You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
2345 lines
65 KiB
2345 lines
65 KiB
; Comments are indicated with a semicolon. |
|
|
|
; All toggles may be set to "banned", "false", "true", or "unset". |
|
; "unset" adopts the default value - what this means depends on general.category. |
|
; "banned" completely prevents the feature from loading, similar to "false" in |
|
; pre-2.0 versions of Fabrication. On servers, setting an option to banned |
|
; (even if it's client-only) will also prevent clients connecting to the |
|
; server from enabling it (if they are well-behaved; it is easy to make a |
|
; hacked version of Fabrication that ignores this, so don't rely on it.) |
|
|
|
; You can upgrade your config to the latest default config with all of its |
|
; comments without losing your settings by renaming this file to |
|
; "features.ini.old". You will lose any new comments or formatting, but your |
|
; values will be carried over. |
|
|
|
; Broad features and global settings. |
|
; |
|
[general] |
|
; Enable all features in Balance |
|
; Changes to vanilla balance. |
|
; |
|
category.balance=false |
|
|
|
; Enable all features in Experiments |
|
; Bad ideas given form. |
|
; |
|
category.experiments=false |
|
|
|
; Enable all features in Fixes |
|
; Fixes for bugs and weird behavior. |
|
; |
|
category.fixes=true |
|
|
|
; Enable all features in Mechanics |
|
; New mechanics and powerful |
|
; additions. |
|
category.mechanics=false |
|
|
|
; Enable all features in Minor Mechanics |
|
; Small additions to vanilla |
|
; mechanics. |
|
category.minor_mechanics=false |
|
|
|
; Enable all features in Pedantry |
|
; Fixes for non-problems. |
|
; |
|
category.pedantry=false |
|
|
|
; Enable all features in Tweaks |
|
; Minor changes that fit with vanilla. |
|
; |
|
category.tweaks=true |
|
|
|
; Enable all features in Unsafe |
|
; QoL changes that make cheating easier. |
|
; |
|
category.unsafe=false |
|
|
|
; Enable all features in Utility |
|
; Useful tidbits that don't modify |
|
; gameplay. |
|
category.utility=true |
|
|
|
; Enable all features in Weird Tweaks |
|
; Opinionated changes. |
|
; |
|
category.weird_tweaks=false |
|
|
|
; Enable all features in What's Old Is New Again |
|
; Forward ports of |
|
; forgotten tidbits. |
|
; |
|
category.woina=false |
|
|
|
; Client Only |
|
; |
|
; Makes the config screen darker. |
|
; |
|
dark_mode=false |
|
|
|
; Makes the game a teensy bit faster, but requires a restart to change |
|
; features. |
|
limit_runtime_configs=false |
|
|
|
; Client Only |
|
; |
|
; Disables high-motion animations in the Fabrication |
|
; config screen. |
|
; |
|
reduced_motion=false |
|
|
|
; Fixes for bugs and weird behavior. |
|
; |
|
[fixes] |
|
; Server & Client (Client Optional) |
|
; |
|
; Makes the CanDestroy and |
|
; CanPlaceOn tags be honored in survival mode instead of just adventure |
|
; mode. |
|
; Only needed on server, but the experience is more seamless if |
|
; it's also on the client. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/adventure_tags_in_survival.mp4 |
|
adventure_tags_in_survival=unset |
|
|
|
; Client Only |
|
; |
|
; Makes textures not tick while the game is paused, |
|
; meaning animated blocks and such properly freeze instead of |
|
; continuing to animate. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/better_pause_freezing.mp4 |
|
better_pause_freezing=unset |
|
|
|
; Client Only |
|
; |
|
; Replaces translation strings for potion and enchantment |
|
; levels with a dynamic algorithm that supports arbitrarily large |
|
; numbers. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/boundless_levels.mp4 |
|
boundless_levels=unset |
|
|
|
; Client Only |
|
; |
|
; Makes "crack" particles honor item coloration, such as |
|
; leather armor dye. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/colored_crack_particles.mp4 |
|
colored_crack_particles=unset |
|
|
|
; Client Only |
|
; |
|
; Re-adds Entering/Leaving Dimension Text |
|
; |
|
declared_travel=unset |
|
|
|
; Client Only |
|
; |
|
; Re-adds bubble columns having a bubble pop particle and |
|
; sound at the top. |
|
; Was present in 18w07a, got removed before 1.13 |
|
; release. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/bubble_column_pop.mp4 |
|
extra.bubble_column_pop=unset |
|
|
|
; Server Only |
|
; |
|
; Stable cacti but it will break some existing vanilla |
|
; farms. As cactus will no longer break when growing next to an |
|
; adjacent block. Using this also fixes naturally spawning cactus |
|
; farms. |
|
extra.stable_cacti_break_vanilla_compat=unset |
|
|
|
; Server Only |
|
; |
|
; Fixes a bug in Charm caused by bad assumptions that |
|
; allows generating amethyst shards if you have another mod that can |
|
; make item frames invisible, such as Fabrication's own Invisibility |
|
; Splash On Inanimates. |
|
; |
|
fix_charm_amethyst_dupe=unset |
|
|
|
; Client Only |
|
; |
|
; End portal block will render from all sides. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/fix_end_portal_render.mp4 |
|
fix_end_portal_render=unset |
|
|
|
; Client Only |
|
; |
|
; Render the nether portal UI texture even if player has |
|
; nausea. |
|
fix_nether_portal_nausea=unset |
|
|
|
; Server Only |
|
; |
|
; Right-clicking a furnace minecart with a non-fuel while |
|
; it's out of fuel gives it a little bit of fuel, allowing you to |
|
; "push" it. |
|
; Removed some time after 17w46a (1.13 pre releases); nobody |
|
; seems to have noticed, and it wasn't announced. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/furnace_minecart_pushing.mp4 |
|
furnace_minecart_pushing=unset |
|
|
|
; Client Only |
|
; |
|
; Brings back the ghast "charging" animation when they're |
|
; about to fire a fireball that got broken in 1.3 and removed in 1.8, |
|
; and never worked in multiplayer. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/ghast_charging.mp4 |
|
ghast_charging=unset |
|
|
|
; Client Only |
|
; |
|
; Makes inanimate entities honor the "invisible" tag sent |
|
; by the server. Does nothing on its own; the server must have |
|
; something that marks inanimate entities as invisible, such as |
|
; Fabrication's own Invisibility Splash On Inanimates. |
|
; |
|
inanimates_can_be_invisible=unset |
|
|
|
; Server Only |
|
; |
|
; Through some mystical mojank reasoning mobs would |
|
; normally stop looking for the player after reaching the players last |
|
; known location, this fixes that. |
|
; |
|
melee_mobs_keep_attacking=unset |
|
|
|
; Client Only |
|
; |
|
; Allows pasting multiple lines of text into a sign. You |
|
; can also copy all the lines of a sign by holding Shift while copying. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/multiline_sign_paste.mp4 |
|
multiline_sign_paste=unset |
|
|
|
; Client Only |
|
; |
|
; Disables the flashing effect when Night Vision is about |
|
; to run out. This effect ranges from "annoying" to "actively |
|
; dangerous". With this enabled, it just slowly fades out instead. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/no_night_vision_flash.mp4 |
|
no_night_vision_flash=unset |
|
|
|
; Client Only |
|
; |
|
; The player render in the inventory follows your cursor, |
|
; even if it's not inside the game window. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/omniscent_player.mp4 |
|
omniscent_player=unset |
|
|
|
; Client Only |
|
; |
|
; Allows players to open inventories while in a nether |
|
; portal. |
|
; Vanilla originally made this change to fix a dupe exploit in |
|
; Beta. The underlying cause of this dupe was fixed a very long time |
|
; ago. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/open_inventories_in_nether_portal.mp4 |
|
open_inventories_in_nether_portal=unset |
|
|
|
; Server Only |
|
; |
|
; Fixes an oversight that prevents silverfish from playing |
|
; their step sound. It's also possible it's not an oversight and that |
|
; Mojang simply deemed the silverfish step sound too horrible and |
|
; dummied it out. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/silverfish_step.mp4 |
|
silverfish_step=unset |
|
|
|
; Server Only |
|
; |
|
; Fixes cactuses being made of Explodium due to |
|
; long-since-fixed engine limitations. In English: Makes cacti not |
|
; break themselves if a block is placed next to them. They will still |
|
; break if they *grow* into such a space, so cactus randomizers and |
|
; cactus farms still work. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/stable_cacti.mp4 |
