[graphics] [graphics.fire] #Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space. #Range: 0.0 ~ 1.0 fire_overlay_offset = 0.0 [graphics.particle] #Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium. buffer_particles = false [screenshake] #Intensity of screenshake. Higher numbers increase amplitude. #Range: 0.0 ~ 1.0 screenshake_intensity = 1.0