configVersion: 0 #################### ## Nuclear Option ## #################### # If set to 'true', no mob will ever attack anyone. # Use this option if you don't want to deal with the rest of the config file. # Default: false nuclearOption: false ######################### ## Built In Rule Order ## ######################### # Which order should the rules in this config file be evaluated in? # Comma-separated list built out of any or all of the following keywords, in any order: # json, difficulty, boss, mobSet, tagSet, playerSet, revenge # Example: difficulty, revenge, playerSet # Note: If a rule is not listed in the rule order, it will not be checked. # Default: json, difficulty, boss, mobSet, tagSet, playerSet, revenge ruleOrder: json, difficulty, boss, mobSet, tagSet, playerSet, revenge ##################### ## Difficulty Rule ## ##################### # Comma-separated list of difficulties. # Example: easy, normal # Default: difficultySet: # What happens when the current world difficulty appears in difficultySet? # May be one of: # allow - Every mob is always allowed to attack everyone. # deny - No mob is ever allowed to attack anyone. # pass - Defer to the next rule. # Default: pass difficultySetIncluded: pass # What happens when the current world difficulty does *not* appear in difficultySet? # May be one of: # allow - Every mob is always allowed to attack everyone. # deny - No mob is ever allowed to attack anyone. # pass - Defer to the next rule. # Default: pass difficultySetExcluded: pass ############### ## Boss Rule ## ############### # What happens when the attacker is a boss? # 'Bossness' is defined by inclusion in the 'apathy:bosses' tag. # May be one of: # allow - Every boss is allowed to attack everyone. # deny - No boss is allowed to attack anyone. # pass - Defer to the next rule. # Note: If the current attacker is *not* a boss, always passes to the next rule. # Default: allow boss: allow ################## ## Mob Set Rule ## ################## # A comma-separated set of mob IDs. # Example: minecraft:creeper, minecraft:spider # Default: mobSet: minecraft:piglin_brute, minecraft:pillager, minecraft:vindicator, minecraft:ravager, minecraft:vex, minecraft:evoker # What happens when the attacker's entity ID appears in mobSet? # May be one of: # allow - The mob will be allowed to attack the player. # deny - The mob will not be allowed to attack the player. # pass - Defer to the next rule. # Default: pass mobSetIncluded: allow # What happens when the attacker's entity ID does *not* appear in mobSet? # May be one of: # allow - The mob will be allowed to attack the player. # deny - The mob will not be allowed to attack the player. # pass - Defer to the next rule. # Default: pass mobSetExcluded: pass ################## ## Tag Set Rule ## ################## # A comma-separated set of entity type tags. # Example: minecraft:raiders, some_datapack:some_tag # Default: tagSet: # What happens when the attacker is tagged with one of the tags in mobTagSet? # May be one of: # allow - The mob will be allowed to attack the player. # deny - The mob will not be allowed to attack the player. # pass - Defer to the next rule. # Default: pass tagSetIncluded: pass # What happens when the attacker is *not* tagged with one of the tags in mobTagSet? # May be one of: # allow - The mob will be allowed to attack the player. # deny - The mob will not be allowed to attack the player. # pass - Defer to the next rule. # Default: pass tagSetExcluded: pass ##################### ## Player Set Rule ## ##################### # The name of a set of players. # If this option is not provided, a player set is not created, and this whole rule always passes. # Default: no-mobs playerSetName: aggressive-mobs # If 'true', players can add themselves to the set, using '/apathy set join '. # If 'false', only an operator can add them to the set, using '/apathy set-admin join '. # Default: true playerSetSelfSelect: true # What happens when a mob tries to attack someone who appears in the playerSet? # May be one of: # allow - The mob is allowed to attack the player. # deny - The mob is not allowed to attack the player. # pass - Defer to the next rule. # Default: deny playerSetIncluded: allow # What happens when a mob tries to attack someone who does *not* appear in the playerSet? # May be one of: # allow - The mob is allowed to attack the player. # deny - The mob is not allowed to attack the player. # pass - Defer to the next rule. # Default: pass playerSetExcluded: pass ################## ## Revenge Rule ## ################## # For how many ticks is a mob allowed to retaliate after being attacked? # Set to -1 to disable this 'revenge' mechanic. # When the timer expires, defers to the next rule. # Must be at least -1. # Note: The exact duration of the attack may be up to ( + ) ticks. # Btw, the original mod had an option for 'eternal revenge', with an uncapped timer. # I didn't port that, but the maximum value of the timer is 9223372036854775807 ticks. # Make of that information what you will ;) # Default: -1 revengeTimer: 1200 ###################### ## Last Resort Rule ## ###################### # If absolutely none of the previous rules applied, what happens? # May be one of: # allow - By default, mobs are allowed to attack players. # deny - By default, mobs are not allowed to attack players. # May *not* be set to 'pass'. # Default: allow fallthrough: allow