|
stable_cacti=unset |
|
|
|
; Client Only |
|
; |
|
; Removes the hardcoded 60 FPS cap in menu screens, |
|
; instead using whatever you have the framerate cap set to. |
|
; Primarily |
|
; added because in prior versions the cap was 30 FPS and I thought it |
|
; still was. Maybe this is nice if you have a 144Hz display? |
|
; |
|
uncap_menu_fps=unset |
|
|
|
; Client Only |
|
; |
|
; Changes player name tags to match names in the player |
|
; list. Good in combination with nickname mods like Drogtor. |
|
; |
|
; |
|
; Demonstration image: https://unascribed.com/fabrication/use_player_list_name_in_tag.png |
|
use_player_list_name_in_tag=unset |
|
|
|
; Useful tidbits that don't modify gameplay. |
|
; |
|
[utility] |
|
; Client Only |
|
; |
|
; Makes enchanted books show the first letter of their |
|
; enchants in the bottom left, cycling through enchants every second if |
|
; they have multiple. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/books_show_enchants.mp4 |
|
books_show_enchants=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Adds a new CanHit tag that affects |
|
; melee attacks, bows, crossbows, and tridents. Also works on arrows |
|
; and fireworks, in which case the restrictions will be AND'd with the |
|
; restrictions of the bow or crossbow doing the firing. |
|
; The tag must be |
|
; a list of strings, which may contain UUIDs that match a specific |
|
; entity or an entity type ID optionally prefixed with a ! to invert |
|
; the match. |
|
; If installed on the client, adds hit information to the |
|
; tooltip. You can hide this information by creating an NBT byte set to |
|
; 1 called "HideCanHit". |
|
; For example, a sword that can only hit |
|
; spiders: /give @p diamond_sword{CanHit:["spider"]} |
|
; A sword that can |
|
; hit anything but creepers: /give @p |
|
; diamond_sword{CanHit:["!creeper"]} |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/canhit.mp4 |
|
canhit=unset |
|
|
|
; Server & Client |
|
; |
|
; Makes items that are about to despawn blink. The |
|
; despawn timer is synced from the server, so this only works if the |
|
; server also has it installed, but it means that the blinking only |
|
; happens when it should. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/despawning_items_blink.mp4 |
|
despawning_items_blink=unset |
|
|
|
; Server Only |
|
; |
|
; Any amount of damage done to an entity is |
|
; unconditionally fatal. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/all_damage_is_fatal.mp4 |
|
extra.all_damage_is_fatal=unset |
|
|
|
; Client Only |
|
; |
|
; Adds bold, strikethrough, underscore and italic markdown |
|
; to chat. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/chat_markdown.mp4 |
|
extra.chat_markdown=unset |
|
|
|
; Server or Client |
|
; |
|
; Prevents bee nests generating. Also disables all |
|
; bee sounds. |
|
; Useful if you have a bee phobia. Makes honey |
|
; inaccessible; you may want a datapack to make it accessible again, |
|
; and/or to make empty bee nests craftable for decor. |
|
; Does not delete |
|
; existing bee nests or bee entities; only fully effective in a new |
|
; world. |
|
extra.disable_bees=unset |
|
|
|
; Server or Client |
|
; |
|
; Prevents villages from generating and zombie |
|
; villagers from spawning. |
|
; Villagers completely break game balance, |
|
; among other issues. |
|
; Will not fully take effect unless the game is |
|
; restarted. |
|
extra.disable_villagers=unset |
|
|
|
; Client Only |
|
; |
|
; Pressing enter selects the highlighted suggestion. |
|
; |
|
extra.enter_selects_highlighted_suggestion=unset |
|
|
|
; Client Only |
|
; |
|
; Item frames will not display the names of the item |
|
; inside them. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/item_frame_no_name_display.mp4 |
|
extra.item_frame_no_name_display=unset |
|
|
|
; Client Only |
|
; |
|
; Disables the elder guardian appearance effect upon being |
|
; inflicted with Mining Fatigue. |
|
; |
|
extra.no_guardian_jumpscare=unset |
|
|
|
; Server Only |
|
; |
|
; Sends no ping data to IPs that have not successfully |
|
; logged in in the last 7 days. |
|
; Prevents scraping. There exist services |
|
; that constantly ping servers they know about and track their uptime |
|
; and who's connected, which will then turn around and store the name |
|
; history of discovered users permanently and make their cape publicly |
|
; searchable, among other things. |
|
; |
|
; |
|
; Demonstration image: https://unascribed.com/fabrication/ping_privacy.png |
|
extra.ping_privacy=unset |
|
|
|
; Client Only |
|
; |
|
; Makes bee hive items show amount of contained bees. |
|
; |
|
extra.show_bee_count_on_item=unset |
|
|
|
; Server Only |
|
; |
|
; Weapons can be enchanted with Silk Touch, and Silk Touch |
|
; becomes incompatible with Looting. |
|
; Can be used with datapacks and |
|
; loot tables (or so I'm told). |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/weapons_accept_silk.mp4 |
|
extra.weapons_accept_silk=unset |
|
|
|
; Server Only |
|
; |
|
; Allows clicking on the empty output slot of a furnace to |
|
; extract the experience, instead of needing to break it. |
|
; |
|
extract_furnace_xp=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Adds /hidearmor and /showarmor |
|
; commands to hide and show your armor. Works with vanilla clients for |
|
; hiding armor from others; for hiding armor from yourself to work, |
|
; must be present on client. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/hide_armor.mp4 |
|
hide_armor=unset |
|
|
|
; Server Only |
|
; |
|
; Adds /i, /item, /more, and /fenchant commands. |
|
; /i and |
|
; /item are shorthand for /give to yourself, and /more increases the |
|
; size of your held item's stack. /fenchant is like /enchant but it |
|
; ignores all restrictions. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/i_and_more.mp4 |
|
i_and_more=unset |
|
|
|
; Server Only |
|
; |
|
; Allows fine-grained control over item despawn times and |
|
; making items invulnerable to all forms of damage including the void. |
|
; You can filter by the item ID, whether the item was dropped by a |
|
; player, if the item was dropped by a player dying, what enchantments |
|
; are on the item, if the item is cursed, arbitrary NBT booleans, and |
|
; block or item tags. |
|
; Configured in |
|
; config/fabrication/item_despawn.ini. |
|
; |
|
; See the default config for more info: https://github.com/FalsehoodMC/Fabrication/blob/3.0/1.18/src/main/resources/default_item_despawn_config.ini |
|
item_despawn=unset |
|
|
|
; Server Only |
|
; |
|
; Adds a KillMessage NBT tag to entities and items, |
|
; allowing them to show a custom death message when they kill a player. |
|
; You can use placeholders to show the name of the killed entity, the |
|
; name of the killing entity, or the name of the killing entity's held |
|
; item, in that order. |
|
; For example, "%s found a %s" would show e.g. |
|
; "unascribed found a Skeleton". You could also write this as "%1$s |
|
; found a %2$s" for the same result, or, say "A %2$s found %1$s" to |
|
; show them in the opposite order, e.g. "A Skeleton found unascribed". |
|
; The third %s or a %3$s will show the item name; if there isn't one, |
|
; [Air] will be shown. |
|
; |
|
killmessage=unset |
|
|
|
; Server Only |
|
; |
|
; Allows numeric arguments to /gamemode and /difficulty, |
|
; re-adds /toggledownfall, allows TitleCase arguments to /summon, |
|
; allows numeric arguments to commands that accept items like /give, |
|
; and re-adds shorthand to /xp. |
|
; Old habits die hard. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/legacy_command_syntax.mp4 |
|
legacy_command_syntax=unset |
|
|
|
; Server Only |
|
; |
|
; Command suggestions for modded ids will still appear |
|
; even if the id namespace is not explicitly specified. |
|
; |
|
lenient_command_suggestions=unset |
|
|
|
; Client Only |
|
; |
|
; Links in chat are clickable. |
|
; |
|
linkify_urls=unset |
|
|
|
; Client Only |
|
; |
|
; Makes entities show their entity ID as a nametag in |
|
; Creative when F3 is up. Originally a vanilla feature; was removed in |
|
; Beta 1.8 as nametags are visible through walls and it was a bit |
|
; cheaty in Survival. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/mob_ids.mp4 |
|
mob_ids=unset |
|
|
|
; Server Only |
|
; |
|
; Adds a /mods command listing all mods on the server. |
|
