#Controls whether to check for Serene Seasons for compatibility (Mobs will only breed during specific seasons).
serene_seasons=true
#Controls whether to check for YUNG's Better Caves (Reduces the rate at which Underground mobs are placed).
better_caves=true
#Controls whether to check for Caves and Cliffs backport (Reduces the rate at which Underground mobs are placed).
caves_and_cliffs=true
[mobcontrol]
#Chance, defined as once every N tries, where N is this value, for a new mob to be generated when a burrow spawns a new mob.
#Range: 0 ~ 100
burrowRepopulationChance=10
#Critters further than this value from any Player will despawn into their Burrow (only if they have a Burrow assigned).
#Range: > 0
critterSpawnRange=40
#This toggle can used to fully disable the spawning of all UntamedWilds entities, giving flexibility if somebody chooses to use alternative mob spawning methods.
masterspawner=true
#If a mob were to be unable to spawn on the ground (due to terrain collisions), check again N blocks above the floor, where N is this value. Set to 0 to disable, higher values will mean mobs spawning on top of taller trees
#Range: 0 ~ 256
treeSpawnBias=4
#Prevent mobs and burrows from spawning in the defined dimensions.
dimensionBlacklist=[]
[gencontrol]
#Frequency of Reeds, 1 in N chunks will generate Reeds (0 to disable)
#Range: > 0
freqreeds=4
#Frequency of Flora, 1 in N chunks will generate random Flora (0 to disable)
#Range: > 0
freqflora=4
#Controls whether to add Anemones and their associated items to oceans.
anemone=true
#Controls whether to spawn random Flora in the world
bush=true
#Prevent spawns of Reeds in these biomes
reed_blacklist=[]
#Frequency of Apex Predators, 1 in N chunks will generate with an Apex Predator (0 to disable)
#Range: > 0
freqapex=64
#Frequency of Critters, 1 in N chunks will generate with Critters (0 to disable)
#Range: > 0
freqcritter=6
#Controls whether to spawn Amazon Sword in Swamp/Jungle biomes
algae=true
#Frequency of Herbivores, 1 in N chunks will generate with an Apex Predator (0 to disable)
#Range: > 0
freqherbivore=48
#Frequency of Sessile Ocean Mobs, 1 in N chunks will generate with Sessile Mobs (0 to disable)
#Range: > 0
freqsessile=8
#Frequency of Freshwater Mobs, 1 in N chunks will generate with Freshwater Mobs (0 to disable)
#Range: > 0
freqwater=8
#Prevent spawns of Flora in these biomes
flora_blacklist=[]
#Controls whether to spawn Reeds in River/Swamp biomes
reeds=true
#Frequency of Algae, abstract value (0 to disable)
#Probability that an Underground block in a cave will attempt to spawn a mob (0 to disable). If YUNG's Better Caves is installed, this value is further reduced to 0.33x
#Range: 0.0 ~ 1.0
probunderground=4.0E-4
#Frequency of Ocean Mobs, 1 in N chunks will generate with Ocean Mobs (0 to disable)
#Range: > 0
freqocean=16
#Controls whether to use Burrows to spawn Critters, instead of having them clog up the Spawns
burrows=true
#Controls whether to add Tree Orchids (NOT YET IMPLEMENTED)
tree_orchid=true
#Prevent flora and other blocks (but not Burrows) from generating in the defined dimensions.
dimensionFeatureBlacklist=[]
[gamerules]
#Pregnancy time is only used as a cooldown, babies pop out instantly like in Vanilla.
#If a mob was not able to spawn in a certain position due to existing blocks, try again with this vertical offset. A value of 0 will disable it (you should never see a mob on top of a tree), a value too high will lead to fall damage.
#Range: 0 ~ 128
spawn_height_bias=4
#If set to false, prevents mobs from dropping eggs
#Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk).
hardcore_death=true
#Should mobs potentially destroy the terrain? Keep in mind 'mobGriefing' is still required
mob_griefing=false
#Adds additional restrictions to mob breeding, including Biome/Temperature requirements and Overcrowding.
hardcore_breeding=false
#Defines how long a cycle should last, cycles are used to scale the gestation and breeding periods