// priority: 0 onEvent("lootjs", event => { let creepers = [ "jungle", "bamboo", "desert", "badlands", "hills", "savannah", "mushroom", "swamp", "dripstone", "cave", "dark_oak", "spruce", "beach", "snowy", ].map(variant => `creeperoverhaul:${variant}_creeper`); event.addEntityLootModifier(creepers) .killedByPlayer() .customCondition({ "condition": "reliquary:random_chance_looting_severing", "chance": 0.02, "looting_multiplier": 0.03, "severing_multiplier": 0.1 }) .addLoot("reliquary:catalyzing_gland"); event.addEntityLootModifier(creepers) .killedByPlayer() .matchEntity(entity => entity.nbt({ powered: 1 })) .customCondition({ "condition": "reliquary:random_chance_looting_severing", "chance": 0.03, "looting_multiplier": 0.05, "severing_multiplier": 0.15 }) .addLoot("reliquary:eye_of_the_storm"); });