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86 lines
5.3 KiB
86 lines
5.3 KiB
#Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired. |
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doCompat = true |
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#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname). |
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originDimension = "minecraft:overworld" |
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#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit. |
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allowPortalsInOtherDimensions = false |
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#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. |
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adminOnlyPortals = false |
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#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. |
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disablePortalCreation = false |
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#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination. |
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#Note that enabling this also reduces the rate at which portal formation checks are performed. |
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checkPortalDestination = false |
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#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun. |
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portalLightning = false |
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#If false, the return portal will require the activation item. |
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shouldReturnPortalBeUsable = true |
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#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked. |
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portalUnlockedByAdvancement = "" |
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#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets. |
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uuid_locking = false |
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#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason. |
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skull_candles = false |
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#Settings that are not reversible without consequences. |
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["Dimension Settings"] |
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#If true, players spawning for the first time will spawn in the Twilight Forest. |
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newPlayersSpawnInTF = false |
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#If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true. |
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portalForNewPlayer = true |
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#If true, Twilight Forest will generate as a void except for Major Structures |
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skylightForest = false |
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#If true, giant Twilight Oaks will also spawn in void worlds |
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skylightOaks = true |
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#Defines custom stalactites generated in hollow hills. |
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#Format is "modid:block size maxLength minHeight weight", where the properties are: |
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#Size - the maximum length of the stalactite relative to the space between hill floor and ceiling, |
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#Max length - maximum length of a stalactite in blocks, |
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#Min height - minimum space between the hill floor and the stalactite to let it generate, |
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#Weight - how often it generates. |
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# |
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#For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite. |
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["Custom Hollow Hill Stalactites"] |
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#Blocks generating as stalactites in large hills only |
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largeHill = [] |
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#Blocks generating as stalactites in medium and large hills |
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mediumHill = [] |
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#Blocks generating as stalactites in all hills |
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smallHill = [] |
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#If true, default stalactites and stalactites defined by other mods will not be used. |
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useConfigOnly = false |
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#Settings for all things related to the uncrafting table. |
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["Uncrafting Table"] |
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#If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you. |
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#To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI. |
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#Example: "twilightforest:moonworm_queen" will disable uncrafting the moonworm queen into itself and 3 torchberries. |
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#If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag. |
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#If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag. |
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disableUncraftingRecipes = [] |
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#Here, you can disable all items from certain mods from being uncrafted. |
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#Input a valid mod id to disable all uncrafting recipes from that mod. |
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#Example: "twilightforest" will disable all uncrafting recipes from this mod. |
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blacklistedUncraftingModIds = [ "minecraft", "twilightforest" ] |
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#If true, this will invert the above option from a blacklist to a whitelist. |
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flipIdList = true |
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#Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior. |
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disableUncrafting = true |
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#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without. |
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["Shield Parrying"] |
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#Set to true to parry non-Twilight projectiles. |
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parryNonTwilightAttacks = false |
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#The amount of ticks after raising a shield that makes it OK to parry an arrow. |
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#Range: > 0 |
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shieldParryTicksArrow = 40 |
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#The amount of ticks after raising a shield that makes it OK to parry a fireball. |
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#Range: > 0 |
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shieldParryTicksFireball = 40 |
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#The amount of ticks after raising a shield that makes it OK to parry a thrown item. |
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#Range: > 0 |
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shieldParryTicksThrowable = 40 |
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#Range: > 0 |
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shieldParryTicksBeam = 10 |
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