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373 lines
12 KiB
373 lines
12 KiB
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[items] |
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#List of cosmetic-only items. All items in this list will have their effects disabled |
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#To blacklist all items, use "artifacts:*" |
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#Note: blacklisting an item while it is equipped may have unintended side effects |
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cosmetics = [ |
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"artifacts:lucky_scarf" |
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] |
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[items.antidote_vessel] |
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#Affects how many times a negative effect can be shortened before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped |
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#Range: > 0 |
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max_effect_duration = 120 |
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[items.aqua_dashers] |
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#Affects how many seconds the player can run on fluids using the aqua dashers before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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[items.bunny_hoppers] |
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#Affects how many times the player can jump with the bunny hoppers before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Whether Bunny Hoppers should cancel fall damage |
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#Fall damage will still be reduced by the jump boost effect |
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should_cancel_fall_damage = true |
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#The level of the jump boost effect applied by the bunny hoppers |
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#0 to not apply a jump boost effect |
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#Range: 0 ~ 128 |
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jump_boost_level = 2 |
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[items.charm_of_sinking] |
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#Affects how many seconds the player can stay underwater using the charm of sinking before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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[items.cloud_in_a_bottle] |
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#Affects how many times the player can double jump before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Affects double jump height while sprinting |
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#1 for no height bonus |
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#Range: 0.0 ~ Infinity |
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sprint_jump_height_multiplier = 1.5 |
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#Affects double jump distance while sprinting |
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#0 for no distance bonus |
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#Range: 0.0 ~ Infinity |
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sprint_jump_distance_multiplier = 0.5 |
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[items.cross_necklace] |
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#Affects how many times the player can take damage with the cross necklace before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The amount of additional ticks the wearer is invincible after being hit |
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#Range: > 0 |
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invincibility_bonus = 20 |
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[items.crystal_heart] |
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#Affects how much damage the player can take while wearing the crystal heart before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The amount additional health applied to the wearer |
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#Range: > 0 |
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health_bonus = 10 |
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[items.digging_claws] |
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#Affects how many blocks the player can break using the digging claws before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Mining speed bonus applied by digging claws |
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#Range: 0.0 ~ Infinity |
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mining_speed_bonus = 3.2 |
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#The tool tier of the digging claws |
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#To modify mineable blocks, use the 'artifacts:mineable/digging_claws' block tag |
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tool_tier = "minecraft:stone" |
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[items.eternal_steak] |
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#Affects how many times this item can be eaten before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Cooldown (in ticks) before the item can be eaten again |
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#Range: > 0 |
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cooldown = 300 |
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#Time (in ticks) it takes to eat this item |
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#Range: > 0 |
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use_duration = 24 |
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[items.everlasting_beef] |
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#Affects how many times this item can be eaten before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Cooldown (in ticks) before the item can be eaten again |
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#Range: > 0 |
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cooldown = 300 |
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#Time (in ticks) it takes to eat this item |
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#Range: > 0 |
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use_duration = 24 |
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[items.feral_claws] |
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#Affects how many enemies can be hit using the feral claws before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Attack speed bonus applied by feral claws |
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#Range: 0.0 ~ Infinity |
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attack_speed_bonus = 0.75 |
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[items.fire_gauntlet] |
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#Affects how many enemies can be hit using the fire gauntlet before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Duration (equal to total fire damage) for which entities are set on fire |
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#Range: > 0 |
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fire_duration = 8 |
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[items.flame_pendant] |
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#Affects how many times the pendant's effect can be applied before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Chance for the pendant to strike an attacker when the wearer is attacked |
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#Range: 0.0 ~ 1.0 |
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strike_chance = 0.4 |
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#Duration (equal to total fire damage) for which entities are set on fire |
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#Range: > 0 |
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fire_duration = 10 |
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[items.flippers] |
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#Affects how many seconds the player can swim using the flippers |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Swim speed bonus applied by flippers |
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#Range: 0.0 ~ Infinity |
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swim_speed_bonus = 1.0 |
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[items.golden_hook] |
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#Affects how many enemies can be killed using the golden hook before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The amount of extra experience (multiplied with total xp) entities should drop when killed by a player wearing the golden hook |
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#Range: 0.0 ~ Infinity |
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experience_bonus = 0.75 |
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[items.helium_flamingo] |
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#Affects how many seconds the player can fly using the helium flamingo before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The maximum amount of time (in ticks) a player can fly using the helium flamingo |
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#Set to 0 to allow swimming indefinitely |
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#Range: > 0 |
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max_flight_time = 150 |
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#The amount of time (in ticks) it takes for the helium flamingo to recharge |
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#Range: > 0 |
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recharge_time = 300 |
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[items.kitty_slippers] |
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#Affects how many creepers the player can attack using the kitty slippers before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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[items.lucky_scarf] |
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#Affects how many blocks can be broken using the lucky scarf |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Fortune bonus applied by the lucky scarf |
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#Range: > 0 |
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fortune_bonus = 1 |
