|
|
|
|
|
while true do
|
|
|
|
local backward_rel_pos = rel_pos - offset
|
|
|
|
local backward_rel_pos_hash = backward_rel_pos:hash()
|
|
|
|
node = to_push[backward_rel_pos_hash]
|
|
|
|
if not node then break end
|
|
|
|
|
|
|
|
local abs_pos = self.region.min + rel_pos
|
|
|
|
table.insert(to_set, nodecore.underride({ pos = abs_pos }, node))
|
|
|
|
rel_pos = backward_rel_pos
|
|
|
|
pos_hash = backward_rel_pos_hash
|
|
|
|
end
|
|
|
|
|
|
|
|
to_clear[pos_hash] = AIR
|
|
|
|
::continue::
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Set nodes that need to be changed.
|
|
|
|
for _, e in ipairs(to_set) do
|
|
|
|
minetest.set_node(e.pos, e.node)
|
|
|
|
if e.meta then minetest.get_meta(e.pos):from_table(e.meta) end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Clear nodes that need to be cleared (to AIR).
|
|
|
|
for pos_hash, node in pairs(to_clear) do
|
|
|
|
local rel_pos = vector.convert(pos_hash)
|
|
|
|
local abs_pos = self.region.min + rel_pos
|
|
|
|
minetest.set_node(abs_pos, node)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Move the contraption in the world.
|
|
|
|
self.region.min = self.region.min + offset
|
|
|
|
self.region.max = self.region.max + offset
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
return contraption
|