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81 lines
2.7 KiB
81 lines
2.7 KiB
using System; |
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using gaemstone.ECS; |
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using Silk.NET.Input; |
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using Silk.NET.Maths; |
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using static gaemstone.Client.Input; |
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namespace gaemstone.Client; |
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[Module] |
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[DependsOn(typeof(Input))] |
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public class CameraModule |
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{ |
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[Component] |
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public struct Camera |
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{ |
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public static readonly Camera Default2D = Create2D(); |
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public static readonly Camera Default3D = Create3D(80.0F); |
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public static Camera Create2D(float nearPlane = -100.0F, float farPlane = 100.0F) |
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=> new() { NearPlane = nearPlane, FarPlane = farPlane }; |
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public static Camera Create3D(float fieldOfView, float nearPlane = 0.1F, float farPlane = 200.0F) |
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=> new() { FieldOfView = fieldOfView, NearPlane = nearPlane, FarPlane = farPlane }; |
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public float FieldOfView { get; set; } |
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public float NearPlane { get; set; } |
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public float FarPlane { get; set; } |
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public bool IsOrthographic => (FieldOfView == 0.0F); |
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} |
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[Component] |
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public struct CameraViewport |
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{ |
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public Vector4D<byte> ClearColor { get; set; } |
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public Rectangle<int> Viewport { get; set; } |
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} |
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[Component] |
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public struct CameraController |
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{ |
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public float MouseSensitivity { get; set; } |
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public Vector2D<float>? MouseGrabbedAt { get; set; } |
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} |
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[System] |
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public static void UpdateCamera(TimeSpan delta, in Camera camera, |
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ref GlobalTransform transform, ref CameraController controller, |
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[Source(typeof(Game))] RawInput input) |
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{ |
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var isMouseDown = input.IsDown(MouseButton.Right); |
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var isMouseGrabbed = controller.MouseGrabbedAt != null; |
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if (isMouseDown != isMouseGrabbed) { |
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if (isMouseDown) controller.MouseGrabbedAt = input.MousePosition; |
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else controller.MouseGrabbedAt = null; |
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} |
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if (controller.MouseGrabbedAt is not Vector2D<float> pos) return; |
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var mouseMoved = input.MousePosition - pos; |
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input.Context!.Mice[0].Position = pos.ToSystem(); |
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var dt = (float)delta.TotalSeconds; |
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var xMovement = mouseMoved.X * dt * controller.MouseSensitivity; |
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var yMovement = mouseMoved.Y * dt * controller.MouseSensitivity; |
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if (camera.IsOrthographic) { |
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transform *= Matrix4X4.CreateTranslation(-xMovement, -yMovement, 0); |
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} else { |
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var speed = dt * (input.IsDown(Key.ShiftLeft) ? 12 : 4); |
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var forwardMovement = ((input.IsDown(Key.W) ? -1 : 0) + (input.IsDown(Key.S) ? 1 : 0)) * speed; |
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var sideMovement = ((input.IsDown(Key.A) ? -1 : 0) + (input.IsDown(Key.D) ? 1 : 0)) * speed; |
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var curTranslation = new Vector3D<float>(transform.Value.M41, transform.Value.M42, transform.Value.M43); |
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var yawRotation = Matrix4X4.CreateRotationY(-xMovement / 100, curTranslation); |
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var pitchRotation = Matrix4X4.CreateRotationX(-yMovement / 100); |
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var translation = Matrix4X4.CreateTranslation(sideMovement, 0, forwardMovement); |
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transform = translation * pitchRotation * transform * yawRotation; |
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} |
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} |
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}
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