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104 lines
4.0 KiB
104 lines
4.0 KiB
configVersion: 2 |
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################## |
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## Ender Dragon ## |
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################## |
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# What is the initial state of the Ender Dragon in the End? |
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# If 'default', she will be present and attack players, just like the vanilla game. |
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# If 'passive_dragon', she will be present, but idly noodle about until a player provokes her first. |
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# If 'calm', the End will not contain an Ender Dragon by default. |
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# Note: If you choose 'calm', you should also change the 'portalInitialState' setting, so it is possible to leave the End. |
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# Default: default |
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dragonInitialState: passive_dragon |
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# What is the initial state of the End Portal in the center of the main End Island? |
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# If 'closed', it will not be usable until the first Ender Dragon dies, just like in vanilla. |
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# If 'open', it will already be open. |
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# If 'open_with_egg', it will already be open and a Dragon Egg will be present. |
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# Default: closed |
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portalInitialState: open |
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# How many End Gateways will be available when first entering the End, without any Dragons having to die? |
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# Must be at least 0. |
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# Must be at most 20. |
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# Default: 0 |
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initialEndGatewayCount: 0 |
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# What happens when a player places four End Crystals onto the exit End Portal? |
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# If 'default', a new Ender Dragon will be summoned and she will attack the player, just like in vanilla. |
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# If 'spawn_gateway', the mechanic will be replaced with one that directly creates an End Gateway, with no fighting required. |
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# If 'disabled', nothing will happen. |
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# Default: default |
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resummonSequence: default |
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# If 'true', and 'dragonInitialState' is 'calm', players automatically earn the Free the End advancement when visiting the End. |
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# If 'true', and 'resummonSequence' is 'spawn_gateway', players earn the advancement for resummoning the Dragon when using the spawn_gateway mechanic. |
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# Has no effects otherwise. Probably should be left as 'true'. |
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# Default: true |
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simulacraDragonAdvancements: true |
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# Can the Dragon perform the 'strafe_player' or 'charging_player' actions? |
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# strafe_player is the one where she shoots a fireball. |
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# charge_player is the one where she tries to fly into you. |
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# If 'false', she will perform the 'landing_approach' action instead, which will cause her to perch on the portal. |
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# Default: true |
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dragonFlies: true |
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# Can the Dragon perform the 'sitting_flaming' or 'sitting_attacking' actions? |
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# sitting_flaming is the one where she perches on the End portal and pours out a puddle of dragon's breath. |
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# sitting_attacking is when she roars at you. |
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# If 'false', she will perform the 'sitting_scanning' action instead, which will soon lead to her leaving her perch. |
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# Default: true |
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dragonSits: true |
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# Does the Dragon deal contact damage? |
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# Default: true |
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dragonDamage: true |
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# Does the Dragon knock back nearby entities, and damage them while she's sitting? |
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# Default: true |
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dragonKnockback: true |
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############ |
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## Wither ## |
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############ |
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# Comma-separated list of difficulties where the Wither is enabled. |
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# If the current world difficulty does not appear in the set, building the Wither formation will spawn a Nether Star |
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# item, and give you the advancement for killing the Wither. |
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# Default: easy, normal, hard |
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witherDifficulties: easy, normal, hard |
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# Is the Wither allowed to intentionally target players? |
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# Default: true |
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witherTargetsPlayers: true |
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# Is the Wither allowed to intentionally target non-players? |
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# Default: true |
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witherTargetsMobs: true |
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# Can the Wither fire black wither skulls? |
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# Default: true |
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blackWitherSkulls: true |
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# Can the Wither fire blue ('charged') wither skulls on Normal and Hard difficulty? |
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# Default: true |
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blueWitherSkulls: true |
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# Does the Wither break nearby blocks after it gets damaged? |
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# Default: true |
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witherBreaksBlocks: true |
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#################### |
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## Elder Guardian ## |
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#################### |
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# This option affects your own client. |
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# What happens when an Elder Guardian gives you the Mining Fatigue effect? |
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# If 'default', the sound effect and particle appear. |
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# If 'only_sound', only the sound plays, and if 'only_particle', only the particle effect appears. |
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# If 'disabled', neither of those happen. |
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# Default: default |
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elderGuardianEffect: only_sound |
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