You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
122 lines
4.9 KiB
122 lines
4.9 KiB
# Configuration file |
|
|
|
VanillaOre { |
|
# Syntax: targetId -> replacementId |
|
# With weight: targetId -> replacementId, weight |
|
S:customReplacements < |
|
> |
|
|
|
# Generation type used for this ore. Possible values: |
|
# VANILLA - vanilla generation without any changes, |
|
# CUSTOM - generation according to this config, |
|
# NONE - no generation at all. |
|
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
|
S:generation=vanilla |
|
|
|
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
|
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
|
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
|
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
|
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
|
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
|
# [default: gravel] |
|
S:oreId=gravel |
|
|
|
# List of blocks that can be replaced with this ore. |
|
S:replaceableBlocks < |
|
#minecraft:stone_ore_replaceables |
|
> |
|
|
|
########################################################################################################## |
|
# Dimensions |
|
#--------------------------------------------------------------------------------------------------------# |
|
# List of dimensions which this ore can be generated in. |
|
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
|
# Each dimension must be on a separate line without any delimiters. |
|
# If the whitelist is set, the blacklist will be ignored. |
|
########################################################################################################## |
|
|
|
Dimensions { |
|
S:blackList < |
|
> |
|
S:whiteList < |
|
minecraft:overworld |
|
> |
|
} |
|
|
|
########################################################################################################## |
|
# Biomes |
|
#--------------------------------------------------------------------------------------------------------# |
|
# List of biomes which this ore can be generated in. |
|
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
|
# Examples: minecraft:forest, #snowy |
|
# Each biome must be on a separate line without any delimiters. |
|
# If the whitelist is set, the blacklist will be ignored. |
|
########################################################################################################## |
|
|
|
Biomes { |
|
S:blackList < |
|
> |
|
S:whiteList < |
|
> |
|
} |
|
|
|
########################################################################################################## |
|
# Altitude |
|
#--------------------------------------------------------------------------------------------------------# |
|
# Altitude which this ore can be generated at. |
|
########################################################################################################## |
|
|
|
Altitude { |
|
# [range: -2147483648 ~ 2147483647, default: 319] |
|
I:max=319 |
|
|
|
# [range: -2147483648 ~ 2147483647, default: -64] |
|
I:min=-64 |
|
} |
|
|
|
Miscellaneous { |
|
# Whether or not the ore blocks can be exposed to air. [default: true] |
|
B:exposed=true |
|
|
|
# Ratio of height to width. |
|
# Values > 1 result in tall veins (deposits). |
|
# Values < 1 result in flat veins (deposits). |
|
# [range: 0.0 ~ 10.0, default: 1.0] |
|
S:proportions=1.0 |
|
|
|
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
|
B:strictBounds=false |
|
} |
|
|
|
########################################################################################################## |
|
# VeinsInChunk |
|
#--------------------------------------------------------------------------------------------------------# |
|
# Number of ore veins to generate in each chunk. |
|
########################################################################################################## |
|
|
|
VeinsInChunk { |
|
# [range: 1 ~ 256, default: 14] |
|
I:max=14 |
|
|
|
# [range: 1 ~ 256, default: 14] |
|
I:min=14 |
|
} |
|
|
|
########################################################################################################## |
|
# BlocksInVein |
|
#--------------------------------------------------------------------------------------------------------# |
|
# Number of ore blocks in each vein. |
|
########################################################################################################## |
|
|
|
BlocksInVein { |
|
# [range: 1 ~ 256, default: 33] |
|
I:max=33 |
|
|
|
# [range: 1 ~ 256, default: 1] |
|
I:min=1 |
|
} |
|
|
|
} |
|
|
|
|
|
|