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123 lines
5.0 KiB
123 lines
5.0 KiB
# Configuration file |
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VanillaOre { |
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# Syntax: targetId -> replacementId |
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# With weight: targetId -> replacementId, weight |
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S:customReplacements < |
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#minecraft:deepslate_ore_replaceables -> infested_deepslate |
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> |
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# Generation type used for this ore. Possible values: |
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# VANILLA - vanilla generation without any changes, |
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# CUSTOM - generation according to this config, |
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# NONE - no generation at all. |
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# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
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S:generation=vanilla |
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
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# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
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# [default: infested_stone] |
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S:oreId=infested_stone |
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# List of blocks that can be replaced with this ore. |
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S:replaceableBlocks < |
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#minecraft:stone_ore_replaceables |
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> |
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########################################################################################################## |
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# Dimensions |
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#--------------------------------------------------------------------------------------------------------# |
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# List of dimensions which this ore can be generated in. |
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# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
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# Each dimension must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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Dimensions { |
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S:blackList < |
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> |
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S:whiteList < |
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minecraft:overworld |
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> |
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} |
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########################################################################################################## |
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# Biomes |
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#--------------------------------------------------------------------------------------------------------# |
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# List of biomes which this ore can be generated in. |
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# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
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# Examples: minecraft:forest, #snowy |
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# Each biome must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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Biomes { |
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S:blackList < |
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> |
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S:whiteList < |
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> |
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} |
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########################################################################################################## |
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# Altitude |
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#--------------------------------------------------------------------------------------------------------# |
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# Altitude which this ore can be generated at. |
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########################################################################################################## |
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Altitude { |
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# [range: -2147483648 ~ 2147483647, default: 63] |
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I:max=63 |
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# [range: -2147483648 ~ 2147483647, default: -64] |
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I:min=-64 |
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} |
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Miscellaneous { |
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# Whether or not the ore blocks can be exposed to air. [default: true] |
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B:exposed=true |
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# Ratio of height to width. |
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# Values > 1 result in tall veins (deposits). |
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# Values < 1 result in flat veins (deposits). |
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# [range: 0.0 ~ 10.0, default: 1.0] |
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S:proportions=1.0 |
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# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
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B:strictBounds=false |
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} |
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########################################################################################################## |
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# VeinsInChunk |
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#--------------------------------------------------------------------------------------------------------# |
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# Number of ore veins to generate in each chunk. |
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########################################################################################################## |
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VeinsInChunk { |
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# [range: 1 ~ 256, default: 14] |
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I:max=14 |
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# [range: 1 ~ 256, default: 14] |
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I:min=14 |
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} |
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########################################################################################################## |
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# BlocksInVein |
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#--------------------------------------------------------------------------------------------------------# |
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# Number of ore blocks in each vein. |
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########################################################################################################## |
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BlocksInVein { |
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# [range: 1 ~ 256, default: 9] |
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I:max=9 |
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# [range: 1 ~ 256, default: 1] |
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I:min=1 |
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} |
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} |
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