Previously would only accept fully repaired hammers
@ -31,7 +31,7 @@ onEvent("recipes", event => {
for (let material of toHammer)
event.shapeless(get(material, "plate"),
[ get(material, "ingot"), "immersiveengineering:hammer" ]);
[ get(material, "ingot"), { item: "immersiveengineering:hammer" } ]);
for (let material of toMetalPress)
event.recipes.immersiveengineeringMetalPress(get(material, "plate"),