diff --git a/kubejs/server_scripts/fixes/create_fluids_are_not_water.js b/kubejs/server_scripts/fixes/create_fluids_are_not_water.js deleted file mode 100644 index 849668b..0000000 --- a/kubejs/server_scripts/fixes/create_fluids_are_not_water.js +++ /dev/null @@ -1,12 +0,0 @@ -// priority: 0 - -onEvent("fluid.tags", event => { - event.get("minecraft:water").remove( - "create:chocolate", "create:honey", - "create_confectionery:black_chocolate", - "create_confectionery:caramel", - "create_confectionery:hot_chocolate", - "create_confectionery:ruby_chocolate", - "create_confectionery:white_chocolate", - ); -}); diff --git a/kubejs/server_scripts/fixes/create_fluids_are_not_water.js.disabled b/kubejs/server_scripts/fixes/create_fluids_are_not_water.js.disabled new file mode 100644 index 0000000..25c5362 --- /dev/null +++ b/kubejs/server_scripts/fixes/create_fluids_are_not_water.js.disabled @@ -0,0 +1,25 @@ +// priority: 0 + +// FIXME: The following prevents these fluids from showing up in recipes requiring water. +// However, it will also make placed fluids behave like air when it comes to entity +// interactions (swimming, boats), which is arguably more broken than odd recipes. + +onEvent("fluid.tags", event => { + event.get("minecraft:water").remove([ + "create:chocolate", + "create:honey", + "create_confectionery:black_chocolate", + "create_confectionery:caramel", + "create_confectionery:hot_chocolate", + "create_confectionery:ruby_chocolate", + "create_confectionery:white_chocolate", + + "create:flowing_chocolate", + "create:flowing_honey", + "create_confectionery:flowing_black_chocolate", + "create_confectionery:flowing_caramel", + "create_confectionery:flowing_hot_chocolate", + "create_confectionery:flowing_ruby_chocolate", + "create_confectionery:flowing_white_chocolate", + ]); +});