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381 lines
15 KiB
381 lines
15 KiB
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[Enchantments] |
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[Enchantments."Magic Protection"] |
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#If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 4 |
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[Enchantments.Displacement] |
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#If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor. |
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Enable = false |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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#Adjust this value to set the chance per level of the Enchantment firing (in percentage). |
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#Range: 1 ~ 100 |
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"Effect Chance" = 20 |
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#If TRUE, mobs wearing armor with this Enchantment can teleport players. |
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"Mobs Teleport Players" = false |
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[Enchantments."Flaming Rebuke"] |
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#If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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#Adjust this value to set the chance per level of the Enchantment firing (in percentage). |
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#Range: 1 ~ 100 |
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"Effect Chance" = 20 |
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#If TRUE, mobs wearing armor with this Enchantment can knockback players. |
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"Mobs Knockback Players" = false |
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[Enchantments."Chilling Rebuke"] |
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#If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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#Adjust this value to set the chance per level of the Enchantment firing (in percentage). |
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#Range: 1 ~ 100 |
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"Effect Chance" = 20 |
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#If TRUE, mobs wearing armor with this Enchantment can knockback players. |
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"Mobs Knockback Players" = false |
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[Enchantments."Air Affinity"] |
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#If TRUE, the Air Affinity Enchantment is available for Helmets. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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[Enchantments.Insight] |
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#If TRUE, the Insight Enchantment is available for Helmets. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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#Adjust this to change the max experience awarded per level of the Enchantment. |
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#Range: 1 ~ 1000 |
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"Experience Amount" = 4 |
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[Enchantments.Gourmand] |
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#If TRUE, the Gourmand Enchantment is available for Helmets. |
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Enable = false |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 2 |
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[Enchantments.Reach] |
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#If TRUE, the Reach Enchantment is available for Chestplates. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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[Enchantments.Vitality] |
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#If TRUE, the Vitality Enchantment is available for Chestplates. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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#Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.) |
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#Range: 1 ~ 10 |
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"Health / Level" = 4 |
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[Enchantments."Ender Disruption"] |
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#If TRUE, the Ender Disruption Enchantment is available for various Weapons. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 5 |
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[Enchantments.Vigilante] |
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#If TRUE, the Vigilante Enchantment is available for various Weapons. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 5 |
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[Enchantments.Outlaw] |
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#If TRUE, the Outlaw Enchantment is available for various Weapons. |
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Enable = false |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 5 |
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#If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed. |
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"Emerald Drops" = true |
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[Enchantments.Cavalier] |
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#If TRUE, the Cavalier Enchantment is available for various Weapons. |
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Enable = false |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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[Enchantments."Frost Aspect"] |
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#If TRUE, the Frost Aspect Enchantment is available for various Weapons. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 2 |
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[Enchantments.Instigating] |
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#If TRUE, the Instigating Enchantment is available for various Weapons. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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[Enchantments.Leech] |
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#If TRUE, the Leech Enchantment is available for various Weapons. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 4 |
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[Enchantments."Magic Edge"] |
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#If TRUE, the Magic Edge Enchantment is available for various Weapons. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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[Enchantments.Vorpal] |
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#If TRUE, the Vorpal Enchantment is available for various Weapons. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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#Adjust this value to set the base critical hit chance of the Enchantment (in percentage). |
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#Range: 0 ~ 100 |
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"Base Critical Chance" = 5 |
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#Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage). |
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#Range: 0 ~ 100 |
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"Critical Chance / Level" = 5 |
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#Adjust this value to set the critical hit damage multiplier. |
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#Range: 0 ~ 1000 |
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"Critical Damage Multiplier" = 5 |
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#Adjust this value to set the base head drop chance for the Enchantment (in percentage). |
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#Range: 0 ~ 100 |
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"Base Head Drop Chance" = 10 |
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#Adjust this value to set the head drop chance per level of the Enchantment (in percentage). |
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#Range: 0 ~ 100 |
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"Head Drop Chance / Level" = 10 |
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[Enchantments.Excavating] |
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#If TRUE, the Excavating Enchantment is available for various Tools. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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[Enchantments."Hunter's Bounty"] |
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#If TRUE, the Hunter's Bounty Enchantment is available for Bows. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 2 |
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#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). |
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#Range: 1 ~ 100 |
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"Effect Chance" = 50 |
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[Enchantments."Quick Draw"] |
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#If TRUE, the Quick Draw Enchantment is available for various Bows. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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[Enchantments.Trueshot] |
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#If TRUE, the Trueshot Enchantment is available for various Bows. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 2 |
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[Enchantments.Volley] |
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#If TRUE, the Volley Enchantment is available for various Bows. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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[Enchantments."Angler's Bounty"] |
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#If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 2 |
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#Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). |
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#Range: 1 ~ 100 |
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"Effect Chance" = 50 |
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[Enchantments.Pilfering] |
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#If TRUE, the Pilfering Enchantment is available for Fishing Rods. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This sets whether or not the Enchantment works on Players. |
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"Allow Player Stealing" = true |
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[Enchantments.Bulwark] |
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#If TRUE, the Bulwark Enchantment is available for Shields. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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[Enchantments.Phalanx] |
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#If TRUE, the Phalanx Enchantment is available for Shields. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 2 |
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[Enchantments.Soulbound] |
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#If TRUE, the Soulbound Enchantment is available. |
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Enable = false |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = false |
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#This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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#If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered). |
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Permanent = false |
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[Enchantments."Curse of Foolishness"] |
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#If TRUE, the Curse of Foolishness Enchantment is available for Helmets. |
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Enable = true |
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[Enchantments."Curse of Mercy"] |
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#If TRUE, the Curse of Mercy Enchantment is available for various Weapons. |
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Enable = true |
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[Overrides] |
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[Overrides.Protection] |
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#If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. |
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Enable = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 4 |
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[Overrides."Blast Protection"] |
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#If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. |
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Enable = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 4 |
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[Overrides."Feather Falling"] |
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#If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. |
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Enable = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 4 |
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[Overrides."Fire Protection"] |
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#If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. |
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Enable = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 4 |
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[Overrides."Projectile Protection"] |
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#If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. |
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Enable = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 4 |
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[Overrides."Fire Aspect"] |
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#If TRUE, the Fire Aspect Enchantment is replaced with a more configurable version which works on more items, such as Axes. |
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Enable = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 2 |
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[Overrides."Frost Walker"] |
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#If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor. |
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Enable = true |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 2 |
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#If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma. |
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"Freeze Lava" = true |
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[Overrides.Knockback] |
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#If TRUE, the Knockback Enchantment is replaced with a more configurable version which works on more items, such as Axes. |
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Enable = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 2 |
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[Overrides.Looting] |
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#If TRUE, the Looting Enchantment is replaced with a more configurable version which works on more items, such as Axes. |
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Enable = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 3 |
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[Overrides.Thorns] |
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#If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor. |
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Enable = true |
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#This option adjusts the maximum allowable level for the Enchantment. |
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#Range: 1 ~ 10 |
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"Max Level" = 4 |
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#Adjust this value to set the chance per level of the Enchantment firing (in percentage). |
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#Range: 1 ~ 100 |
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"Effect Chance" = 15 |
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[Overrides.Mending] |
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#If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil. |
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"Alternate Mending" = false |
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#This sets whether or not the Enchantment is considered a 'treasure' enchantment. |
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Treasure = true |
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#Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled. |
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#Range: 0 ~ 12 |
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"Anvil Damage Chance" = 3 |
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