; Hovering over the mods shows their descriptions, clicking on them |
|
; takes you to their homepage if they have one. |
|
; If Bukkit is not |
|
; present, also adds a /plugins command suggesting people use /mods |
|
; instead. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/mods_command.mp4 |
|
mods_command=unset |
|
|
|
; Client Only |
|
; |
|
; Right Mouse Button will clear text fields. |
|
; |
|
rmb_clears_text_fields=unset |
|
|
|
; Client Only |
|
; |
|
; Makes bee hive tooltips show amount of contained bees. |
|
; |
|
show_bee_count_tooltip=unset |
|
|
|
; Client Only |
|
; |
|
; Makes filled maps show their ID. |
|
; |
|
show_map_id=unset |
|
|
|
; Server Only |
|
; |
|
; Allows you to assign or unassign various "tags" from |
|
; players via /fabrication tag. Valid tags consist of feature keys |
|
; which are living_entity scriptable. The following features are set |
|
; taggable by default: can_breathe_water, no_wandering_trader, |
|
; no_phantoms, scares_creepers, permanent_dolphins_grace, |
|
; permanent_conduit_power, fireproof, no_hunger, invisible_to_mobs. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/taggable_players.mp4 |
|
taggable_players=unset |
|
|
|
; Client Only |
|
; |
|
; Adds a "Toggle/Hold Sprint" keybind. Vanilla has an |
|
; accessibility option to make the Sneak key work as a toggle, since it |
|
; can be useful to have a hold and toggle button at the same time this |
|
; keybind will take the other mode of the accessibility setting. |
|
; |
|
toggle_sprint=unset |
|
|
|
; Client Only |
|
; |
|
; Adds a "Toggle Stance" keybind to switch between |
|
; standing and sneaking. Vanilla has an accessibility option to make |
|
; the existing Sneak key work as a toggle, but it can be useful to have |
|
; a hold-to-sneak and toggle-sneak button at the same time. |
|
; Interacts |
|
; with Minor Mechanics > Crawling; if they are both enabled, the Toggle |
|
; Stance key will cycle between standing, sneaking, and crawling. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/toggle_stance.mp4 |
|
toggle_stance=unset |
|
|
|
; Client Only |
|
; |
|
; Makes tools enchanted with Silk Touch, Fortune, or |
|
; Riptide show the first letter of that enchant in the top left. |
|
; Never |
|
; break an Ender Chest with the wrong tool again. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/tools_show_important_enchant.mp4 |
|
tools_show_important_enchant=unset |
|
|
|
; Server Only |
|
; |
|
; Adds a yeet_recipes.ini that can be used to completely |
|
; remove any recipe. |
|
; |
|
yeet_recipes=unset |
|
|
|
; Minor changes that fit with vanilla. |
|
; |
|
[tweaks] |
|
; Server & Client |
|
; |
|
; Taking damage that is completely absorbed by |
|
; Absorption plays a different (custom) sound. |
|
; Required on both sides, |
|
; but doesn't break vanilla clients. |
|
; |
|
alt_absorption_sound=unset |
|
|
|
; Server Only |
|
; |
|
; Reduces arrow drag in water by a fair bit to make bows |
|
; useful underwater. Not nearly as good as a trident, but usable. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/arrows_work_in_water.mp4 |
|
arrows_work_in_water=unset |
|
|
|
; Server Only |
|
; |
|
; Makes walking through berry bushes not deal damage. |
|
; |
|
bush_walk_doesnt_hurt=unset |
|
|
|
; Server Only |
|
; |
|
; Makes walking through berry bushes when sneaking not |
|
; deal damage. |
|
; |
|
bush_walk_doesnt_hurt_when_sneaking=unset |
|
|
|
; Server Only |
|
; |
|
; Makes walking through berry bushes with both leggings |
|
; and boots equipped not deal damage. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/bush_walk_doesnt_hurt_with_armor.mp4 |
|
bush_walk_doesnt_hurt_with_armor=unset |
|
|
|
; Server Only |
|
; |
|
; Makes touching the side of a cactus (not walking on top |
|
; of one) with a chestplate equipped not deal damage. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/cactus_brush_doesnt_hurt_with_chest.mp4 |
|
cactus_brush_doesnt_hurt_with_chest=unset |
|
|
|
; Server Only |
|
; |
|
; Makes walking on top of a cactus (not touching the side |
|
; of one) with boots equipped not deal damage. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/cactus_walk_doesnt_hurt_with_boots.mp4 |
|
cactus_walk_doesnt_hurt_with_boots=unset |
|
|
|
; Server Only |
|
; |
|
; Campfires will cook entities without setting them on |
|
; fire. |
|
campfires_cook_entities=unset |
|
|
|
; Server Only |
|
; |
|
; Campfires will set fire to mobs standing on them, |
|
; therefore also cooking them. |
|
; |
|
campfires_ignite_entities=unset |
|
|
|
; Server Only |
|
; |
|
; Campfires are unlit when placed and must be lit with a |
|
; Flint and Steel. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/campfires_place_unlit.mp4 |
|
campfires_place_unlit=unset |
|
|
|
; Server Only |
|
; |
|
; Spawn eggs spawn cracking particles and play a sound |
|
; when used. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/cracking_spawn_eggs.mp4 |
|
cracking_spawn_eggs=unset |
|
|
|
; Server Only |
|
; |
|
; Ender pearls play enderman teleport sound when breaking. |
|
; |
|
ender_pearl_sound=unset |
|
|
|
; Server Only |
|
; |
|
; Players will not lose air while underwater. |
|
; |
|
extra.can_breathe_water=unset |
|
|
|
; Server Only |
|
; |
|
; Players cannot take fire damage. |
|
; |
|
extra.fireproof=unset |
|
|
|
; Client Only |
|
; |
|
; ? |
|
; |
|
extra.ghost_chest_woo_woo=unset |
|
|
|
; Server Only |
|
; |
|
; Players cannot be targeted by mobs at all. Sorta like |
|
; Apathetic Mobs. |
|
; |
|
extra.invisible_to_mobs=unset |
|
|
|
; Server Only |
|
; |
|
; Players never lose food, and when they eat food it |
|
; instead heals them directly. Sorta like Hunger Strike. |
|
; |
|
extra.no_hunger=unset |
|
|
|
; Server Only |
|
; |
|
; Prevents phantoms from spawning. |
|
; |
|
extra.no_phantoms=unset |
|
|
|
; Server Only |
|
; |
|
; Prevents wandering traders from spawning. |
|
; |
|
extra.no_wandering_trader=unset |
|
|
|
; Server Only |
|
; |
|
; Players always have Conduit Power. |
|
; |
|
extra.permanent_conduit_power=unset |
|
|
|
; Server Only |
|
; |
|
; Players always have Dolphins Grace. |
|
; |
|
extra.permanent_dolphins_grace=unset |
|
|
|
; Server Only |
|
; |
|
; Players will scare creepers. |
|
; |
|
extra.scares_creepers=unset |
|
|
|
; Server Only |
|
; |
|
; Farmland will not get trampled when wearing feather |
|
; falling. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/feather_falling_no_trample.mp4 |
|
feather_falling_no_trample=unset |
|
|
|
; Server Only |
|
; |
|
; Cobwebs can burn. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/flammable_cobwebs.mp4 |
|
flammable_cobwebs=unset |
|
|
|
; Client Only |
|
; |
|
; Makes shields use the full-res banner patterns instead |
|
; of weird smaller versions. Compatible with custom patterns and |
|
; resource packs. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/fullres_banner_shields.mp4 |
|
fullres_banner_shields=unset |
|
|
|
; Server Only |
|
; |
|
; Makes ghasts randomly play the unused "scream" sound |
|
; when outside of the Nether. |
|
; |
|
ghast_panic=unset |
|
|
|
; Client Only |
|
; |
|
; Adjusts sign text colors to be less garbage. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/legible_signs.mp4 |
|
legible_signs=unset |
|
|
|
; Client Only |
|
; |
|
; Makes the "on fire" overlay half as tall, and removes it |
|
; completely if you have Fire Resistance. |
|
; Especially nice with resource |
|
; packs like Faithful that have tall fire textures. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/less_annoying_fire.mp4 |
|
less_annoying_fire=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Allows note blocks to play if any |
|
; block next to them has a nonsolid face, instead of only if the block |
|
; above is air. |
|
; On the client, just adjusts the note particle to fly |
|
; the right direction. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/less_restrictive_note_blocks.mp4 |
|
less_restrictive_note_blocks=unset |
|
|
|
; Client Only |
|
; |
|
; Plays the old longer level up sound when you reach level |
|
; 30. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/long_levelup_sound_at_30.mp4 |
|
long_levelup_sound_at_30=unset |
|
|
|
; Server Only |
|
; |
|
; Water evaporates when being placed inside a cauldron in |
|
; the nether. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/nether_cauldron.mp4 |
|
nether_cauldron=unset |
|
|
|
; Server Only |
|
; |
|
