# Configuration file VanillaOre { # Syntax: targetId -> replacementId # With weight: targetId -> replacementId, weight S:customReplacements < #minecraft:deepslate_ore_replaceables -> deepslate_copper_ore > # Generation type used for this ore. Possible values: # VANILLA - vanilla generation without any changes, # CUSTOM - generation according to this config, # NONE - no generation at all. # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] S:generation=vanilla # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Use '*' char or '[]' as meta value to specify all possible values (all block states). # To define multiple block states, you can use block properties. The format is # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). # [default: copper_ore] S:oreId=copper_ore # List of blocks that can be replaced with this ore. S:replaceableBlocks < #minecraft:stone_ore_replaceables > ########################################################################################################## # Dimensions #--------------------------------------------------------------------------------------------------------# # List of dimensions which this ore can be generated in. # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) # Each dimension must be on a separate line without any delimiters. # If the whitelist is set, the blacklist will be ignored. ########################################################################################################## Dimensions { S:blackList < > S:whiteList < minecraft:overworld > } ########################################################################################################## # Biomes #--------------------------------------------------------------------------------------------------------# # List of biomes which this ore can be generated in. # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. # Examples: minecraft:forest, #snowy # Each biome must be on a separate line without any delimiters. # If the whitelist is set, the blacklist will be ignored. ########################################################################################################## Biomes { S:blackList < > S:whiteList < > } ########################################################################################################## # Altitude #--------------------------------------------------------------------------------------------------------# # Altitude which this ore can be generated at. ########################################################################################################## Altitude { # [range: -2147483648 ~ 2147483647, default: 112] I:max=112 # [range: -2147483648 ~ 2147483647, default: -16] I:min=-16 } Miscellaneous { # Whether or not the ore blocks can be exposed to air. [default: true] B:exposed=true # Ratio of height to width. # Values > 1 result in tall veins (deposits). # Values < 1 result in flat veins (deposits). # [range: 0.0 ~ 10.0, default: 1.0] S:proportions=1.0 # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] B:strictBounds=false } ########################################################################################################## # VeinsInChunk #--------------------------------------------------------------------------------------------------------# # Number of ore veins to generate in each chunk. ########################################################################################################## VeinsInChunk { # [range: 1 ~ 256, default: 16] I:max=16 # [range: 1 ~ 256, default: 16] I:min=16 } ########################################################################################################## # BlocksInVein #--------------------------------------------------------------------------------------------------------# # Number of ore blocks in each vein. ########################################################################################################## BlocksInVein { # [range: 1 ~ 256, default: 15] I:max=15 # [range: 1 ~ 256, default: 1] I:min=1 } }