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using gaemstone.ECS; |
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using Silk.NET.OpenGL; |
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namespace gaemstone.Client; |
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[Component] |
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public readonly struct Texture |
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{ |
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public TextureTarget Target { get; } |
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public uint Handle { get; } |
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public Texture(TextureTarget target, uint handle) |
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=> (Target, Handle) = (target, handle); |
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}
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