; Chest and hopper minecarts will not be slowed down |
|
; proportionally to the number of items in them. |
|
; |
|
no_heavy_minecarts=unset |
|
|
|
; Server Only |
|
; |
|
; Blocks which would normally not affect players when |
|
; sneaking will. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/no_sneak_bypass.mp4 |
|
no_sneak_bypass=unset |
|
|
|
; Server Only |
|
; |
|
; Farmland will not get trampled. |
|
; |
|
no_trample=unset |
|
|
|
; Client Only |
|
; |
|
; Disables the fog brightening effect with Night Vision. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/normal_fog_with_night_vision.mp4 |
|
normal_fog_with_night_vision=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Allows sneaking when punching note |
|
; blocks to play them in Creative mode. |
|
; On the client, prevents the |
|
; break effect from occurring as usually happens with server-side break |
|
; prevention. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/play_note_blocks_in_creative.mp4 |
|
play_note_blocks_in_creative=unset |
|
|
|
; Client Only |
|
; |
|
; Makes experience random colors instead of just lime |
|
; green. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/rainbow_experience.mp4 |
|
rainbow_experience=unset |
|
|
|
; Client Only |
|
; |
|
; Recipe book and stone cutter crafts items instead of |
|
; moving them to the crafting area. Holding controll uses vanilla |
|
; behaviour. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/recipe_book_auto_craft.mp4 |
|
recipe_book_auto_craft=unset |
|
|
|
; Server Only |
|
; |
|
; Sneaking while tuning a note block reduces its pitch |
|
; rather than increases. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/reverse_note_block_tuning.mp4 |
|
reverse_note_block_tuning=unset |
|
|
|
; Client Only |
|
; |
|
; Allows players to see held items while riding entities |
|
; like boats. |
|
; |
|
see_items_while_riding=unset |
|
|
|
; Server Only |
|
; |
|
; Makes shulker bullets despawn when the shulker that shot |
|
; them is killed. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/shulker_bullets_despawn_on_death.mp4 |
|
shulker_bullets_despawn_on_death=unset |
|
|
|
; Client Only |
|
; |
|
; Makes minecarts silent. |
|
; |
|
silent_minecarts=unset |
|
|
|
; Server Only |
|
; |
|
; Makes Loyalty tridents immune to void damage, and causes |
|
; them to start their return timer upon falling into the void. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/tridents_in_void_return.mp4 |
|
tridents_in_void_return=unset |
|
|
|
; Small additions to vanilla mechanics. |
|
; |
|
[minor_mechanics] |
|
; Server Only |
|
; |
|
; Breaking cactus with your hand will damage you the same |
|
; as hugging it. |
|
; |
|
cactus_punching_hurts=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Makes Channeling II a valid |
|
; enchant that works while raining as well. |
|
; |
|
channeling_two=unset |
|
|
|
; Server & Client |
|
; |
|
; Adds a key to explicitly enter the "crawling" |
|
; stance. No more smushing yourself with a trapdoor. Needed on both the |
|
; server and client, but doesn't break vanilla clients. |
|
; Honors the |
|
; vanilla "Sneak" Accessibility Option. Interacts with Utility > Toggle |
|
; Stance. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/crawling.mp4 |
|
crawling=unset |
|
|
|
; Server Only |
|
; |
|
; Right-clicking a note block with a stack of sticks sets |
|
; its pitch to the size of the stack minus one. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/exact_note_block_tuning.mp4 |
|
exact_note_block_tuning=unset |
|
|
|
; Server Only |
|
; |
|
; More accurately determines what the player is standing |
|
; on. e.g. with this you can't take fall damage on a slime block while |
|
; landing on an edge with air next to it. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/collision_based_landing_pos.mp4 |
|
extra.collision_based_landing_pos=unset |
|
|
|
; Server Only |
|
; |
|
; Potions of Fire Resistance only protect against fire. |
|
; They have to be brewed with glowstone dust to also protect against |
|
; lava. |
|
extra.fire_resistance_two=unset |
|
|
|
; Server Only |
|
; |
|
; Pistons launch players up as if they were pushing slime |
|
; blocks. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/launching_pistons.mp4 |
|
extra.launching_pistons=unset |
|
|
|
; Server Only |
|
; |
|
; Observers detect when entities move in front of them if |
|
; they have no block in front of them. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/observers_see_entities.mp4 |
|
extra.observers_see_entities=unset |
|
|
|
; Server Only |
|
; |
|
; Observers only detect living entities, and not |
|
; e.g. item entities. |
|
; Safety option to prevent breaking a |
|
; variety of vanilla contraptions. |
|
; |
|
extra.observers_see_entities_living_only=unset |
|
|
|
; Server Only |
|
; |
|
; Makes spiders unable to climb while wet. Basically a |
|
; more overpowered version of Spiders Can't Climb Glazed Terracotta. |
|
; May break vanilla spider farms. |
|
; Interacts with Enhanced Moistness, |
|
; and the demo video uses it for the water splash to work like it does. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/spiders_cant_climb_while_wet.mp4 |
|
extra.spiders_cant_climb_while_wet=unset |
|
|
|
; Server Only |
|
; |
|
; Requires water_fills_on_break to have at least 2 water |
|
; sources. |
|
extra.water_fills_on_break_strict=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Makes Feather Falling V a valid |
|
; enchant that completely negates fall damage. Optionally does damage |
|
; to the boots. |
|
; If present on the client, makes the enchantment |
|
; available in the Creative menu. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/feather_falling_five.mp4 |
|
feather_falling_five=unset |
|
|
|
; Server Only |
|
; |
|
; Makes absorbing fall damage with Feather Falling |
|
; V cause damage to the boots. |
|
; |
|
feather_falling_five_damages_boots=unset |
|
|
|
; Server Only |
|
; |
|
; Right-clicking a block with no action with a Fire Aspect |
|
; tool emulates a click with flint and steel, allowing you to light |
|
; fires and such with a Fire Aspect tool instead of having to carry |
|
; around flint and steel. |
|
; Since it emulates clicking with a Flint and |
|
; Steel, it's highly compatible. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/fire_aspect_is_flint_and_steel.mp4 |
|
fire_aspect_is_flint_and_steel=unset |
|
|
|
; Server Only |
|
; |
|
; Fire Protection can be applied to any enchantable item, |
|
; and makes the item immune to fire and lava damage. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/fire_protection_on_any_item.mp4 |
|
fire_protection_on_any_item=unset |
|
|
|
; Server Only |
|
; |
|
; Allows furnace minecarts to accept any furnace fuel, |
|
; rather than just coal and charcoal. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/furnace_minecart_any_fuel.mp4 |
|
furnace_minecart_any_fuel=unset |
|
|
|
; Server Only |
|
; |
|
; Allows furnace minecarts to accept fuel from |
|
; hoppers. |
|
; Conflicts with lithiums hopper optimizations. |
|
; mixin.block.hopper can be disabled in lithium to fix this. |
|
; |
|
furnace_minecart_resupplying=unset |
|
|
|
; Server Only |
|
; |
|
; Snow layers and slabs will be mined a layer at a time. |
|
; |
|
gradual_block_breaking=unset |
|
|
|
; Server Only |
|
; |
|
; Makes Infinity bows not require an arrow in your |
|
; inventory to fire. |
|
; If not present on client, firing bows with no |
|
; arrows is a bit janky. Works with balance.infinity_crossbows. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/infibows.mp4 |
|
infibows=unset |
|
|
|
; Server Only |
|
; |
|
; Invisibility splash potions affect inanimates |
|
; (minecarts, arrows, etc) making them invisible. They will become |
|
; visible again if they become wet. This enables the vanilla |
|
; "invisible" flag, which doesn't work on inanimates unless Fixes > |
|
; Inanimates Can Be Invisible is also enabled. |
|
; Logic: Invisibility |
|
; potions coat the outer surface of the object. Living entities absorb |
|
; and eventually eliminate the compound, and when drank it exudes from |
|
; the pores, but inanimate objects do not have metabolisms, so the |
|
; invisibility hangs around indefinitely unless washed off. Don't @ me |
|
; about skeletons. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/invisibility_splash_on_inanimates.mp4 |
|
invisibility_splash_on_inanimates=unset |
