#Common configuration settings [common] #Determines whether or not the backpack should be dropped on death keepBackpackOnDeath = false #The amount of slot columns in the backpack inventory. #Range: 1 ~ 13 backpackInventorySizeColumns = 9 #The amount of slot rows in the backpack inventory. #Range: 1 ~ 7 backpackInventorySize = 6 [common.wandering_trader] #If enabled, allows wandering traders to have a backpack equipped when they spawn. spawnBackpackOnWanderingTraders = true #The chance a Wandering Trader will spawn with a backpack. The chance is interpreted as one out of x, with x being the number given from this config option. #Range: 1 ~ 100 wanderingTraderBackpackChance = 2 #The maximum distance a Wandering Trader can detect a player. The longer the distance, the more difficult the challenge to pickpocket their backpack. #Range: 1.0 ~ 32.0 wanderingTraderMaxDetectionDistance = 10.0 #The time (in ticks) a Wandering Trader will wait before it decides to forget about a detected player. The Wandering Trader will wait indefinitely if the detected player is within the maximum detection distance. #Range: 1 ~ 12000 wanderingTraderForgetTime = 200 #If true, allows players who are disliked by Wandering Traders to continue to trade normally with them. A player is considered disliked if they are caught when trying to pickpocket a Wandering Trader's backpack. dislikedPlayersCanTrade = false #The amount of time (in ticks) a player has to wait before a Wandering Trader will like them again. If a player gets caught pickpocketing a Wandering Trader, the cooldown will be reset #Range: 0 ~ 24000 dislikeCooldown = 6000 #Instead of generating trades as loot in the Wandering Traders backpacks, only generate emeralds. generateEmeraldsOnly = false #The maximum multiplier to apply when generating loot in the Wandering Trader backpack #Range: 1 ~ 64 maxLootMultiplier = 12 #The maximum size of an emerald stack that can generate in the Wandering Trader backpack #Range: 1 ~ 64 maxEmeraldStack = 32