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164 lines
6.5 KiB
164 lines
6.5 KiB
# Configuration file |
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Config { |
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# If set to False, parameters from this config will not be used. [default: true] |
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B:enabled=true |
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} |
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Deposit { |
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# Syntax: targetId -> replacementId |
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# With weight: targetId -> replacementId, weight |
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S:customReplacements < |
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#minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore |
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> |
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# List of ores and their weights for this deposit. |
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# Syntax: oreId [, weight] |
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# |
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
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# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
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# |
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# Weight is used to define the proportions of the ores. |
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# For example, the definition: |
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# #forge:ores/gold, 1 |
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# #forge:ores/iron, 5 |
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# means that gold and iron will be in the proportion 1 to 5. |
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# |
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S:ores < |
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emerald_ore |
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> |
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# Rarity (in chunks) of this deposit. |
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# The higher the value, the rarer the deposit will be. |
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# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
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# [range: 0 ~ 256000, default: 4480] |
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I:rarity=340 |
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# List of blocks that can be replaced with this ore. |
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S:replaceableBlocks < |
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#minecraft:stone_ore_replaceables |
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> |
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########################################################################################################## |
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# Dimensions |
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#--------------------------------------------------------------------------------------------------------# |
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# List of dimensions which this ore can be generated in. |
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# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
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# Each dimension must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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Dimensions { |
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S:blackList < |
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> |
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S:whiteList < |
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minecraft:overworld |
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> |
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} |
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########################################################################################################## |
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# Biomes |
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#--------------------------------------------------------------------------------------------------------# |
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# List of biomes which this ore can be generated in. |
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# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
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# Examples: minecraft:forest, #snowy |
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# Each biome must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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Biomes { |
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S:blackList < |
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> |
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S:whiteList < |
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#is_mountain |
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> |
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} |
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########################################################################################################## |
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# Altitude |
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#--------------------------------------------------------------------------------------------------------# |
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# Altitude which this ore can be generated at. |
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########################################################################################################## |
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Altitude { |
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# [range: -2147483648 ~ 2147483647, default: 16] |
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I:max=96 |
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# [range: -2147483648 ~ 2147483647, default: -16] |
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I:min=-16 |
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} |
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Miscellaneous { |
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# Whether or not the ore blocks can be exposed to air. [default: true] |
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B:exposed=true |
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# Ratio of height to width. |
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# Values > 1 result in tall veins (deposits). |
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# Values < 1 result in flat veins (deposits). |
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# [range: 0.0 ~ 10.0, default: 1.0] |
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S:proportions=0.75 |
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# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
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B:strictBounds=false |
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} |
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########################################################################################################## |
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# Size |
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#--------------------------------------------------------------------------------------------------------# |
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# Size limits (in blocks) of this deposit. |
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########################################################################################################## |
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Size { |
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# [range: 1 ~ 256000, default: 600] |
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I:max=160 |
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# [range: 1 ~ 256000, default: 300] |
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I:min=60 |
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} |
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########################################################################################################## |
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# Indicator |
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#--------------------------------------------------------------------------------------------------------# |
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# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
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########################################################################################################## |
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Indicator { |
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# Circles of indicators and their radiuses. |
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# Syntax: indicatorId [, circleRadius] |
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# The order of the circles is always shuffled. |
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# The circles with the same radius will be randomly selected. |
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# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
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# Examples: |
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# minecraft:cornflower, 2 |
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# minecraft:orange_tulip, 4 |
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# |
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S:circles < |
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kubejs:emerald_ore_sample, 2 |
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kubejs:emerald_ore_sample, 4 |
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biomesoplenty:pink_hibiscus, 5 |
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kubejs:emerald_ore_sample, 6 |
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> |
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# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
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S:continuity=30.0 |
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# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
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I:distortion=2 |
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# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
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S:id= |
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# Percentage of the deposit full size required to create an above-ground indicator. |
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# If the indicator is a structure - the chance of generating a deposit under it. |
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# [range: 0.0 ~ 100.0, default: 30.0] |
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S:threshold=50.0 |
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} |
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} |
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