|
|
|
; Server Only |
|
; |
|
; Placing a block of wool adjacent to a dispenser, |
|
; dropper, or piston makes it silent. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/mechanism_muffling.mp4 |
|
mechanism_muffling=unset |
|
|
|
; Server Only |
|
; |
|
; Tells you the note the note block has been tuned to when |
|
; tuning it or playing it manually above your hotbar. Also shows the |
|
; octave, and shows the correct note for the snare and click |
|
; instruments. (The bass drum is hard to nail down and so does not show |
|
; note or octave info; if you know the best way to describe the bass |
|
; drum, please let me know in an issue.) |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/note_block_notes.mp4 |
|
note_block_notes=unset |
|
|
|
; Server Only |
|
; |
|
; Makes note blocks play when landed on. The higher the |
|
; entity fell, the louder the note will be. Also triggers Observers. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/note_blocks_play_on_landing.mp4 |
|
note_blocks_play_on_landing=unset |
|
|
|
; Server Only |
|
; |
|
; Protection can be applied to any enchantable item. |
|
; It |
|
; will inclusively protect from:. Level 1: cactus, Level 2: fire, Level |
|
; 3: lava, Level 4: explosions. |
|
; |
|
protection_on_any_item=unset |
|
|
|
; Server Only |
|
; |
|
; Makes spiders unable to climb glazed terracotta, to make |
|
; farming them less of a chore if you go to the trouble to make glazed |
|
; terracotta. |
|
; Logic: Slime blocks can't stick to glazed terracotta. Are |
|
; spiders really stickier than solid slime? |
|
; Blocks can be included via |
|
; fabrication:include_in_item_inventory_check block tag. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/spiders_cant_climb_glazed_terracotta.mp4 |
|
spiders_cant_climb_glazed_terracotta=unset |
|
|
|
; Server Only |
|
; |
|
; Using bone meal on a stone block with a moss block |
|
; nearby grows moss to that block, to make it a bit easier to work with |
|
; for building. |
|
; |
|
spreadable_moss=unset |
|
|
|
; Server Only |
|
; |
|
; When a trident hits a lever it will toggle it. |
|
; |
|
tridents_activate_levers=unset |
|
|
|
; Server Only |
|
; |
|
; Shift right click with an empty hand to retrieve a |
|
; saddle from a pig/strider. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/unsaddle_creatures.mp4 |
|
unsaddle_creatures=unset |
|
|
|
; Server Only |
|
; |
|
; Water source blocks fill in broken blocks instead of air |
|
; if there is more water on its north, east, south, west, and top faces |
|
; than there is air on its north, east, south, and west faces. In case |
|
; of a tie, air wins. Makes terraforming lakes and building canals, etc |
|
; much less frustrating. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/water_fills_on_break.mp4 |
|
water_fills_on_break=unset |
|
|
|
; New mechanics and powerful additions. |
|
; |
|
[mechanics] |
|
; Server Only |
|
; |
|
; Allows right-clicking on an anvil with a Block of Iron |
|
; to repair it one stage. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/anvil_repair.mp4 |
|
anvil_repair=unset |
|
|
|
; Server Only |
|
; |
|
; Filling a glass bottle underwater refills 1 air bubble. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/bottled_air.mp4 |
|
bottled_air=unset |
|
|
|
; Server Only |
|
; |
|
; Makes gear drop its consituent items when broken. This |
|
; is completely configurable in |
|
; config/fabrication/gear_components.ini. |
|
; Also works with nonplayer |
|
; entities, where it is affected by their drop chance table. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/broken_tools_drop_components.mp4 |
|
; See the default config for more info: https://github.com/FalsehoodMC/Fabrication/blob/3.0/1.18/src/main/resources/default_gear_components_config.ini |
|
broken_tools_drop_components=unset |
|
|
|
; Server Only |
|
; |
|
; Allows using a comparator on a powered rail just like a |
|
; detector rail. Makes minecart logistics a lot easier. Also allows |
|
; using a repeater to do normal detection. |
|
; |
|
detecting_powered_rails=unset |
|
|
|
; Server Only |
|
; |
|
; Placing magenta glazed terracotta under a detector rail |
|
; makes it only detect minecarts moving in the direction of the arrow. |
|
; |
|
directional_detector_rails=unset |
|
|
|
; Server Only |
|
; |
|
; Placing magenta glazed terracotta under a powered rail |
|
; makes it push minecarts in the direction of the arrow, even from a |
|
; stop. They also work as hard stops for carts going the wrong |
|
; direction. |
|
; Works similar to a Railcraft Boarding Track. |
|
; |
|
directional_powered_rails=unset |
|
|
|
; Server Only |
|
; |
|
; Entities are considered "wet" for 5 seconds after |
|
; leaving a source of wetness. Additionally, lingering or splash water |
|
; bottles inflict wetness. Also makes wet entities drip to show they're |
|
; wet. Affects various vanilla mechanics including fire and undead |
|
; burning. |
|
; Touching lava instantly removes wetness, meaning lava blades |
|
; still work. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/enhanced_moistness.mp4 |
|
enhanced_moistness=unset |
|
|
|
; Redstone on top of wool will not connect to redstone on top of a |
|
; different color of wool. |
|
; Experimental. Once sufficiently tested, will |
|
; be moved out of Extra. |
|
; |
|
extra.colorful_redstone=unset |
|
|
|
; Server Only |
|
; |
|
; When adding enchants that would normally not be |
|
; compatible it will instead get added in an inactive state. |
|
; Conflicting enchants can be swapped on the go by right-clicking the |
|
; item or pressing a keybind while sneaking. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/swap_conflicting_enchants.mp4 |
|
extra.swap_conflicting_enchants=unset |
|
|
|
; Server Only |
|
; |
|
; Pearls will teleport entities they hit and pull nearby |
|
; ones. |
|
extra.weaponized_pearls=unset |
|
|
|
; Server & Client |
|
; |
|
; Placing a book in the bottom slot of a Grindstone |
|
; when disenchanting an item will transfer the enchantments onto the |
|
; book. |
|
; Doesn't work properly if the client doesn't also have it, but |
|
; it will not break vanilla clients. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/grindstone_disenchanting.mp4 |
|
grindstone_disenchanting=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Empty bottles can be used to |
|
; collect "Obsidian Tears" from Crying Obsidian. When quaffed by or |
|
; dispensed onto a player, it updates their spawn to the location of |
|
; the block the tears are from. Dispensers can also be used to fill |
|
; empty bottles with tears. |
|
; Crying Obsidian respawn works in any |
|
; dimension and doesn't need to be recharged, but you spawn with half |
|
; health, no saturation, less than full food, and Weakness. |
|
; On client, |
|
; just gives the bottle a custom appearance instead of a potion item. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/obsidian_tears.mp4 |
|
obsidian_tears=unset |
|
|
|
; Server Only |
|
; |
|
; Adds "Pursurvers", observers with a Purpur block next to |
|
; them, that can detect left-clicks on their watched block. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/pursurvers.mp4 |
|
pursurvers=unset |
|
|
|
; Server Only |
|
; |
|
; Slow fall splash potions affect inanimates (minecarts, |
|
; arrows, etc) making them unaffected by gravity. They will become |
|
; normally affected again if they become wet. |
|
; This is kind of |
|
; overpowered. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/slowfall_splash_on_inanimates.mp4 |
|
slowfall_splash_on_inanimates=unset |
|
|
|
; Server Only |
|
; |
|
; Powered rails stop furnace carts when appropriate and |
|
; conserve their fuel. |
|
; |
|
toggleable_furnace_carts=unset |
|
|
|
; Server Only |
|
; |
|
; Sheep wool slightly reduces some types of damage. |
|
; |
|
wool_protected_sheep=unset |
|
|
|
; Changes to vanilla balance. |
|
; |
|
[balance] |
|
; Server Only |
|
; |
|
; Anvils don't become "Too Expensive". |
|
; |
|
anvil_no_level_limit=unset |
|
|
|
; Server Only |
|
; |
|
; Makes renaming an item on an anvil always cost one |
|
; level. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/anvil_rename_always_costs_one.mp4 |
|
anvil_rename_always_costs_one=unset |
|
|
|
; Server Only |
|
; |
|
; Makes the Impaling enchantment act like it does in |
|
; Bedrock Edition and Combat Test 4. Namely, it deals bonus damage to |
|