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[items.night_vision_goggles] |
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#Affects how many seconds the night vision effect should apply before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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[items.novelty_drinking_hat] |
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#Affects how many items the player can drink or eat using the drinking hat before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Drinking duration multiplier applied by the drinking hat |
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#Range: 0.0 ~ Infinity |
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drinking_duration_multiplier = 0.3 |
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#Eating duration multiplier applied by the drinking hat |
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#Range: 0.0 ~ Infinity |
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eating_duration_multiplier = 0.6 |
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[items.obsidian_skull] |
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#Affects how many times the fire resistance effect can be applied before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The cooldown (in ticks) on the obsidian skull after applying fire resistance |
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#Range: > 0 |
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cooldown = 1200 |
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#The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage |
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#Range: > 0 |
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fire_resistance_duration = 600 |
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[items.panic_necklace] |
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#Affects how many times the necklace's effect can be applied |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The level of the speed effect applied by the panic necklace |
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#Range: 0 ~ 128 |
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speed_level = 1 |
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#The duration (in ticks) of the speed effect applied by the panic necklace |
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#Range: > 0 |
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speed_duration = 160 |
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[items.plastic_drinking_hat] |
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#Affects how many items the player can drink or eat using the drinking hat before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Drinking duration multiplier applied by the drinking hat |
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#Range: 0.0 ~ Infinity |
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drinking_duration_multiplier = 0.3 |
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#Eating duration multiplier applied by the drinking hat |
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#Range: 0.0 ~ Infinity |
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eating_duration_multiplier = 0.6 |
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[items.pocket_piston] |
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#Affects how many enemies can be hit using the pocket piston |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The amount of extra knockback applied by the pocket piston |
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#Range: 0.0 ~ Infinity |
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knockback_bonus = 1.5 |
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[items.power_glove] |
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#Affects how many enemies can be hit using the power glove |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The amount of extra attack damage applied by the power glove |
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#Range: > 0 |
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attack_damage_bonus = 4 |
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[items.running_shoes] |
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#Affects how many seconds the player can sprint using the running shoes |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The amount of extra speed applied by the running shoes |
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#Range: 0.0 ~ Infinity |
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speed_multiplier = 0.4 |
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[items.scarf_of_invisibility] |
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#Affects how many seconds the invisibility effect should apply before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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[items.shock_pendant] |
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#Affects how many times the pendant's effect can be applied before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Chance for the pendant to strike an attacker when the wearer is attacked |
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#Range: 0.0 ~ 1.0 |
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strike_chance = 0.25 |
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[items.snorkel] |
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#Affects how many seconds the player can stay underwater using the snorkel before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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[items.steadfast_spikes] |
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#Affects how many times the player can be hit while wearing steadfast spikes before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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[items.superstitious_hat] |
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#Affects how many enemies can be killed using the superstitious hat |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Looting bonus applied by the superstitious hat |
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#Range: > 0 |
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looting_bonus = 1 |
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[items.thorn_pendant] |
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#Affects how many times the pendant's effect can be applied before breaking |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Chance for the pendant to strike an attacker when the wearer is attacked |
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#Range: 0.0 ~ 1.0 |
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strike_chance = 0.5 |
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#Minimum damage dealt by thorn pendant |
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#Damage dealt is a random number between min_damage and max_damage |
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#Range: > 0 |
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min_damage = 2 |
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#Maximum damage dealt by thorn pendant |
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#Range: > 0 |
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max_damage = 6 |
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[items.umbrella] |
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#Affects how many attacks can be blocked using the umbrella |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Whether umbrellas can be used as a shield |
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is_shield = true |
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[items.universal_attractor] |
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#Affects how many items can be picked up using the universal attractor |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The range (in blocks) of the universal attractor |
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#Range: > 0 |
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range = 5 |
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#Affects how fast items are moved towards the player |
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#Range: 0.0 ~ Infinity |
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motionMultiplier = 0.6 |
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#The cooldown (in ticks) after throwing an item |
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#Range: > 0 |
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cooldown = 200 |
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[items.vampiric_glove] |
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#Affects how many enemies can be hit using the vampiric glove |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#The ratio of dealt damage absorbed by the wearer |
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#Range: 0.0 ~ Infinity |
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absorption_ratio = 0.2 |
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#The maximum amount of health that can be healed in a single hit |
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#Range: > 0 |
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max_health_absorbed = 6 |
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[items.villager_hat] |
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#Affects how many trades can be completed using the villager hat |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Affects how much prices are reduced by the villager hat |
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#Range: > 0 |
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reputation_bonus = 100 |
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[items.whoopee_cushion] |
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#Affects how many farts can be farted using the whoopee cushion |
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#Setting this to 0 will make this item unbreakable |
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#Range: 0 ~ 32767 |
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durability = 0 |
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#Affects the amount of farts farted by players wearing the whoopee cushion |
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#Range: 0.0 ~ 1.0 |
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flatulence = 0.125 |
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