configVersion: 2 ################## ## Ender Dragon ## ################## # What is the initial state of the Ender Dragon in the End? # If 'default', she will be present and attack players, just like the vanilla game. # If 'passive_dragon', she will be present, but idly noodle about until a player provokes her first. # If 'calm', the End will not contain an Ender Dragon by default. # Note: If you choose 'calm', you should also change the 'portalInitialState' setting, so it is possible to leave the End. # Default: default dragonInitialState: passive_dragon # What is the initial state of the End Portal in the center of the main End Island? # If 'closed', it will not be usable until the first Ender Dragon dies, just like in vanilla. # If 'open', it will already be open. # If 'open_with_egg', it will already be open and a Dragon Egg will be present. # Default: closed portalInitialState: open # How many End Gateways will be available when first entering the End, without any Dragons having to die? # Must be at least 0. # Must be at most 20. # Default: 0 initialEndGatewayCount: 0 # What happens when a player places four End Crystals onto the exit End Portal? # If 'default', a new Ender Dragon will be summoned and she will attack the player, just like in vanilla. # If 'spawn_gateway', the mechanic will be replaced with one that directly creates an End Gateway, with no fighting required. # If 'disabled', nothing will happen. # Default: default resummonSequence: default # If 'true', and 'dragonInitialState' is 'calm', players automatically earn the Free the End advancement when visiting the End. # If 'true', and 'resummonSequence' is 'spawn_gateway', players earn the advancement for resummoning the Dragon when using the spawn_gateway mechanic. # Has no effects otherwise. Probably should be left as 'true'. # Default: true simulacraDragonAdvancements: true # Can the Dragon perform the 'strafe_player' or 'charging_player' actions? # strafe_player is the one where she shoots a fireball. # charge_player is the one where she tries to fly into you. # If 'false', she will perform the 'landing_approach' action instead, which will cause her to perch on the portal. # Default: true dragonFlies: true # Can the Dragon perform the 'sitting_flaming' or 'sitting_attacking' actions? # sitting_flaming is the one where she perches on the End portal and pours out a puddle of dragon's breath. # sitting_attacking is when she roars at you. # If 'false', she will perform the 'sitting_scanning' action instead, which will soon lead to her leaving her perch. # Default: true dragonSits: true # Does the Dragon deal contact damage? # Default: true dragonDamage: true # Does the Dragon knock back nearby entities, and damage them while she's sitting? # Default: true dragonKnockback: true ############ ## Wither ## ############ # Comma-separated list of difficulties where the Wither is enabled. # If the current world difficulty does not appear in the set, building the Wither formation will spawn a Nether Star # item, and give you the advancement for killing the Wither. # Default: easy, normal, hard witherDifficulties: easy, normal, hard # Is the Wither allowed to intentionally target players? # Default: true witherTargetsPlayers: true # Is the Wither allowed to intentionally target non-players? # Default: true witherTargetsMobs: true # Can the Wither fire black wither skulls? # Default: true blackWitherSkulls: true # Can the Wither fire blue ('charged') wither skulls on Normal and Hard difficulty? # Default: true blueWitherSkulls: true # Does the Wither break nearby blocks after it gets damaged? # Default: true witherBreaksBlocks: true #################### ## Elder Guardian ## #################### # This option affects your own client. # What happens when an Elder Guardian gives you the Mining Fatigue effect? # If 'default', the sound effect and particle appear. # If 'only_sound', only the sound plays, and if 'only_particle', only the particle effect appears. # If 'disabled', neither of those happen. # Default: default elderGuardianEffect: only_sound