; anything that is in water or rain (i.e. is wet), instead of only |
|
; aquatic mobs. |
|
; Interacts with Enhanced Moistness. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/bedrock_impaling.mp4 |
|
bedrock_impaling=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Disables the anvil prior work |
|
; penalty when an item has been worked multiple times. Makes |
|
; non-Mending tools relevant by allowing you to repair them |
|
; indefinitely, and makes putting books on tools easier. |
|
; If only on the |
|
; server and not the client, the wrong level cost will briefly be |
|
; displayed before being corrected. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/disable_prior_work_penalty.mp4 |
|
disable_prior_work_penalty=unset |
|
|
|
; Server Only |
|
; |
|
; Players drop 80% of their experience when dying instead |
|
; of basically nothing. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/drop_more_exp_on_death.mp4 |
|
drop_more_exp_on_death=unset |
|
|
|
; Server Only |
|
; |
|
; Creeper explosions deal entity damage, but not block |
|
; damage, even if mobGriefing is true. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/environmentally_friendly_creepers.mp4 |
|
environmentally_friendly_creepers=unset |
|
|
|
; Server Only |
|
; |
|
; Anvils only take damage when falling from a height |
|
; rather than randomly after being used. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/anvil_damage_only_on_fall.mp4 |
|
extra.anvil_damage_only_on_fall=unset |
|
|
|
; Server Only |
|
; |
|
; Any item repair in the anvil will restore item |
|
; durability. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/anvil_full_repair.mp4 |
|
extra.anvil_full_repair=unset |
|
|
|
; Server Only |
|
; |
|
; Anvils don't cost any xp. |
|
; |
|
extra.anvil_no_xp_cost=unset |
|
|
|
; Server Only |
|
; |
|
; Reverts hostile mob spawning to pre-1.18, so mobs spawn |
|
; when block light level is bellow 8. |
|
; |
|
extra.block_lit_mob_spawning=unset |
|
|
|
; Server Only |
|
; |
|
; Causes explosions to always break shields. |
|
; |
|
extra.brittle_shields=unset |
|
|
|
; Server Only |
|
; |
|
; Pigs can carry chests. |
|
; Shift-right click to open the |
|
; chest. Shift-right click with a chest in hand to attach it. |
|
; |
|
extra.chest_pigs=unset |
|
|
|
; Server Only |
|
; |
|
; Prevents using Elytra. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/disable_elytra.mp4 |
|
extra.disable_elytra=unset |
|
|
|
; Server Only |
|
; |
|
; Prevent Elytra boosting using firework rockets. |
|
; |
|
extra.disable_elytra_boost=unset |
|
|
|
; Server Only |
|
; |
|
; Stops the mending enchantment from working. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/disable_mending.mp4 |
|
extra.disable_mending=unset |
|
|
|
; Server Only |
|
; |
|
; Stops new villagers from offering mending. |
|
; |
|
extra.disable_mending_trade=unset |
|
|
|
; Server Only |
|
; |
|
; Ender pearls forget who threw them when being unloaded. |
|
; Which means saving a ender pearl in a bubble column becomes more |
|
; difficult. |
|
extra.disable_pearl_stasis=unset |
|
|
|
; Server Only |
|
; |
|
; Ender dragon always spawn a dragon egg when killed. |
|
; |
|
extra.ender_dragon_always_spawn_egg=unset |
|
|
|
; Server Only |
|
; |
|
; Ender dragon always gives the same xp amount as it would |
|
; the first time. |
|
; |
|
extra.ender_dragon_full_xp=unset |
|
|
|
; Server Only |
|
; |
|
; Shields half non-projectile damage instead of blocking |
|
; it. |
|
extra.faulty_shields=unset |
|
|
|
; Server Only |
|
; |
|
; Allows players to eat unconditionally. |
|
; |
|
extra.food_always_edible=unset |
|
|
|
; Server Only |
|
; |
|
; Hunger acts as if the difficulty is easy. |
|
; |
|
extra.hunger_is_easy=unset |
|
|
|
; Server Only |
|
; |
|
; Hunger acts as if the difficulty is hard. |
|
; |
|
extra.hunger_is_hard=unset |
|
|
|
; Server Only |
|
; |
|
; Hunger acts as if the difficulty is normal. |
|
; |
|
extra.hunger_is_normal=unset |
|
|
|
; Server Only |
|
; |
|
; Hunger acts as if the difficulty is peaceful. |
|
; |
|
extra.hunger_is_peaceful=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Allow putting Infinity on vanilla |
|
; and modded crossbows. Only works for plain arrows. |
|
; Honors InfiBows. |
|
; |
|
extra.infinity_crossbows_modded=unset |
|
|
|
; Server Only |
|
; |
|
; Makes Mending and Infinity compatible enchantments. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/infinity_mending.mp4 |
|
extra.infinity_mending=unset |
|
|
|
; Server Only |
|
; |
|
; Taking more then a heart of damage interrupts the |
|
; current action of any mob / player. |
|
; |
|
extra.interrupting_damage=unset |
|
|
|
; Server Only |
|
; |
|
; Lava halves fall damage instead of removing it. |
|
; |
|
extra.lava_causes_fall_damage=unset |
|
|
|
; Server Only |
|
; |
|
; Makes furnace minecarts load chunks if they have fuel. |
|
; |
|
extra.loading_furnace_minecart=unset |
|
|
|
; Server Only |
|
; |
|
; All ingot mob drops are converted to nuggets where |
|
; possible, otherwise voided. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/mobs_dont_drop_ingots.mp4 |
|
extra.mobs_dont_drop_ingots=unset |
|
|
|
; Server Only |
|
; |
|
; Shulker boxes will only allow inserting items which |
|
; don't store other items this also allows empty shulker boxes to be |
|
; stored inside a shulker box. |
|
; exceptions can be added via |
|
; fabrication:exclude_from_item_inventory_check item tag. item can be |
|
; included via fabrication:include_in_item_inventory_check item tag. |
|
; |
|
extra.no_filled_inventories_in_shulkers=unset |
|
|
|
; Server Only |
|
; |
|
; Arrows shot by skeletons can be picked up. |
|
; |
|
extra.pickup_skeleton_arrows=unset |
|
|
|
; Server Only |
|
; |
|
; Mob spawners don't require a player nearby to spawn. |
|
; This can be dangerous on a normal world as it means all loaded |
|
; spawners will constantly spawn mobs, which makes dungeons pre-loaded |
|
; monsterboxes and floods abandoned mineshafts with cave spiders. Use |
|
; carefully, preferably in worlds with structures disabled. |
|
; See Balance |
|
; > Spawners Always Tick for a less extreme, safer version of this. |
|
; |
|
extra.player_free_spawners=unset |
|
|
|
; Server Only |
|
; |
|
; Prevents dragon egg from teleporting. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/static_dragon_egg.mp4 |
|
extra.static_dragon_egg=unset |
|
|
|
; Server & Client |
|
; |
|
; Allows storing up to 8 nonstackable items in a |
|
; bundle, as long as nothing else is stored. |
|
; exceptions can be added |
|
; via fabrication:exclude_from_item_inventory_check item tag. item can |
|
; be included via fabrication:include_in_item_inventory_check item tag. |
|
; |
|
extra.tools_in_bundles=unset |
|
|
|
; Server Only |
|
; |
|
; Fall distance will get gradually reduced instead of |
|
; being reset in fluids like water. |
|
; |
|
extra.velocity_based_fall_damage_reset=unset |
|
|
|
; Server & Client |
|
; |
|
; Makes obsidian and obsidian-related blocks break 3× |
|
; faster. Needed on both sides to work properly. |
|
; Does not break vanilla |
|
; clients when on the server, but when on the client, vanilla servers |
|
; will think you're cheating. (And they won't be wrong.) |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/faster_obsidian.mp4 |
|
faster_obsidian=unset |
|
|
|
; Server Only |
|
; |
|
; Makes furnace minecarts very fast and burn fuel more |
|
; quickly. |
|
; An attempt to make rail transport relevant again, as well as |
|
; furnace carts, in a world with ice roads, swimming, elytra, |
|
; etc. |
|
; Warning: These carts are so fast that they sometimes fall off of |
|
; track corners. Make sure to surround track corners with blocks. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/hyperspeed_furnace_minecart.mp4 |
|
hyperspeed_furnace_minecart=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Allow putting Infinity on |
|
; crossbows. Only works for plain arrows. |
|
; Honors InfiBows. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/infinity_crossbows.mp4 |
|
infinity_crossbows=unset |
|
|
|
; Server Only |
|
; |
|
; Makes running on soul blocks with Soul Speed not deal |
|
; damage to your boots. |
|
; |
|
soul_speed_doesnt_damage_boots=unset |
|
|
|
; Server Only |
|
; |
|
; Spawners always count down their spawn timers, even if |
|
; no player is nearby. This means a spawner that is left alone for a |
|
; while will spawn *instantly* when a player comes in range. Allows |
|
; shuttling a player between spawners with a minecart or water stream |
|
; to efficiently make use of spawners that are close together, but not |
|
; quite close enough to all be activated at the same time. |
|
; |
|
spawners_always_tick=unset |
|
|
|
; Server Only |
|
; |
|
; Allows tridents to accept the Power enchantment, |
|
; increasing their ranged damage. It's pitiful that tridents only deal |
|
; as much damage as an unenchanted bow and this cannot be improved at |
|
; all other than via Impaling, which is exclusive to aquatic mobs; |
|
; notably, Drowned do not count as aquatic mobs. Only the harmless |
|
; squids, salmon, cod, tropical fish, and the less harmless pufferfish |
|
; and guardians count as "aquatic". |
|
; Power is considered incompatible |
|
; with Sharpness and Impaling. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/tridents_accept_power.mp4 |
|
tridents_accept_power=unset |
|
|
|
; Server Only |
|
; |
|
; Allows tridents to accept the Sharpness enchantment, |
|
; increasing their melee damage. See above for justification. Tridents |
|
; deal 1 more damage than a Netherite Sword, but this tweak *only* |
|
; allows them to accept Sharpness; no Smite, no Looting, etc. |
|
; Sharpness |
|
; is considered incompatible with Power and Impaling. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/tridents_accept_sharpness.mp4 |
|
tridents_accept_sharpness=unset |
|
|
|
; Opinionated changes. |
|
; |
|
[weird_tweaks] |
|
; Server Only |
|
; |
|
; Blaze powder behaves as bone meal for nether wart. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/blaze_fertilizer.mp4 |
|
blaze_fertilizer=unset |
|
|
|
; Server Only |
|
; |
|
; Creepers explode after taking explosion damage. |
|
; |
|
chaining_creepers=unset |
|
|
|
; Server Only |
|
; |
|
; Gives cake a crunch. |
|
; |
|
crunchy_cake=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; By default, makes breaking nether |
|
; blocks deal 50x damage to non-golden and non-netherite tools, and |
|
; makes golden tools take 1/50th the damage when breaking the same |
|
; blocks, bringing their durability just above diamond. Also makes |
|
; wooden tools crafted with nether planks into "Fungal" tools, and |
|
; stone tools crafted with blackstone into "Blackstone" tools, which |
|
; also get the 1/50th damage bonus. Completely configurable; see |
|
; config/fabrication/dimensional_tools.ini. |
|
; On client, adjusts tooltips |
|
; to show fractional damage. |
|
; Inspired by a joke video. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/gold_tools_useful_in_nether.mp4 |
|
; See the default config for more info: https://github.com/FalsehoodMC/Fabrication/blob/3.0/1.18/src/main/resources/default_dimensional_tools_config.ini |
|
dimensional_tools=unset |
|
|
|
; Server or Client |
|
; |
|
; Disables the unnecessary "Gear equips" sound that |
|
; plays when your hands change, and is often glitchily played every |
|
; tick. Armor equip sounds and other custom equip sounds remain |
|
; unchanged. You won't even notice it's gone. |
|
; On client, mutes it just |
|
; for you. |
|
; On server, prevents the sound from playing at all for |
|
; everyone. |
|
disable_equip_sound=unset |
|
|
|
; Client Only |
|
; |
|
; Removes thick nether fog. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/disable_nether_fog.mp4 |
|
disable_nether_fog=unset |
|
|
|
; Server Only |
|
; |
|
; If keepInventory is enabled, players still drop their |
|
; experience when dying, but do so losslessly. Incents returning to |
|
; where you died even when keepInventory is enabled. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/drop_exp_with_keepinventory.mp4 |
|
drop_exp_with_keep_inventory=unset |
|
|
|
; Server Only |
|
; |
|
; Endermen no longer place or pickup blocks. |
|
; |
|
endermen_dont_grief=unset |
|
|
|
; Server or Client |
|
; |
|
; Makes Endermen not make their growling or |
|
; screeching sounds when angry. |
|
; On client, mutes the sounds for just |
|
; you. This means angry endermen don't make ambient sounds. |
|
; On server, |
|
; replaces the angry ambient sound with the normal ambient sound for |
|
; everyone. The stare sound is client-sided, unfortunately. |
|
; |
|
endermen_dont_squeal=unset |
|
|
|
; Server Only |
|
; |
|
; Causes creepers to light their fuses when lit on fire. |
|
; Just because. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/creepers_explode_when_on_fire.mp4 |
|
extra.creepers_explode_when_on_fire=unset |
|
|
|
; Server Only |
|
; |
|
; Piglins and hoglins can be made immune with a golden |
|
; apple or cured if they also have weakness. |
|
; |
|
extra.curable_piglins=unset |
|
|
|
; Server Only |
|
; |
|
; Prevents lightning catching entities aflame. |
|
; |
|
extra.disable_lightning_burn=unset |
|
|
|
; Server Only |
|
; |
|
; Prevents lightning from creating fire. |
|
; |
|
extra.disable_lightning_fire=unset |
|
|
|
; Server Only |
|
; |
|
; Prevents beds from skipping the night. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/disable_night_skip.mp4 |
|
extra.disable_night_skip=unset |
|
|
|
; Server Only |
|
; |
|
; Emeralds spawn in all biomes which have ores. |
|
; |
|
extra.encroaching_emeralds=unset |
|
|
|
; Server Only |
|
; |
|
; Entities rapidly sink in fluids that are flowing |
|
; downwards. still and horizontal flowing fluids are unaffected. |
|
; |
|
extra.entities_sink_in_falling_fluids=unset |
|
|
|
; Server Only |
|
; |
|
; Tripwire breaks after being activated. |
|
; |
|
extra.flimsy_tripwire=unset |
|
|
|
; Client Only |
|
; |
|
; Creepers will take on the foliage color of the biome |
|
; they're in. |
|
; |
|
extra.foliage_creepers=unset |
|
|
|
; Server Only |
|
; |
|
; Prevents dolphins from picking up items. |
|
; |
|
extra.no_dolphin_theft=unset |
|
|
|
; Server Only |
|
; |
|
; Creepers burn in sunlight. Very dangerous in combination |
|
; with Creepers Explode When On Fire. |
|
; Takes precedence over |
|
; Photoresistant Mobs if that is also enabled, allowing you to make |
|
; only creepers burn in sunlight. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/photoallergic_creepers.mp4 |
|
extra.photoallergic_creepers=unset |
|
|
|
; Server Only |
|
; |
|
; Mobs don't burn in sunlight. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/photoresistant_mobs.mp4 |
|
extra.photoresistant_mobs=unset |
|
|
|
; Server Only |
|
; |
|
; Allows entities to take damage multiple times if it's |
|
; from multiple sources. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/source_dependent_iframes.mp4 |
|
extra.source_dependent_iframes=unset |
|
|
|
; Server Only |
|
; |
|
; Throwing an bucket at a lava cauldron will pickup the |
|
; lava. |
|
extra.thrown_buckets_empty_lava_cauldrons=unset |
|
|
|
; Server Only |
|
; |
|
; TNT and other explosives do block damage even |
|
; underwater. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/underwater_explosions.mp4 |
|
extra.underwater_explosions=unset |
|
|
|
; Server Only |
|
; |
|
; Instead of restocking villagers will completely reset |
|
; their trades. This also soft-limits the trades to the villager's |
|
; level (one trade of each level). Cartographers new always sell the |
|
; nearest map of a type. |
|
; |
|
extra.villager_trades_reset=unset |
|
|
|
; Server Only |
|
; |
|
; Villagers will follow players holding emerald blocks. |
|
; |
|
extra.villagers_follow_emerald_blocks=unset |
|
|
|
; Server Only |
|
; |
|
; Drops from blocks and entities are instantly placed in |
|
; your inventory if there's room. This is animated and everything. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/instant_pickup.mp4 |
|
instant_pickup=unset |
|
|
|
; Server Only |
|
; |
|
; Items don't get destroyed by cactus blocks. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/item_safe_cactus.mp4 |
|
item_safe_cactus=unset |
|
|
|
; Server Only |
|
; |
|
; Grass and tall grass can be placed on leaves. |
|
; Using Bone |
|
; Meal on leaves makes them grow grass. |
|
; |
|
leaves_grow_grass=unset |
|
|
|
; Server Only |
|
; |
|
; Players falling into the void teleports them back to the |
|
; last place they were on the ground and deals 6 hearts of unblockable |
|
; void damage. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/repelling_void.mp4 |
|
repelling_void=unset |
|
|
|
; Client Only |
|
; |
|
; Allows players to use items and attack while riding |
|
; entities like boats. |
|
; |
|
use_items_while_riding=unset |
|
|
|
; Forward ports of forgotten tidbits. |
|
; |
|
[woina] |
|
; Client Only |
|
; |
|
; Back in Survival Test, drops blinked white to make them |
|
; stand out more. This is an implementation of that. |
|
; If Utility > |
|
; Despawning Items Blink is enabled, that tweak's disappear-flashing |
|
; will be disabled, and instead this tweak's white flashing will get |
|
; faster and faster as despawn approaches. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/blinking_drops.mp4 |
|
; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4 |
|
blinking_drops=unset |
|
|
|
; Client Only |
|
; |
|
; Resurrects the Beta 1.2-era animated falling block logo. |
|
; Because it looked sweet and it is shameful they removed it. |
|
; The block |
|
; logo is completely customizable in config/fabrication/block_logo.png |
|
; and config/fabrication/block_logo.ini. The default is identical to |
|
; how it was in Beta 1.2. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/block_logo.mp4 |
|
block_logo=unset |
|
|
|
; Client Only |
|
; |
|
; Back in Survival Test, likely in the interest of keeping |
|
; a consistent pixel density in the world, block drops were drawn with |
|
; an 8x8 portion of the block texture. This didn't always work well |
|
; back then, and rather than fix things up and design textures with it |
|
; in mind, it was simply removed. |
|
; This option uses a whitelist in |
|
; config/fabrication/classic_block_drops.ini to emulate the old |
|
; behavior, and for anything not whitelisted, uses mipmapped |
|
; textures. |
|
; This looks pretty neat. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/classic_block_drops.mp4 |
|
; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4 |
|
classic_block_drops=unset |
|
|
|
; Server Only |
|
; |
|
; When dropping items of the same type they don't merge |
|
; into a bigger stack. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/dropped_items_dont_stack.mp4 |
|
dropped_items_dont_stack=unset |
|
|
|
; Client Only |
|
; |
|
; Old end portal texture, may not be entirely accurate. |
|
; Will not work unless the game is restarted, requires legacy GL and |
|
; may not work on some systems. |
|
; |
|
end_portal_parallax=unset |
|
|
|
; Client Only |
|
; |
|
; Brings back billboarded flat item drops like on Fast |
|
; graphics prior to 1.8 or like always prior to 1.4. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/billboard_drops.mp4 |
|
extra.billboard_drops=unset |
|
|
|
; Client Only |
|
; |
|
; Brings back billboarded flat item drops like on Fast |
|
; graphics prior to 1.8 or like always prior to 1.4. Actually renders |
|
; them in 2D which may create issues, but has a performance benefit. |
|
; |
|
extra.billboard_drops_2d=unset |
|
|
|
; Client Only |
|
; |
|
; Replaces the panorama background of the title screen |
|
; with the old dirt one. |
|
; |
|
extra.dirt_screen=unset |
|
|
|
; Client Only |
|
; |
|
; Brings back Indev flat first-person item models. |
|
; "Why?" |
|
; Why not. |
|
; |
|
; |
|
; Demonstration image: https://unascribed.com/fabrication/flat_items.png |
|
extra.flat_items=unset |
|
|
|
; Server Only |
|
; |
|
; Enchanting consumes all of the xp required for an |
|
; enchant. For example a 30 level enchant will consume 30 levels |
|
; instead of 3. |
|
; |
|
extra.full_enchanting_cost=unset |
|
|
|
; Server Only |
|
; |
|
; Bow fires arrows instantly upon clicking. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/instant_bow.mp4 |
|
extra.instant_bow=unset |
|
|
|
; Server Only |
|
; |
|
; Eating food is instant. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/instant_eat.mp4 |
|
extra.instant_eat=unset |
|
|
|
; Client Only |
|
; |
|
; Brings back Survival Test arm rotation. |
|
; "Why?" Why not. |
|
; |
|
; |
|
; Demonstration image: https://unascribed.com/fabrication/janky_arm.png |
|
; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4 |
|
extra.janky_arm=unset |
|
|
|
; Server & Client (Client Optional) |
|
; |
|
; Removes experience. Anvils become |
|
; free and enchanting only costs lapis. |
|
; |
|
extra.no_experience=unset |
|
|
|
; Client Only |
|
; |
|
; Prevents first-person hands from gradually transitioning |
|
; from the last camera position. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/no_hand_sway.mp4 |
|
extra.no_hand_sway=unset |
|
|
|
; Client Only |
|
; |
|
; Players stay upright when killed. |
|
; |
|
extra.no_player_death_animation=unset |
|
|
|
; Server Only |
|
; |
|
; Disable sprinting. Note that for |
|
; taggable_players/scripting, sprinting will not be interrupted. |
|
; |
|
extra.no_sprint=unset |
|
|
|
; Client Only |
|
; |
|
; Removes the gradual crouch / crawl camera transition. |
|
; |
|
extra.no_stance_transition=unset |
|
|
|
; Server Only |
|
; |
|
; Disable swimming. |
|
; |
|
extra.no_swim=unset |
|
|
|
; Client Only |
|
; |
|
; Resurrects the old procedural lava texture from 1.4. |
|
; Scales with resource pack resolutions. Will have a performance impact |
|
; on higher resolutions. |
|
; |
|
extra.old_lava_scaling=unset |
|
|
|
; Server Only |
|
; |
|
; Sheep drop wool when punched. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/old_sheep_shear.mp4 |
|
extra.old_sheep_shear=unset |
|
|
|
; Client Only |
|
; |
|
; Ressurects the old inventory tooltip from the beta days. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/old_tooltip.mp4 |
|
extra.old_tooltip=unset |
|
|
|
; Client Only |
|
; |
|
; Brings back the old "Oof" hurt sound. Unlike the |
|
; resource pack approach, this is player-specific rather than replacing |
|
; the generic fleshy damage sound, so it won't result in random things |
|
; Oof-ing. |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/oof.mp4 |
|
extra.oof=unset |
|
|
|
; Client Only |
|
; |
|
; Returns void fog from pre 1.8. |
|
; |
|
extra.void_fog=unset |
|
|
|
; Client Only |
|
; |
|
; Adds smoke and poof particles to explosions. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/more_explosion_particles.mp4 |
|
more_explosion_particles=unset |
|
|
|
; Server Only |
|
; |
|
; All armor has the same protection. |
|
; |
|
old_armor=unset |
|
|
|
; Server Only |
|
; |
|
; Armor value is reduced with durability. |
|
; |
|
old_armor_scale=unset |
|
|
|
; Client Only |
|
; |
|
; Inventories, pause and other menus will have a blue |
|
; gradient. |
|
old_background_shade=unset |
|
|
|
; Client Only |
|
; |
|
; Resurrects the old procedural lava texture from 1.4. |
|
; Replace your molten cheese with pasta sauce today! HAYO! |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/old_lava.mp4 |
|
old_lava=unset |
|
|
|
; Client Only |
|
; |
|
; Returns void fog particles from pre 1.8. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/void_fog_particles.mp4 |
|
void_fog_particles=unset |
|
|
|
; Client Only |
|
; |
|
; Hovered buttons will have yellow text. |
|
; |
|
; |
|
; Demonstration video: https://unascribed.com/fabrication/yellow_button_hover.mp4 |
|
yellow_button_hover=unset |
|
|
|
; QoL changes that make cheating easier. |
|
; |
|
[unsafe] |
|
; Server Only |
|
; |
|
; Server will not check if the client is cheating, when |
|
; breaking blocks faster then expected. |
|
; Helpful with block breaking lag |
|
; when you trust the players. |
|
; |
|
disable_breaking_speed_check=unset |
|
|
|
; Server Only |
|
; |
|
; Server will not check if the client is cheating, when |
|
; traveling faster then expected. |
|
; Helpful with rubber banding when you |
|
; trust the players. |
|
; |
|
disable_moved_too_quickly=unset |
|
|
|
; Fixes for non-problems. |
|
; |
|
[pedantry] |
|
; Server Only |
|
; |
|
; Creepers can no longer climb climbable blocks. |
|
; |
|
creepers_cant_climb=unset |
|
|
|
; Server Only |
|
; |
|
; Entities can no longer climb climbable blocks (mostly |
|
; applies to ladders). This on it's own disables ladders, the feature |
|
; is intended to be used by other features. |
|
; |
|
entities_cant_climb=unset |
|
|
|
; Bad ideas given form. |
|
; |
|
[experiments] |
|
; Client Only |
|
; |
|
; Prevents the game from manually modifying the window |
|
; position. So if you have custom configs or something that memorizes |
|
; window positions, they will be honored instead of the window always |
|
; being centered. |
|
; |
|
no_set_window_pos=unset |
|
|
|
|
|
; Notices: (Do not edit anything past this line; it will be overwritten) |
|
; - No notices. You're in the clear!
|
|
|